Latest update for winrt

PiperOrigin-RevId: 452591835
This commit is contained in:
jfcarroll
2022-06-02 12:05:19 -07:00
committed by Copybara-Service
parent 11558b453c
commit 28da839987
1366 changed files with 69568 additions and 70576 deletions
@@ -1,73 +1,73 @@
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_UI_Composition_Effects_H
#define WINRT_Windows_UI_Composition_Effects_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210930.14"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.210930.14"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.220531.1"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.220531.1"
#include "winrt/Windows.UI.Composition.h"
#include "winrt/impl/Windows.Graphics.Effects.2.h"
#include "winrt/impl/Windows.UI.Composition.Effects.2.h"
namespace winrt::impl
{
template <typename D> WINRT_IMPL_AUTO(float) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount() const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount() const
{
float value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_AmbientAmount(&value));
return value;
}
template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount(float value) const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount(float value) const
{
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_AmbientAmount(value));
}
template <typename D> WINRT_IMPL_AUTO(float) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount() const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount() const
{
float value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_DiffuseAmount(&value));
return value;
}
template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount(float value) const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount(float value) const
{
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_DiffuseAmount(value));
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Graphics::Effects::IGraphicsEffectSource) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource() const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource() const
{
void* value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_NormalMapSource(&value));
return winrt::Windows::Graphics::Effects::IGraphicsEffectSource{ value, take_ownership_from_abi };
}
template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource(winrt::Windows::Graphics::Effects::IGraphicsEffectSource const& value) const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource(winrt::Windows::Graphics::Effects::IGraphicsEffectSource const& value) const
{
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_NormalMapSource(*(void**)(&value)));
}
template <typename D> WINRT_IMPL_AUTO(float) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount() const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount() const
{
float value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_SpecularAmount(&value));
return value;
}
template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount(float value) const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount(float value) const
{
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_SpecularAmount(value));
}
template <typename D> WINRT_IMPL_AUTO(float) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine() const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine() const
{
float value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_SpecularShine(&value));
return value;
}
template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine(float value) const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine(float value) const
{
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_SpecularShine(value));
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel) consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel() const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel() const
{
winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2)->get_ReflectanceModel(reinterpret_cast<int32_t*>(&value)));
return value;
}
template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel(winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel const& value) const
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel(winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel const& value) const
{
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2)->put_ReflectanceModel(static_cast<int32_t>(value)));
}