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Roll forward to cl/338482889
Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: I9850950db8bd84f0904ea1a413151887f52098cf
This commit is contained in:
@@ -0,0 +1,351 @@
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#include "platform/impl/g3/ble.h"
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#include <iostream>
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#include <memory>
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#include <string>
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#include "platform/api/ble.h"
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#include "platform/base/logging.h"
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#include "platform/base/medium_environment.h"
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#include "absl/synchronization/mutex.h"
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namespace location {
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namespace nearby {
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namespace g3 {
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BleSocket::~BleSocket() {
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absl::MutexLock lock(&mutex_);
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DoClose();
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}
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void BleSocket::Connect(BleSocket& other) {
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absl::MutexLock lock(&mutex_);
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remote_socket_ = &other;
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input_ = other.output_;
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}
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InputStream& BleSocket::GetInputStream() {
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auto* remote_socket = GetRemoteSocket();
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CHECK(remote_socket != nullptr);
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return remote_socket->GetLocalInputStream();
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}
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OutputStream& BleSocket::GetOutputStream() {
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return GetLocalOutputStream();
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}
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BleSocket* BleSocket::GetRemoteSocket() {
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absl::MutexLock lock(&mutex_);
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return remote_socket_;
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}
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bool BleSocket::IsConnected() const {
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absl::MutexLock lock(&mutex_);
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return IsConnectedLocked();
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}
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bool BleSocket::IsClosed() const {
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absl::MutexLock lock(&mutex_);
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return closed_;
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}
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Exception BleSocket::Close() {
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absl::MutexLock lock(&mutex_);
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DoClose();
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return {Exception::kSuccess};
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}
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BlePeripheral* BleSocket::GetRemotePeripheral() {
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absl::MutexLock lock(&mutex_);
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return peripheral_;
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}
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void BleSocket::DoClose() {
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if (!closed_) {
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remote_socket_ = nullptr;
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output_->GetOutputStream().Close();
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output_->GetInputStream().Close();
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if (IsConnectedLocked()) {
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input_->GetOutputStream().Close();
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input_->GetInputStream().Close();
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}
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closed_ = true;
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}
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}
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bool BleSocket::IsConnectedLocked() const { return input_ != nullptr; }
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InputStream& BleSocket::GetLocalInputStream() {
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absl::MutexLock lock(&mutex_);
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return output_->GetInputStream();
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}
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OutputStream& BleSocket::GetLocalOutputStream() {
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absl::MutexLock lock(&mutex_);
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return output_->GetOutputStream();
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}
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std::unique_ptr<api::BleSocket> BleServerSocket::Accept(
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BlePeripheral* peripheral) {
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absl::MutexLock lock(&mutex_);
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if (closed_) return {};
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while (pending_sockets_.empty()) {
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cond_.Wait(&mutex_);
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if (closed_) break;
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}
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if (closed_) return {};
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auto* remote_socket =
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pending_sockets_.extract(pending_sockets_.begin()).value();
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CHECK(remote_socket);
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auto local_socket = std::make_unique<BleSocket>(peripheral);
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local_socket->Connect(*remote_socket);
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remote_socket->Connect(*local_socket);
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cond_.SignalAll();
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return local_socket;
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}
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bool BleServerSocket::Connect(BleSocket& socket) {
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absl::MutexLock lock(&mutex_);
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if (closed_) return false;
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if (socket.IsConnected()) {
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NEARBY_LOG(ERROR,
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"Failed to connect to Ble server socket: already connected");
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return true; // already connected.
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}
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// add client socket to the pending list
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pending_sockets_.emplace(&socket);
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cond_.SignalAll();
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while (!socket.IsConnected()) {
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cond_.Wait(&mutex_);
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if (closed_) return false;
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}
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return true;
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}
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void BleServerSocket::SetCloseNotifier(std::function<void()> notifier) {
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absl::MutexLock lock(&mutex_);
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close_notifier_ = std::move(notifier);
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}
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BleServerSocket::~BleServerSocket() {
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absl::MutexLock lock(&mutex_);
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DoClose();
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}
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Exception BleServerSocket::Close() {
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absl::MutexLock lock(&mutex_);
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return DoClose();
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}
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Exception BleServerSocket::DoClose() {
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bool should_notify = !closed_;
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closed_ = true;
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if (should_notify) {
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cond_.SignalAll();
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if (close_notifier_) {
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auto notifier = std::move(close_notifier_);
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mutex_.Unlock();
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// Notifier may contain calls to public API, and may cause deadlock, if
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// mutex_ is held during the call.
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notifier();
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mutex_.Lock();
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}
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}
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return {Exception::kSuccess};
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}
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BleMedium::BleMedium(api::BluetoothAdapter& adapter)
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: adapter_(static_cast<BluetoothAdapter*>(&adapter)) {
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adapter_->SetBleMedium(this);
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auto& env = MediumEnvironment::Instance();
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env.RegisterBleMedium(*this);
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}
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BleMedium::~BleMedium() {
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adapter_->SetBleMedium(nullptr);
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auto& env = MediumEnvironment::Instance();
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env.UnregisterBleMedium(*this);
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StopAdvertising(advertising_info_.service_id);
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StopScanning(scanning_info_.service_id);
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accept_loops_runner_.Shutdown();
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NEARBY_LOG(INFO, "BleMedium dtor advertising_accept_thread_running_ = %d",
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acceptance_thread_running_.load());
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// If acceptance thread is still running, wait to finish.
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if (acceptance_thread_running_) {
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while (acceptance_thread_running_) {
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CountDownLatch latch(1);
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close_accept_loops_runner_.Execute([&latch]() { latch.CountDown(); });
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latch.Await();
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}
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}
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}
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bool BleMedium::StartAdvertising(
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const std::string& service_id, const ByteArray& advertisement_bytes,
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const std::string& fast_advertisement_service_uuid) {
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NEARBY_LOGS(INFO) << "G3 Ble StartAdvertising: service_id=" << service_id
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<< ", advertisement bytes=" << advertisement_bytes.data()
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<< "(" << advertisement_bytes.size() << "),"
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<< " fast advertisement service uuid="
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<< fast_advertisement_service_uuid;
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auto& env = MediumEnvironment::Instance();
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auto& peripheral = adapter_->GetPeripheral();
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peripheral.SetAdvertisementBytes(service_id, advertisement_bytes);
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bool fast_advertisement = !fast_advertisement_service_uuid.empty();
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env.UpdateBleMediumForAdvertising(*this, peripheral, service_id,
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fast_advertisement, true);
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absl::MutexLock lock(&mutex_);
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if (server_socket_ != nullptr) server_socket_.release();
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server_socket_ = std::make_unique<BleServerSocket>();
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acceptance_thread_running_.exchange(true);
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accept_loops_runner_.Execute([&env, this, service_id]() mutable {
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if (!accept_loops_runner_.InShutdown()) {
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while (true) {
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auto client_socket =
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server_socket_->Accept(&(this->adapter_->GetPeripheral()));
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if (client_socket == nullptr) break;
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env.CallBleAcceptedConnectionCallback(*this, *(client_socket.release()),
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service_id);
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}
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}
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acceptance_thread_running_.exchange(false);
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});
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advertising_info_.service_id = service_id;
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return true;
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}
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bool BleMedium::StopAdvertising(const std::string& service_id) {
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NEARBY_LOGS(INFO) << "G3 Ble StopAdvertising: service_id=" << service_id;
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{
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absl::MutexLock lock(&mutex_);
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if (advertising_info_.Empty()) {
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NEARBY_LOGS(INFO) << "G3 Ble StopAdvertising: Can't stop advertising "
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"because we never started advertising.";
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return false;
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}
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advertising_info_.Clear();
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}
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auto& env = MediumEnvironment::Instance();
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env.UpdateBleMediumForAdvertising(*this, adapter_->GetPeripheral(),
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service_id, /*fast_advertisement=*/false,
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/*enabled=*/false);
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accept_loops_runner_.Shutdown();
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if (server_socket_ == nullptr) {
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NEARBY_LOGS(ERROR) << "G3 Ble StopAdvertising: Failed to find Ble Server "
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"socket: service_id="
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<< service_id;
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// Fall through for server socket not found.
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return true;
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}
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if (!server_socket_->Close().Ok()) {
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NEARBY_LOGS(INFO)
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<< "G3 Ble StopAdvertising: Failed to close Ble server socket for "
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<< service_id;
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return false;
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}
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return true;
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}
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bool BleMedium::StartScanning(
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const std::string& service_id,
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const std::string& fast_advertisement_service_uuid,
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DiscoveredPeripheralCallback callback) {
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NEARBY_LOGS(INFO) << "G3 Ble StartScanning: service_id=" << service_id;
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auto& env = MediumEnvironment::Instance();
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env.UpdateBleMediumForScanning(*this, service_id,
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fast_advertisement_service_uuid,
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std::move(callback), true);
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{
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absl::MutexLock lock(&mutex_);
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scanning_info_.service_id = service_id;
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}
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return true;
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}
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bool BleMedium::StopScanning(const std::string& service_id) {
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NEARBY_LOGS(INFO) << "G3 Ble StopScanning: service_id=" << service_id;
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{
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absl::MutexLock lock(&mutex_);
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if (scanning_info_.Empty()) {
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NEARBY_LOGS(INFO) << "G3 Ble StopDiscovery: Can't stop scanning because "
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"we never started scanning.";
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return false;
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}
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scanning_info_.Clear();
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}
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auto& env = MediumEnvironment::Instance();
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env.UpdateBleMediumForScanning(*this, service_id, {}, {}, false);
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return true;
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}
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bool BleMedium::StartAcceptingConnections(const std::string& service_id,
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AcceptedConnectionCallback callback) {
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NEARBY_LOGS(INFO) << "G3 Ble StartAcceptingConnections: service_id="
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<< service_id;
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auto& env = MediumEnvironment::Instance();
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env.UpdateBleMediumForAcceptedConnection(*this, service_id, callback);
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return true;
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}
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bool BleMedium::StopAcceptingConnections(const std::string& service_id) {
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NEARBY_LOGS(INFO) << "G3 Ble StopAcceptingConnections: service_id="
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<< service_id;
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auto& env = MediumEnvironment::Instance();
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env.UpdateBleMediumForAcceptedConnection(*this, service_id, {});
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return true;
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}
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std::unique_ptr<api::BleSocket> BleMedium::Connect(
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api::BlePeripheral& remote_peripheral, const std::string& service_id) {
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NEARBY_LOG(INFO,
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"G3 Ble Connect [self]: medium=%p, adapter=%p, peripheral=%p, "
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"service_id=%s",
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this, &GetAdapter(), &GetAdapter().GetPeripheral(),
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service_id.c_str());
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// First, find an instance of remote medium, that exposed this peripheral.
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auto& adapter = static_cast<BlePeripheral&>(remote_peripheral).GetAdapter();
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auto* medium = static_cast<BleMedium*>(adapter.GetBleMedium());
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if (!medium) return {}; // Can't find medium. Bail out.
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BleServerSocket* remote_server_socket = nullptr;
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NEARBY_LOG(INFO,
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"G3 Ble Connect [peer]: medium=%p, adapter=%p, peripheral=%p, "
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"service_id=%s",
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medium, &adapter, &remote_peripheral, service_id.c_str());
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// Then, find our server socket context in this medium.
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{
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absl::MutexLock medium_lock(&medium->mutex_);
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remote_server_socket = medium->server_socket_.get();
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if (remote_server_socket == nullptr) {
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NEARBY_LOGS(ERROR)
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<< "G3 Ble Connect: Failed to find Ble Server socket: service_id="
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<< service_id;
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return {};
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}
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}
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BlePeripheral peripheral = static_cast<BlePeripheral&>(remote_peripheral);
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auto socket = std::make_unique<BleSocket>(&peripheral);
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// Finally, Request to connect to this socket.
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if (!remote_server_socket->Connect(*socket)) {
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NEARBY_LOGS(ERROR) << "G3 Ble Connect: Failed to connect to existing Ble "
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"Server socket: service_id="
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<< service_id;
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return {};
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}
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NEARBY_LOG(INFO, "G3 Ble Connect: connected: socket=%p", socket.get());
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return socket;
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}
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} // namespace g3
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} // namespace nearby
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} // namespace location
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