Latest update for winrt

PiperOrigin-RevId: 452591835
This commit is contained in:
jfcarroll
2022-06-02 12:05:19 -07:00
committed by Copybara-Service
parent 11558b453c
commit 28da839987
1366 changed files with 69568 additions and 70576 deletions
@@ -1,4 +1,4 @@
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_System_Threading_0_H
@@ -110,9 +110,9 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_System_Threading_IThreadPoolStatics
{
WINRT_IMPL_AUTO(winrt::Windows::Foundation::IAsyncAction) RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler) const;
WINRT_IMPL_AUTO(winrt::Windows::Foundation::IAsyncAction) RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority) const;
WINRT_IMPL_AUTO(winrt::Windows::Foundation::IAsyncAction) RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options) const;
auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler) const;
auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority) const;
auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options) const;
};
template <> struct consume<winrt::Windows::System::Threading::IThreadPoolStatics>
{
@@ -121,9 +121,9 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_System_Threading_IThreadPoolTimer
{
[[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::TimeSpan) Period() const;
[[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::TimeSpan) Delay() const;
WINRT_IMPL_AUTO(void) Cancel() const;
[[nodiscard]] auto Period() const;
[[nodiscard]] auto Delay() const;
auto Cancel() const;
};
template <> struct consume<winrt::Windows::System::Threading::IThreadPoolTimer>
{
@@ -132,10 +132,10 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_System_Threading_IThreadPoolTimerStatics
{
WINRT_IMPL_AUTO(winrt::Windows::System::Threading::ThreadPoolTimer) CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period) const;
WINRT_IMPL_AUTO(winrt::Windows::System::Threading::ThreadPoolTimer) CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay) const;
WINRT_IMPL_AUTO(winrt::Windows::System::Threading::ThreadPoolTimer) CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const;
WINRT_IMPL_AUTO(winrt::Windows::System::Threading::ThreadPoolTimer) CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const;
auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period) const;
auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay) const;
auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const;
auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const;
};
template <> struct consume<winrt::Windows::System::Threading::IThreadPoolTimerStatics>
{