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Latest update for winrt
PiperOrigin-RevId: 452591835
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committed by
Copybara-Service
parent
11558b453c
commit
28da839987
+15
-15
@@ -1,73 +1,73 @@
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
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#pragma once
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#ifndef WINRT_Windows_UI_Composition_Effects_H
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#define WINRT_Windows_UI_Composition_Effects_H
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#include "winrt/base.h"
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static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210930.14"), "Mismatched C++/WinRT headers.");
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#define CPPWINRT_VERSION "2.0.210930.14"
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static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.220531.1"), "Mismatched C++/WinRT headers.");
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#define CPPWINRT_VERSION "2.0.220531.1"
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#include "winrt/Windows.UI.Composition.h"
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#include "winrt/impl/Windows.Graphics.Effects.2.h"
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#include "winrt/impl/Windows.UI.Composition.Effects.2.h"
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namespace winrt::impl
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{
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template <typename D> WINRT_IMPL_AUTO(float) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount() const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount() const
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{
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float value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_AmbientAmount(&value));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount(float value) const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount(float value) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_AmbientAmount(value));
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}
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template <typename D> WINRT_IMPL_AUTO(float) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount() const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount() const
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{
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float value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_DiffuseAmount(&value));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount(float value) const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount(float value) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_DiffuseAmount(value));
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Graphics::Effects::IGraphicsEffectSource) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource() const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource() const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_NormalMapSource(&value));
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return winrt::Windows::Graphics::Effects::IGraphicsEffectSource{ value, take_ownership_from_abi };
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource(winrt::Windows::Graphics::Effects::IGraphicsEffectSource const& value) const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource(winrt::Windows::Graphics::Effects::IGraphicsEffectSource const& value) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_NormalMapSource(*(void**)(&value)));
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}
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template <typename D> WINRT_IMPL_AUTO(float) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount() const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount() const
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{
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float value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_SpecularAmount(&value));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount(float value) const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount(float value) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_SpecularAmount(value));
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}
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template <typename D> WINRT_IMPL_AUTO(float) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine() const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine() const
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{
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float value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->get_SpecularShine(&value));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine(float value) const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine(float value) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect)->put_SpecularShine(value));
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel) consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel() const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel() const
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{
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winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2)->get_ReflectanceModel(reinterpret_cast<int32_t*>(&value)));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel(winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel const& value) const
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template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel(winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel const& value) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2)->put_ReflectanceModel(static_cast<int32_t>(value)));
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}
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