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PiperOrigin-RevId: 380848866
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// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
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#ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_H
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#define WINRT_Windows_Graphics_DirectX_Direct3D11_H
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#include "winrt/base.h"
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static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210505.3"), "Mismatched C++/WinRT headers.");
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#define CPPWINRT_VERSION "2.0.210505.3"
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#include "winrt/Windows.Graphics.DirectX.h"
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#include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.2.h"
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namespace winrt::impl
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{
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DDevice<D>::Trim() const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice)->Trim());
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription) consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DSurface<D>::Description() const
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{
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winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface)->get_Description(put_abi(value)));
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return value;
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}
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template <typename D>
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struct produce<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> : produce_base<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
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{
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int32_t __stdcall Trim() noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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this->shim().Trim();
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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template <typename D>
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struct produce<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> : produce_base<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>
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{
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int32_t __stdcall get_Description(struct struct_Windows_Graphics_DirectX_Direct3D11_Direct3DSurfaceDescription* value) noexcept final try
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{
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zero_abi<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>(this->shim().Description());
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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}
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WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11
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{
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constexpr auto operator|(Direct3DBindings const left, Direct3DBindings const right) noexcept
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{
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return static_cast<Direct3DBindings>(impl::to_underlying_type(left) | impl::to_underlying_type(right));
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}
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constexpr auto operator|=(Direct3DBindings& left, Direct3DBindings const right) noexcept
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{
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left = left | right;
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return left;
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}
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constexpr auto operator&(Direct3DBindings const left, Direct3DBindings const right) noexcept
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{
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return static_cast<Direct3DBindings>(impl::to_underlying_type(left) & impl::to_underlying_type(right));
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}
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constexpr auto operator&=(Direct3DBindings& left, Direct3DBindings const right) noexcept
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{
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left = left & right;
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return left;
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}
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constexpr auto operator~(Direct3DBindings const value) noexcept
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{
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return static_cast<Direct3DBindings>(~impl::to_underlying_type(value));
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}
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constexpr auto operator^(Direct3DBindings const left, Direct3DBindings const right) noexcept
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{
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return static_cast<Direct3DBindings>(impl::to_underlying_type(left) ^ impl::to_underlying_type(right));
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}
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constexpr auto operator^=(Direct3DBindings& left, Direct3DBindings const right) noexcept
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{
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left = left ^ right;
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return left;
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}
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}
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namespace std
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{
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#ifndef WINRT_LEAN_AND_MEAN
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template<> struct hash<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> : winrt::impl::hash_base {};
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template<> struct hash<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> : winrt::impl::hash_base {};
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#endif
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}
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#endif
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