Latest update for winrt

PiperOrigin-RevId: 452591835
This commit is contained in:
jfcarroll
2022-06-02 12:05:19 -07:00
committed by Copybara-Service
parent 11558b453c
commit 28da839987
1366 changed files with 69568 additions and 70576 deletions
@@ -1,69 +1,69 @@
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_System_Threading_H
#define WINRT_Windows_System_Threading_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210930.14"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.210930.14"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.220531.1"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.220531.1"
#include "winrt/Windows.System.h"
#include "winrt/impl/Windows.Foundation.2.h"
#include "winrt/impl/Windows.System.Threading.2.h"
namespace winrt::impl
{
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Foundation::IAsyncAction) consume_Windows_System_Threading_IThreadPoolStatics<D>::RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler) const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolStatics<D>::RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler) const
{
void* operation{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolStatics)->RunAsync(*(void**)(&handler), &operation));
return winrt::Windows::Foundation::IAsyncAction{ operation, take_ownership_from_abi };
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Foundation::IAsyncAction) consume_Windows_System_Threading_IThreadPoolStatics<D>::RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority) const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolStatics<D>::RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority) const
{
void* operation{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolStatics)->RunWithPriorityAsync(*(void**)(&handler), static_cast<int32_t>(priority), &operation));
return winrt::Windows::Foundation::IAsyncAction{ operation, take_ownership_from_abi };
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Foundation::IAsyncAction) consume_Windows_System_Threading_IThreadPoolStatics<D>::RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options) const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolStatics<D>::RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options) const
{
void* operation{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolStatics)->RunWithPriorityAndOptionsAsync(*(void**)(&handler), static_cast<int32_t>(priority), static_cast<uint32_t>(options), &operation));
return winrt::Windows::Foundation::IAsyncAction{ operation, take_ownership_from_abi };
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Foundation::TimeSpan) consume_Windows_System_Threading_IThreadPoolTimer<D>::Period() const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolTimer<D>::Period() const
{
winrt::Windows::Foundation::TimeSpan value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolTimer)->get_Period(put_abi(value)));
return value;
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Foundation::TimeSpan) consume_Windows_System_Threading_IThreadPoolTimer<D>::Delay() const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolTimer<D>::Delay() const
{
winrt::Windows::Foundation::TimeSpan value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolTimer)->get_Delay(put_abi(value)));
return value;
}
template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_System_Threading_IThreadPoolTimer<D>::Cancel() const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolTimer<D>::Cancel() const
{
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolTimer)->Cancel());
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::System::Threading::ThreadPoolTimer) consume_Windows_System_Threading_IThreadPoolTimerStatics<D>::CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period) const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolTimerStatics<D>::CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period) const
{
void* timer{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolTimerStatics)->CreatePeriodicTimer(*(void**)(&handler), impl::bind_in(period), &timer));
return winrt::Windows::System::Threading::ThreadPoolTimer{ timer, take_ownership_from_abi };
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::System::Threading::ThreadPoolTimer) consume_Windows_System_Threading_IThreadPoolTimerStatics<D>::CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay) const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolTimerStatics<D>::CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay) const
{
void* timer{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolTimerStatics)->CreateTimer(*(void**)(&handler), impl::bind_in(delay), &timer));
return winrt::Windows::System::Threading::ThreadPoolTimer{ timer, take_ownership_from_abi };
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::System::Threading::ThreadPoolTimer) consume_Windows_System_Threading_IThreadPoolTimerStatics<D>::CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolTimerStatics<D>::CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const
{
void* timer{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolTimerStatics)->CreatePeriodicTimerWithCompletion(*(void**)(&handler), impl::bind_in(period), *(void**)(&destroyed), &timer));
return winrt::Windows::System::Threading::ThreadPoolTimer{ timer, take_ownership_from_abi };
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::System::Threading::ThreadPoolTimer) consume_Windows_System_Threading_IThreadPoolTimerStatics<D>::CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const
template <typename D> auto consume_Windows_System_Threading_IThreadPoolTimerStatics<D>::CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const
{
void* timer{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::Threading::IThreadPoolTimerStatics)->CreateTimerWithCompletion(*(void**)(&handler), impl::bind_in(delay), *(void**)(&destroyed), &timer));