Add BLE V1 windows platform implementation

This CL implements the BLE V1 Medium and its corresponding unit tests:
- Start/Stop Advertising
- Start/Stop Scanning
- Receive BLE Advertisement callbacks handler
- BLE Advertisement Publisher/Watcher status callbacks handler

PiperOrigin-RevId: 449824666
This commit is contained in:
aaronyujiaze
2022-05-19 13:48:56 -07:00
committed by Copybara-Service
parent 58d14a36bf
commit 48a91eec73
9 changed files with 883 additions and 139 deletions
@@ -0,0 +1,49 @@
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/ble_socket.h"
#include "absl/synchronization/mutex.h"
#include "internal/platform/implementation/ble.h"
namespace location {
namespace nearby {
namespace windows {
InputStream& BleSocket::GetInputStream() {
return fake_input_stream_;
}
OutputStream& BleSocket::GetOutputStream() {
return fake_output_stream_;
}
bool BleSocket::IsClosed() const {
absl::MutexLock lock(&mutex_);
return closed_;
}
Exception BleSocket::Close() {
absl::MutexLock lock(&mutex_);
return {Exception::kSuccess};
}
BlePeripheral* BleSocket::GetRemotePeripheral() {
absl::MutexLock lock(&mutex_);
return peripheral_;
}
} // namespace windows
} // namespace nearby
} // namespace location