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https://github.com/kidfromjupiter/nearby.git
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nearby: snapshot as of cl/296436629
Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: I2cf5bf225b76f4c1541954651f3a7544a14e0cec
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#ifndef PLATFORM_PTR_H_
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#define PLATFORM_PTR_H_
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#include <cassert>
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#include <cstddef>
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#include <cstdint>
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#include "platform/impl/default/default_lock.h"
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#include "platform/logging.h"
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#include "platform/port/down_cast.h"
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namespace location {
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namespace nearby {
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namespace ptr_impl {
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class RefCount {
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public:
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RefCount() : lock_(), count_(kInitialCount) {}
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// Returns false if this operation doesn't make conceptual sense any more
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// (for example, if it leads to bringing count_ back from the dead).
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bool increment() {
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bool result;
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lock_.lock();
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{
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// Avoid coming back from the dead.
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if (count_ < kInitialCount) {
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result = false;
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} else {
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count_++;
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result = true;
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}
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}
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lock_.unlock();
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return result;
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}
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// Returns true if after this operation, count_ is 0.
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bool decrement() {
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bool result;
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lock_.lock();
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{
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// It's alright for count_ to go negative because it will only be exactly
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// 0 once (since increment() makes sure that once you go negative, you
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// can't come back from the dead).
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count_--;
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result = (count_ == 0);
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}
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lock_.unlock();
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return result;
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}
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private:
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static const std::int32_t kInitialCount;
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DefaultLock lock_;
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std::int32_t count_;
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};
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} // namespace ptr_impl
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template <typename T>
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class ObjectDestroyer {
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public:
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static void destroy(T* t) { delete t; }
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};
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template <typename T>
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class ArrayDestroyer {
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public:
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static void destroy(T* t) { delete[] t; }
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};
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// Forward declarations to make it possible for Ptr (a class template) to
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// declare ConstifyPtr, DowncastPtr, and DowncastConstPtr (function templates)
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// as friends.
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//
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// Note that the default template parameters to Ptr need to be defined here (at
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// the first point of declaration), as opposed to at the actual definition of
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// Ptr (which is what one might reasonably expect).
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//
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// See https://isocpp.org/wiki/faq/templates#template-friends for more.
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template <typename T, template <typename> class Destroyer = ObjectDestroyer>
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class Ptr;
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template <typename T>
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class ConstPtr;
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template <typename T>
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ConstPtr<T> ConstifyPtr(Ptr<T> ptr);
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template <typename ChildT, typename BaseT>
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Ptr<ChildT> DowncastPtr(Ptr<BaseT> base_ptr);
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template <typename ChildT, typename BaseT>
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ConstPtr<ChildT> DowncastConstPtr(ConstPtr<BaseT> base_ptr);
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// A layer of indirection over a raw pointer, to buy flexibility in the
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// future to use, for instance:
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//
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// a) the in-built shared_ptr in modern implementations of C++,
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// b) a custom reference-counting mechanism, etc.
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//
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// , all without having to touch every line of our codebase that uses
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// pointers.
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//
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// Destroyer defines how the owned pointee should be destroyed, and is
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// expected to be a class template that provides at least a destroy()
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// method, like so:
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//
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// template <typename T>
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// class MyDestroyer {
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// public:
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// static void destroy(T* t);
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// };
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//
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// It defaults to ObjectDestroyer<T>.
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template <typename T, template <typename> class Destroyer>
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class Ptr {
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public:
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// Provide an alias for use as a dependent name.
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typedef T PointeeType;
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Ptr() : pointee_(nullptr), ref_count_(nullptr) {}
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explicit Ptr(T* pointee, bool is_ref_counted = false,
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ptr_impl::RefCount* ref_count = nullptr)
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: pointee_(pointee),
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ref_count_(
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is_ref_counted
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? (ref_count != nullptr ? ref_count : new ptr_impl::RefCount())
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: nullptr) {
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init();
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}
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Ptr(const Ptr& that) : pointee_(that.pointee_), ref_count_(that.ref_count_) {
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init();
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}
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Ptr& operator=(const Ptr& other) {
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if (pointee_ != other.pointee_) {
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// If we're not currently ref-counted, then an assignment shouldn't lead
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// to any destruction of our past state -- that's the responsibility of
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// whichever instance of Ptr believes it owns pointee_.
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destroy(false);
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pointee_ = other.pointee_;
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ref_count_ = other.ref_count_;
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init();
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}
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return *this;
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}
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// Conversion to Ptr<T2>, where T is trivially convertible to T2. E.g.
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// conversion from derived to base class.
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template <typename T2>
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operator Ptr<T2>() {
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return Ptr<T2>(pointee_, isRefCounted(), ref_count_);
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}
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~Ptr() {
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if (isRefCounted()) {
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destroy();
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} else {
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// Left empty on purpose.
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}
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}
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bool operator==(const Ptr& other) const {
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assert(!(this->isNull()));
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assert(!(other.isNull()));
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return ((*(this->pointee_) == *(other.pointee_)) &&
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(this->isRefCounted() == other.isRefCounted()));
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}
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bool operator!=(const Ptr& other) const { return !(*this == other); }
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bool operator<(const Ptr& other) const {
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assert(!(this->isNull()));
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assert(!(other.isNull()));
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return *(this->pointee_) < *(other.pointee_);
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}
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// Calls Destroyer::destroy() to perform deallocation of pointee_.
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void destroy(bool should_destroy_if_not_ref_counted = true) {
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bool need_to_destroy = isRefCounted() ? ref_count_->decrement()
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: should_destroy_if_not_ref_counted;
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if (need_to_destroy) {
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delete ref_count_;
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Destroyer<T>::destroy(pointee_);
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}
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ref_count_ = NULL; // NOLINT
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pointee_ = NULL; // NOLINT
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}
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// Use this function only when the ownership is held by someone else, and this
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// Ptr object has no responsibility to destroy it.
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void clear() {
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if (isRefCounted()) {
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NEARBY_LOG(FATAL, "Attempting to invoke clear() on a RefCounted Ptr.");
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}
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pointee_ = NULL; // NOLINT
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}
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T& operator*() const {
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assert(pointee_ != NULL); // NOLINT
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return *pointee_;
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}
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T* operator->() const {
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assert(pointee_ != NULL); // NOLINT
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return pointee_;
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}
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bool isNull() const { return pointee_ == nullptr; }
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bool isRefCounted() const { return ref_count_ != nullptr; }
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private:
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template <typename PointeeT>
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friend ConstPtr<PointeeT> ConstifyPtr(Ptr<PointeeT> ptr);
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template <typename ChildT, typename BaseT>
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friend Ptr<ChildT> DowncastPtr(Ptr<BaseT> base_ptr);
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template <typename ChildT, typename BaseT>
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friend ConstPtr<ChildT> DowncastConstPtr(ConstPtr<BaseT> base_ptr);
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void init() {
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if (isRefCounted()) {
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if (!ref_count_->increment()) {
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NEARBY_LOG(FATAL, "Failed to increment RefCount.");
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}
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}
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}
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T* pointee_;
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ptr_impl::RefCount* ref_count_;
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};
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// Convenience wrapper for a read-only version of Ptr (in which the pointee
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// cannot be modified).
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//
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// The C++11 equivalent would be:
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//
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// using ConstPtr = Ptr<T const>;
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//
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// Thus,
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//
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// Ptr<X> x1(new X(...));
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//
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// allows the underlying X instance to be modified, whereas
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//
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// ConstPtr<X> x2(new X(...));
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//
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// disallows that.
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template <typename T>
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class ConstPtr : public Ptr<T const> {
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public:
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ConstPtr() {}
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explicit ConstPtr(T* pointee, bool is_ref_counted = false,
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ptr_impl::RefCount* ref_count = nullptr)
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: Ptr<T const>(pointee, is_ref_counted, ref_count) {}
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};
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// RAII wrapper over Ptr and ConstPtr (hereon referred to by the PtrType
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// placeholder), to allow for guarantees that the wrapped PtrType will be
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// automatically destroyed when this wrapper object goes out of scope.
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//
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// Any class that has a PtrType member that it owns (and thus needs to invoke
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// destroy() on) should wrap that PtrType in a ScopedPtr object.
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//
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// Similarly, any method that manipulates a (likely local) PtrType variable
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// that needs to be destroy()ed at the end of that method should wrap that
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// PtrType variable in a ScopedPtr object.
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//
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// Sample usage:
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//
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// Ptr<X> x1(new X(...));
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// ScopedPtr<Ptr<X> > sx1(x1);
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//
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// ConstPtr<X> x2(new X(...));
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// ScopedPtr<ConstPtr<X> > sx2(x2);
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//
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// ScopedPtr<Ptr<X> > sx3(new X(...));
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//
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// ScopedPtr<ConstPtr<X> > sx4(new X(...));
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template <typename PtrType>
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class ScopedPtr {
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public:
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explicit ScopedPtr(typename PtrType::PointeeType* pointee) : ptr_(pointee) {}
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explicit ScopedPtr(PtrType ptr) : ptr_(ptr) {}
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~ScopedPtr() { ptr_.destroy(); }
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// Shadow methods for the underlying Ptr.
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typename PtrType::PointeeType& operator*() const { return ptr_.operator*(); }
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typename PtrType::PointeeType* operator->() const {
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return ptr_.operator->();
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}
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bool isNull() const { return ptr_.isNull(); }
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// Accessor for the underlying Ptr.
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PtrType get() const { return ptr_; }
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// Releases the underlying Ptr from the clutches of this ScopedPtr,
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// effectively resetting this ScopedPtr (and making its destructor be a no-op)
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// -- useful for transfer of ownership from one ScopedPtr to another across
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// scopes.
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PtrType release() {
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PtrType released = ptr_;
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ptr_ = PtrType();
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return released;
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}
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private:
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// Disallow copy and assignment.
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ScopedPtr(const ScopedPtr&);
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ScopedPtr& operator=(const ScopedPtr&);
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PtrType ptr_;
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};
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// Utility function to create Ptr objects with less template-y noise by
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// leveraging template argument deduction, in the same vein as std::make_pair().
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//
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// Helps convert
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//
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// Ptr<MyRichType<MyTemplateParam> >(new MyRichType<MyTemplateParam>());
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//
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// to
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//
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// MakePtr(new MyRichType<MyTemplateParam>());
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template <typename T>
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Ptr<T> MakePtr(T* raw_ptr) {
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return Ptr<T>(raw_ptr);
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}
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// Like MakePtr(), utility function to create ConstPtr objects with less
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// template-y noise.
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template <typename T>
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ConstPtr<T> MakeConstPtr(T* raw_ptr) {
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return ConstPtr<T>(raw_ptr);
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}
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// Used to create Ptr instances that are reference-counted (for when the
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// lifetime and/or ownership of the pointee is not deterministic, like when a
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// cache gives out handles to its cached objects to multiple threads to manage
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// independently).
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//
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// Needless to say, the reference-counted-ness of these Ptr instances propagates
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// across all copies and assignments, and as one might expect, the underlying
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// pointee is deallocated when the reference count goes to 0.
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//
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// That implies that it's not strictly necessary to wrap these in ScopedPtrs
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// (but it's perfectly fine to do so, and is even recommended, so readers of
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// your code get a better understanding of the ownership story for each
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// reference).
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template <typename T>
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Ptr<T> MakeRefCountedPtr(T* raw_ptr) {
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return Ptr<T>(raw_ptr, true);
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}
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// ConstPtr counterpart to MakeRefCountedPtr().
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template <typename T>
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ConstPtr<T> MakeRefCountedConstPtr(T* raw_ptr) {
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return ConstPtr<T>(raw_ptr, true);
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}
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// Use this function to convert a Ptr object to a ConstPtr object.
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template <typename T>
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ConstPtr<T> ConstifyPtr(Ptr<T> ptr) {
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return ConstPtr<T>(ptr.pointee_, ptr.isRefCounted(), ptr.ref_count_);
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}
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// Use this function to downcast from a Ptr<BaseT> to a Ptr<ChildT>.
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//
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// Because BaseT can be automatically deduced based on the base_ptr that's
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// passed in, invocations of this method only need to explicitly specify ChildT,
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// like so:
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//
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// Ptr<MyChild> my_child_ptr = DowncastPtr<MyChild>(my_base_ptr);
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template <typename ChildT, typename BaseT>
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Ptr<ChildT> DowncastPtr(Ptr<BaseT> base_ptr) {
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return Ptr<ChildT>(DOWN_CAST<ChildT*>(base_ptr.pointee_),
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base_ptr.isRefCounted(), base_ptr.ref_count_);
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}
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// ConstPtr counterpart to DowncastPtr().
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template <typename ChildT, typename BaseT>
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ConstPtr<ChildT> DowncastConstPtr(ConstPtr<BaseT> base_ptr) {
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return ConstPtr<ChildT>(
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const_cast<ChildT*>(DOWN_CAST<const ChildT*>(base_ptr.pointee_)),
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base_ptr.isRefCounted(), base_ptr.ref_count_);
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}
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} // namespace nearby
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} // namespace location
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#endif // PLATFORM_PTR_H_
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Block a user