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Add BLE V1 windows platform implementation
This CL implements the BLE V1 Medium and its corresponding unit tests: - Start/Stop Advertising - Start/Stop Scanning - Receive BLE Advertisement callbacks handler - BLE Advertisement Publisher/Watcher status callbacks handler PiperOrigin-RevId: 449824666
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Copybara-Service
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// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/windows/ble_socket.h"
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/implementation/ble.h"
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namespace location {
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namespace nearby {
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namespace windows {
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InputStream& BleSocket::GetInputStream() {
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return fake_input_stream_;
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}
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OutputStream& BleSocket::GetOutputStream() {
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return fake_output_stream_;
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}
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bool BleSocket::IsClosed() const {
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absl::MutexLock lock(&mutex_);
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return closed_;
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}
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Exception BleSocket::Close() {
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absl::MutexLock lock(&mutex_);
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return {Exception::kSuccess};
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}
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BlePeripheral* BleSocket::GetRemotePeripheral() {
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absl::MutexLock lock(&mutex_);
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return peripheral_;
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}
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} // namespace windows
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} // namespace nearby
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} // namespace location
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