Latest update for winrt

PiperOrigin-RevId: 452591835
This commit is contained in:
jfcarroll
2022-06-02 12:05:19 -07:00
committed by Copybara-Service
parent 11558b453c
commit 28da839987
1366 changed files with 69568 additions and 70576 deletions
@@ -1,4 +1,4 @@
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_Gaming_Input_2_H
@@ -112,11 +112,11 @@ WINRT_EXPORT namespace winrt::Windows::Gaming::Input
ArcadeStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IArcadeStick(ptr, take_ownership_from_abi) {}
static auto ArcadeStickAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
using ArcadeStickAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IArcadeStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IArcadeStickStatics>::remove_ArcadeStickAdded>;
[[nodiscard]] static ArcadeStickAdded_revoker ArcadeStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
[[nodiscard]] static auto ArcadeStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
static auto ArcadeStickAdded(winrt::event_token const& token);
static auto ArcadeStickRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
using ArcadeStickRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IArcadeStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IArcadeStickStatics>::remove_ArcadeStickRemoved>;
[[nodiscard]] static ArcadeStickRemoved_revoker ArcadeStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
[[nodiscard]] static auto ArcadeStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
static auto ArcadeStickRemoved(winrt::event_token const& token);
[[nodiscard]] static auto ArcadeSticks();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
@@ -128,11 +128,11 @@ WINRT_EXPORT namespace winrt::Windows::Gaming::Input
FlightStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IFlightStick(ptr, take_ownership_from_abi) {}
static auto FlightStickAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
using FlightStickAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IFlightStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IFlightStickStatics>::remove_FlightStickAdded>;
[[nodiscard]] static FlightStickAdded_revoker FlightStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
[[nodiscard]] static auto FlightStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
static auto FlightStickAdded(winrt::event_token const& token);
static auto FlightStickRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
using FlightStickRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IFlightStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IFlightStickStatics>::remove_FlightStickRemoved>;
[[nodiscard]] static FlightStickRemoved_revoker FlightStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
[[nodiscard]] static auto FlightStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
static auto FlightStickRemoved(winrt::event_token const& token);
[[nodiscard]] static auto FlightSticks();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
@@ -144,11 +144,11 @@ WINRT_EXPORT namespace winrt::Windows::Gaming::Input
Gamepad(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IGamepad(ptr, take_ownership_from_abi) {}
static auto GamepadAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
using GamepadAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IGamepadStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IGamepadStatics>::remove_GamepadAdded>;
[[nodiscard]] static GamepadAdded_revoker GamepadAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
[[nodiscard]] static auto GamepadAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
static auto GamepadAdded(winrt::event_token const& token);
static auto GamepadRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
using GamepadRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IGamepadStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IGamepadStatics>::remove_GamepadRemoved>;
[[nodiscard]] static GamepadRemoved_revoker GamepadRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
[[nodiscard]] static auto GamepadRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
static auto GamepadRemoved(winrt::event_token const& token);
[[nodiscard]] static auto Gamepads();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
@@ -166,11 +166,11 @@ WINRT_EXPORT namespace winrt::Windows::Gaming::Input
RacingWheel(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IRacingWheel(ptr, take_ownership_from_abi) {}
static auto RacingWheelAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
using RacingWheelAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRacingWheelStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRacingWheelStatics>::remove_RacingWheelAdded>;
[[nodiscard]] static RacingWheelAdded_revoker RacingWheelAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
[[nodiscard]] static auto RacingWheelAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
static auto RacingWheelAdded(winrt::event_token const& token);
static auto RacingWheelRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
using RacingWheelRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRacingWheelStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRacingWheelStatics>::remove_RacingWheelRemoved>;
[[nodiscard]] static RacingWheelRemoved_revoker RacingWheelRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
[[nodiscard]] static auto RacingWheelRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
static auto RacingWheelRemoved(winrt::event_token const& token);
[[nodiscard]] static auto RacingWheels();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
@@ -182,11 +182,11 @@ WINRT_EXPORT namespace winrt::Windows::Gaming::Input
RawGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IRawGameController(ptr, take_ownership_from_abi) {}
static auto RawGameControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
using RawGameControllerAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRawGameControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRawGameControllerStatics>::remove_RawGameControllerAdded>;
[[nodiscard]] static RawGameControllerAdded_revoker RawGameControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
[[nodiscard]] static auto RawGameControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
static auto RawGameControllerAdded(winrt::event_token const& token);
static auto RawGameControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
using RawGameControllerRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRawGameControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRawGameControllerStatics>::remove_RawGameControllerRemoved>;
[[nodiscard]] static RawGameControllerRemoved_revoker RawGameControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
[[nodiscard]] static auto RawGameControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
static auto RawGameControllerRemoved(winrt::event_token const& token);
[[nodiscard]] static auto RawGameControllers();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
@@ -198,11 +198,11 @@ WINRT_EXPORT namespace winrt::Windows::Gaming::Input
UINavigationController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IUINavigationController(ptr, take_ownership_from_abi) {}
static auto UINavigationControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
using UINavigationControllerAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IUINavigationControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>::remove_UINavigationControllerAdded>;
[[nodiscard]] static UINavigationControllerAdded_revoker UINavigationControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
[[nodiscard]] static auto UINavigationControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
static auto UINavigationControllerAdded(winrt::event_token const& token);
static auto UINavigationControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
using UINavigationControllerRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IUINavigationControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>::remove_UINavigationControllerRemoved>;
[[nodiscard]] static UINavigationControllerRemoved_revoker UINavigationControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
[[nodiscard]] static auto UINavigationControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
static auto UINavigationControllerRemoved(winrt::event_token const& token);
[[nodiscard]] static auto UINavigationControllers();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);