mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-16 15:36:12 -04:00
Initial implementation of Executor
PiperOrigin-RevId: 395381292
This commit is contained in:
committed by
Copybara-Service
parent
1eda3dfc9a
commit
84821862b5
@@ -58,8 +58,11 @@ cc_library(
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"bluetooth_classic_socket.h",
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"condition_variable.h",
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"count_down_latch.h",
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"executor.h",
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"mutex.h",
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"runner.h",
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"server_sync.h",
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"thread_pool.h",
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"webrtc.h",
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"wifi.h",
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"wifi_lan.h",
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@@ -98,8 +101,10 @@ cc_library(
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"bluetooth_classic_socket.cc",
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"condition_variable.cc",
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"count_down_latch.cc",
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"executor.cc",
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"mutex.cc",
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"platform.cc",
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"thread_pool.cc",
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"utils.cc",
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],
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hdrs = [
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@@ -110,7 +115,10 @@ cc_library(
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"bluetooth_classic_socket.h",
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"condition_variable.h",
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"count_down_latch.h",
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"executor.h",
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"mutex.h",
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"runner.h",
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"thread_pool.h",
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],
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compatible_with = ["//buildenv/target:non_prod"],
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copts = ["-Ithird_party/nearby_connections/cpp/platform/impl/windows/generated"],
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@@ -155,6 +163,7 @@ cc_test(
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"condition_variable_test.cc",
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"count_down_latch_test.cc",
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"crypto_test.cc",
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"executor_test.cc",
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"input_file_test.cc",
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"mutex_test.cc",
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"output_file_test.cc",
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@@ -0,0 +1,80 @@
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// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "platform/impl/windows/executor.h"
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#include "platform/impl/windows/generated/winrt/Windows.System.Threading.Core.h"
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#include "platform/impl/windows/generated/winrt/Windows.System.Threading.h"
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#include "platform/impl/windows/runner.h"
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#include "platform/impl/windows/thread_pool.h"
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#include "platform/public/logging.h"
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namespace location {
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namespace nearby {
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namespace windows {
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Executor::Executor() : Executor(1) {
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// Call thread pool creator
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}
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Executor::Executor(int32_t max_concurrency)
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: thread_pool_(std::make_unique<ThreadPool>(max_concurrency, false)),
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executor_state_(ExecutorState::NotReady),
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max_concurrency_(max_concurrency) {
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if (max_concurrency_ < 1) {
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throw(std::invalid_argument("max_concurrency"));
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}
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InitializeThreadPool();
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}
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bool Executor::InitializeThreadPool() {
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if (executor_state_ != ExecutorState::NotReady) {
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// To create a new pool, destroy the existing one first
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return false;
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}
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thread_pool_->SetPoolSize(max_concurrency_);
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thread_pool_->Create();
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executor_state_ = ExecutorState::Ready;
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return true;
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}
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// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Executor.html#execute-java.lang.Runnable-
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void Executor::Execute(Runnable&& runnable) {
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if (shut_down_) {
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NEARBY_LOGS(ERROR) << "Error: " << __func__
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<< "Attempt to execute on a shut down pool.";
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return;
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}
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if (runnable == nullptr) {
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NEARBY_LOGS(ERROR) << "Error: " << __func__ << "Runnable was null.";
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return;
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}
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std::unique_ptr<Runner> runner = std::make_unique<Runner>(runnable);
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thread_pool_->Run(std::move(runner));
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}
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// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/ExecutorService.html#shutdown--
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void Executor::Shutdown() {
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shut_down_ = true;
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thread_pool_ = nullptr;
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}
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} // namespace windows
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} // namespace nearby
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} // namespace location
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@@ -15,27 +15,42 @@
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#ifndef PLATFORM_IMPL_WINDOWS_EXECUTOR_H_
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#define PLATFORM_IMPL_WINDOWS_EXECUTOR_H_
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#include <atomic>
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#include "platform/api/executor.h"
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#include "platform/impl/windows/thread_pool.h"
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namespace location {
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namespace nearby {
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namespace windows {
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enum class ExecutorState {
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Ready, // has been created and initialized
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NotReady // Executor has not been initialized
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};
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// This abstract class is the superclass of all classes representing an
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// Executor.
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class Executor : public api::Executor {
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public:
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Executor();
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Executor(int32_t maxConcurrency);
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// Before returning from destructor, executor must wait for all pending
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// jobs to finish.
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// TODO(b/184975123): replace with real implementation.
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~Executor() override = default;
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~Executor() override {}
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// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Executor.html#execute-java.lang.Runnable-
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// TODO(b/184975123): replace with real implementation.
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void Execute(Runnable&& runnable) override {}
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void Execute(Runnable&& runnable) override;
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// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/ExecutorService.html#shutdown--
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// TODO(b/184975123): replace with real implementation.
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void Shutdown() override {}
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void Shutdown() override;
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private:
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bool InitializeThreadPool();
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std::unique_ptr<ThreadPool> thread_pool_;
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std::atomic<bool> shut_down_;
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ExecutorState executor_state_;
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int32_t max_concurrency_;
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};
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} // namespace windows
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@@ -0,0 +1,310 @@
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// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "platform/impl/windows/executor.h"
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#include <utility>
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#include "gtest/gtest.h"
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TEST(ExecutorTests, SingleThreadedExecutorSucceeds) {
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// Arrange
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std::string expected("runnable 1");
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std::unique_ptr<location::nearby::windows::Executor> executor =
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std::make_unique<location::nearby::windows::Executor>();
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std::string output = std::string();
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// Container to note threads that ran
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std::unique_ptr<std::vector<DWORD>> threadIds =
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std::make_unique<std::vector<DWORD>>();
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threadIds->push_back(GetCurrentThreadId());
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// Act
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executor->Execute([&output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output.append("runnable 1");
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});
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Sleep(1); // Yield the thread
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// Assert
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// We should've run 1 time on the main thread, and 5 times on the
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// workerThread
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ASSERT_EQ(threadIds->size(), 2);
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// We should still be on the main thread
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ASSERT_EQ(GetCurrentThreadId(), threadIds->at(0));
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// We should've run all runnables on the worker thread
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ASSERT_EQ(output, expected);
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executor->Shutdown();
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}
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TEST(ExecutorTests, SingleThreadedExecutorAfterShutdownFails) {
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// Arrange
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std::string expected("");
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std::unique_ptr<location::nearby::windows::Executor> executor =
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std::make_unique<location::nearby::windows::Executor>();
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std::unique_ptr<std::string> output = std::make_unique<std::string>();
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// Container to note threads that ran
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std::unique_ptr<std::vector<DWORD>> threadIds =
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std::make_unique<std::vector<DWORD>>();
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threadIds->push_back(GetCurrentThreadId());
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executor->Shutdown();
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// Act
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executor->Execute([&output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output->append("runnable 1");
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});
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Sleep(1); // Yield the thread
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// Assert
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// We should've run 1 time on the main thread, and 5 times on the
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// workerThread
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ASSERT_EQ(threadIds->size(), 1);
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// We should still be on the main thread
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ASSERT_EQ(GetCurrentThreadId(), threadIds->at(0));
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// We should've run all runnables on the worker thread
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ASSERT_EQ(*output.get(), expected);
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}
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TEST(ExecutorTests, SingleThreadedExecutorExecuteNullSucceeds) {
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// Arrange
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std::string expected("runnable 1");
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std::unique_ptr<location::nearby::windows::Executor> executor =
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std::make_unique<location::nearby::windows::Executor>();
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std::string output = std::string();
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// Container to note threads that ran
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std::unique_ptr<std::vector<DWORD>> threadIds =
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std::make_unique<std::vector<DWORD>>();
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threadIds->push_back(GetCurrentThreadId());
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// Act
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executor->Execute(nullptr);
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executor->Execute([&output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output.append("runnable 1");
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});
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executor->Execute(nullptr);
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Sleep(1); // Yield the thread
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// Assert
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// We should've run 1 time on the main thread, and 5 times on the
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// workerThread
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ASSERT_EQ(threadIds->size(), 2);
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// We should still be on the main thread
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ASSERT_EQ(GetCurrentThreadId(), threadIds->at(0));
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// We should've run all runnables on the worker thread
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ASSERT_EQ(output, expected);
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executor->Shutdown();
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}
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TEST(ExecutorTests, SingleThreadedExecutorMultipleTasksSucceeds) {
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// Arrange
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std::string expected(
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"runnable 1, runnable 2, runnable 3, runnable 4, runnable 5");
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std::unique_ptr<location::nearby::windows::Executor> executor =
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std::make_unique<location::nearby::windows::Executor>();
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std::string output = std::string();
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// Container to note threads that ran
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std::unique_ptr<std::vector<DWORD>> threadIds =
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std::make_unique<std::vector<DWORD>>();
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threadIds->push_back(GetCurrentThreadId());
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// Act
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executor->Execute([&output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output.append("runnable 1, ");
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});
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executor->Execute([&output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output.append("runnable 2, ");
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});
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executor->Execute([&output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output.append("runnable 3, ");
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});
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executor->Execute([&output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output.append("runnable 4, ");
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});
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executor->Execute([&output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output.append("runnable 5");
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});
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Sleep(1); // Yield the thread
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// Assert
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// We should've run 1 time on the main thread, and 5 times on the
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// workerThread
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ASSERT_EQ(threadIds->size(), 6);
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// We should still be on the main thread
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ASSERT_EQ(GetCurrentThreadId(), threadIds->at(0));
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// We should've run all runnables on the worker thread
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auto workerThreadId = threadIds->at(1);
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for (int index = 1; index < threadIds->size(); index++) {
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ASSERT_EQ(threadIds->at(index), workerThreadId);
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}
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// We should of run them in the order submitted
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ASSERT_EQ(output, expected);
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executor->Shutdown();
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}
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TEST(ExecutorTests, MultiThreadedExecutorSingleTaskSucceeds) {
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// Arrange
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std::string expected("runnable 1");
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std::unique_ptr<location::nearby::windows::Executor> executor =
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std::make_unique<location::nearby::windows::Executor>(2);
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// Container to note threads that ran
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std::unique_ptr<std::vector<DWORD>> threadIds =
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std::make_unique<std::vector<DWORD>>();
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std::shared_ptr<std::string> output = std::make_shared<std::string>();
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threadIds->push_back(GetCurrentThreadId());
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// Act
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executor->Execute([output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output->append("runnable 1");
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});
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Sleep(1); // Yield the processor
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// Assert
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// We should've run 1 time on the main thread, and 5 times on the
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// workerThread
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ASSERT_EQ(threadIds->size(), 2);
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// We should still be on the main thread
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ASSERT_EQ(GetCurrentThreadId(), threadIds->at(0));
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// We should've run the task
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ASSERT_EQ(*output.get(), expected);
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executor->Shutdown();
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}
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TEST(ExecutorTests, MultiThreadedExecutorMultipleTasksSucceeds) {
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// Arrange
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std::unique_ptr<location::nearby::windows::Executor> executor =
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std::make_unique<location::nearby::windows::Executor>(2);
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// Container to note threads that ran
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std::unique_ptr<std::vector<DWORD>> threadIds =
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std::make_unique<std::vector<DWORD>>();
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std::shared_ptr<std::string> output = std::make_shared<std::string>();
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threadIds->push_back(GetCurrentThreadId());
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// Act
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executor->Execute([output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output->append("runnable 1, ");
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});
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executor->Execute([output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output->append("runnable 2, ");
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});
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executor->Execute([output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output->append("runnable 3, ");
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});
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executor->Execute([output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output->append("runnable 4, ");
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});
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executor->Execute([output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output->append("runnable 5");
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});
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Sleep(1); // Yield the processor
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// Assert
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// We should've run 1 time on the main thread, and 5 times on the
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// workerThread
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ASSERT_EQ(threadIds->size(), 6);
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// We should still be on the main thread
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ASSERT_EQ(GetCurrentThreadId(), threadIds->at(0));
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executor->Shutdown();
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}
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TEST(ExecutorTests, MultiThreadedExecutorSingleTaskAfterShutdownFails) {
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// Arrange
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std::string expected("");
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std::unique_ptr<location::nearby::windows::Executor> executor =
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std::make_unique<location::nearby::windows::Executor>(2);
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// Container to note threads that ran
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std::unique_ptr<std::vector<DWORD>> threadIds =
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std::make_unique<std::vector<DWORD>>();
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std::shared_ptr<std::string> output = std::make_shared<std::string>();
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threadIds->push_back(GetCurrentThreadId());
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executor->Shutdown();
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// Act
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executor->Execute([output, &threadIds]() {
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threadIds->push_back(GetCurrentThreadId());
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output->append("runnable 1");
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});
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Sleep(1); // Yield the processor
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// Assert
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// We should've run 1 time on the main thread, and 5 times on the
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// workerThread
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ASSERT_EQ(threadIds->size(), 1);
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// We should still be on the main thread
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ASSERT_EQ(GetCurrentThreadId(), threadIds->at(0));
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// We should've run the task
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ASSERT_EQ(*output.get(), expected);
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}
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TEST(ExecutorTests, MultiThreadedExecutorNegativeThreadsThrows) {
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// Arrange
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// Act
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// Assert
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EXPECT_THROW(
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{
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try {
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auto result =
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std::make_unique<location::nearby::windows::Executor>(-1);
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} catch (const std::invalid_argument::exception& e) {
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// and this tests that it has the correct message
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EXPECT_STREQ("max_concurrency", e.what());
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throw;
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}
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},
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std::invalid_argument);
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}
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@@ -0,0 +1,42 @@
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// Copyright 2020 Google LLC
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//
|
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// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// https://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef PLATFORM_IMPL_WINDOWS_RUNNER_H_
|
||||
#define PLATFORM_IMPL_WINDOWS_RUNNER_H_
|
||||
|
||||
#include "platform/base/runnable.h"
|
||||
|
||||
namespace location {
|
||||
namespace nearby {
|
||||
namespace windows {
|
||||
|
||||
class ThreadPool;
|
||||
|
||||
class Runner {
|
||||
public:
|
||||
Runner(std::function<void()> runnable)
|
||||
: thread_pool_(nullptr), runnable_(runnable) {}
|
||||
void Run() { runnable_(); }
|
||||
~Runner(){}
|
||||
ThreadPool* thread_pool_;
|
||||
|
||||
private:
|
||||
std::function<void()> runnable_;
|
||||
};
|
||||
|
||||
} // namespace windows
|
||||
} // namespace nearby
|
||||
} // namespace location
|
||||
|
||||
#endif // PLATFORM_IMPL_WINDOWS_RUNNER_H_
|
||||
@@ -0,0 +1,478 @@
|
||||
// Copyright 2020 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// https://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "platform/impl/windows/thread_pool.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
|
||||
#include "platform/impl/windows/runner.h"
|
||||
#include "platform/public/logging.h"
|
||||
|
||||
namespace location {
|
||||
namespace nearby {
|
||||
namespace windows {
|
||||
|
||||
#define POOL_NAME_BUFFER_SIZE 64
|
||||
#define EVENT_NAME_BUFFER_SIZE 64
|
||||
|
||||
__declspec(align(8)) volatile long ThreadPool::instance_ = // NOLINT
|
||||
0; // NOLINT because the Windows function takes a volatile long
|
||||
|
||||
DWORD WINAPI ThreadPool::_ThreadProc(LPVOID pParam) {
|
||||
DWORD wait;
|
||||
ThreadPool* pool;
|
||||
DWORD threadId = GetCurrentThreadId();
|
||||
HANDLE waits[2];
|
||||
std::unique_ptr<Runner> runner;
|
||||
|
||||
_ASSERT(pParam != NULL);
|
||||
if (NULL == pParam) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": Starting thread id: " << threadId;
|
||||
|
||||
pool = static_cast<ThreadPool*>(pParam);
|
||||
waits[0] = pool->GetWaitHandle(threadId);
|
||||
waits[1] = pool->GetShutdownHandle();
|
||||
|
||||
loop_here:
|
||||
wait = WaitForMultipleObjects(2, waits, FALSE, INFINITE);
|
||||
if (wait == 1) {
|
||||
if (pool->CheckThreadStop()) {
|
||||
if (pool->GetWorkingThreadCount() < 1) {
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": Pool is being destroyed, and working thread "
|
||||
"count is 0, thread exiting.";
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// a new function was added, go and get it
|
||||
runner = nullptr;
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": On thread id: " << threadId
|
||||
<< ", checking for work.";
|
||||
|
||||
if (pool->GetThreadProc(threadId, std::move(runner))) {
|
||||
pool->BusyNotify(threadId);
|
||||
runner->Run();
|
||||
pool->FinishNotify(threadId); // tell the pool, i am now free
|
||||
}
|
||||
|
||||
goto loop_here;
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": Thread shutdown occurred.";
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ThreadPool::ThreadPool(int nPoolSize, bool bCreateNow)
|
||||
: function_list_(std::make_unique<FunctionList>()),
|
||||
thread_map_(std::make_unique<ThreadMap>()),
|
||||
thread_handles_(nullptr),
|
||||
wait_for_threads_to_die_ms_(500),
|
||||
notify_shutdown_(nullptr) {
|
||||
pool_state_ = State::Destroyed;
|
||||
pool_size_ = nPoolSize;
|
||||
|
||||
InitializeCriticalSection(&critical_section_);
|
||||
|
||||
if (bCreateNow) {
|
||||
if (!Create()) {
|
||||
throw ThreadPoolException("ThreadPool creation failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ThreadPool::Create() {
|
||||
if (pool_state_ != State::Destroyed) {
|
||||
// To create a new pool, destory the existing one first
|
||||
return false;
|
||||
}
|
||||
|
||||
char buffer[POOL_NAME_BUFFER_SIZE];
|
||||
snprintf(buffer, POOL_NAME_BUFFER_SIZE, "Pool%d",
|
||||
(uint32_t)(InterlockedIncrement(
|
||||
&ThreadPool::instance_))); // InterlockedIncrement done here
|
||||
// since there's no access to the
|
||||
// instance_ var except through the
|
||||
// interlocked functions
|
||||
|
||||
pool_name_ = std::string(buffer);
|
||||
|
||||
HANDLE thread;
|
||||
DWORD threadId;
|
||||
ThreadData threadData;
|
||||
std::string eventName;
|
||||
|
||||
// create the event which will signal the threads to stop
|
||||
notify_shutdown_ = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
_ASSERT(notify_shutdown_ != NULL);
|
||||
if (!notify_shutdown_) {
|
||||
NEARBY_LOGS(ERROR) << "Error: " << __func__
|
||||
<< ": Failed to create thread shut down event.";
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
thread_handles_ = new HANDLE[pool_size_];
|
||||
|
||||
// create the threads
|
||||
for (int nIndex = 0; nIndex < pool_size_; nIndex++) {
|
||||
char buffer[EVENT_NAME_BUFFER_SIZE];
|
||||
|
||||
snprintf(buffer, EVENT_NAME_BUFFER_SIZE, "PID:%ld IID:%d TDX:%d",
|
||||
GetCurrentProcessId(),
|
||||
(uint32_t)(InterlockedAdd(&ThreadPool::instance_, 0)), nIndex);
|
||||
|
||||
thread = CreateThread(NULL, 0, ThreadPool::_ThreadProc, this,
|
||||
CREATE_SUSPENDED, &threadId);
|
||||
|
||||
_ASSERT(NULL != thread);
|
||||
|
||||
if (NULL == thread) {
|
||||
NEARBY_LOGS(ERROR) << "Error: " << __func__
|
||||
<< ": Failed to create thread.";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (thread) {
|
||||
// EnterCriticalSection(&critical_section_);
|
||||
// add the entry to the map of threads
|
||||
threadData.free = true;
|
||||
threadData.wait_handle =
|
||||
CreateEventA(NULL, TRUE, FALSE, eventName.c_str());
|
||||
|
||||
threadData.thread_handle = thread;
|
||||
threadData.thread_id = threadId;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
thread_map_->insert(ThreadMap::value_type(threadId, threadData));
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
|
||||
ResumeThread(thread);
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": Thread created, handle: " << thread
|
||||
<< ", id: " << threadId;
|
||||
} else {
|
||||
NEARBY_LOGS(ERROR) << "Error: " << __func__
|
||||
<< ": Failed to create thread.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
pool_state_ = State::Ready;
|
||||
return true;
|
||||
}
|
||||
|
||||
ThreadPool::~ThreadPool() {
|
||||
Destroy();
|
||||
ReleaseMemory();
|
||||
DeleteCriticalSection(&critical_section_);
|
||||
}
|
||||
|
||||
void ThreadPool::ReleaseMemory() {
|
||||
// empty all collections
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": Clearing the function list.";
|
||||
|
||||
function_list_->clear();
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": Clearing the thread map.";
|
||||
|
||||
thread_map_->clear();
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
}
|
||||
|
||||
void ThreadPool::Destroy() {
|
||||
if (pool_state_ == State::Destroying || pool_state_ == State::Destroyed)
|
||||
return;
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": Destroying thread pool.";
|
||||
|
||||
pool_state_ = State::Destroying;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
ThreadMap::iterator iter = thread_map_->begin();
|
||||
int index = 0;
|
||||
|
||||
// Build an array of handles
|
||||
while (iter != thread_map_->end()) {
|
||||
thread_handles_[index] = iter->second.thread_handle;
|
||||
index++;
|
||||
iter++;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
|
||||
// tell all threads to shutdown.
|
||||
_ASSERT(NULL != notify_shutdown_);
|
||||
SetEvent(GetShutdownHandle());
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": Setting waits for the threads to exit.";
|
||||
|
||||
if (pool_size_ == 1) {
|
||||
auto wait = WaitForSingleObject(thread_handles_[0], INFINITE);
|
||||
} else {
|
||||
auto wait = WaitForMultipleObjects(index, thread_handles_, true, INFINITE);
|
||||
}
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": All threads have exited.";
|
||||
|
||||
delete[] thread_handles_;
|
||||
|
||||
// close the shutdown event
|
||||
CloseHandle(notify_shutdown_);
|
||||
notify_shutdown_ = NULL;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
ThreadMap::iterator threadMapIterator;
|
||||
|
||||
// walk through the events and threads and close them all
|
||||
for (threadMapIterator = thread_map_->begin();
|
||||
threadMapIterator != thread_map_->end(); threadMapIterator++) {
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": Closing thread handle: "
|
||||
<< threadMapIterator->second.thread_handle
|
||||
<< " thread id: "
|
||||
<< threadMapIterator->second.thread_id
|
||||
<< " wait_handle: "
|
||||
<< threadMapIterator->second.wait_handle;
|
||||
|
||||
CloseHandle(threadMapIterator->second.wait_handle);
|
||||
CloseHandle(threadMapIterator->second.thread_handle);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": Sending the shutdown event.";
|
||||
|
||||
ReleaseMemory(); // free any remaining UserPoolData objects
|
||||
|
||||
InterlockedDecrement(&ThreadPool::instance_);
|
||||
|
||||
pool_state_ = State::Destroyed;
|
||||
}
|
||||
|
||||
int ThreadPool::GetPoolSize() { return pool_size_; }
|
||||
|
||||
void ThreadPool::SetPoolSize(int nSize) {
|
||||
_ASSERT(nSize > 0);
|
||||
|
||||
if (nSize <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
pool_size_ = nSize;
|
||||
}
|
||||
|
||||
HANDLE ThreadPool::GetShutdownHandle() { return notify_shutdown_; }
|
||||
|
||||
bool ThreadPool::GetThreadProc(DWORD threadId,
|
||||
std::unique_ptr<Runner>&& runner) {
|
||||
// get the first function info in the function list
|
||||
FunctionList::iterator functionListIterator;
|
||||
bool haveAnotherRunner = false;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
functionListIterator = function_list_->begin();
|
||||
|
||||
if (functionListIterator != function_list_->end()) {
|
||||
runner = std::move(*functionListIterator);
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": popping runner from the front.";
|
||||
|
||||
function_list_->pop_front(); // remove the function from the list
|
||||
|
||||
haveAnotherRunner = true;
|
||||
} else {
|
||||
thread_map_->at(threadId).free = true;
|
||||
ResetEvent(thread_map_->at(threadId).wait_handle);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
|
||||
return haveAnotherRunner;
|
||||
}
|
||||
|
||||
void ThreadPool::FinishNotify(DWORD threadId) {
|
||||
ThreadMap::iterator threadMapIterator;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
threadMapIterator = thread_map_->find(threadId);
|
||||
|
||||
if (threadMapIterator == thread_map_->end()) // if search found no elements
|
||||
{
|
||||
_ASSERT(!"No matching thread found.");
|
||||
} else {
|
||||
thread_map_->at(threadId).free = true;
|
||||
|
||||
if (!function_list_->empty()) {
|
||||
// there are some more functions that need servicing, lets do that.
|
||||
// By not doing anything here we are letting the thread go back and
|
||||
// check the function list and pick up a function and execute it.
|
||||
thread_map_->at(threadId).free = false;
|
||||
} else {
|
||||
ResetEvent(thread_map_->at(threadId).wait_handle);
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
}
|
||||
|
||||
void ThreadPool::BusyNotify(DWORD threadId) {
|
||||
ThreadMap::iterator iter;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
iter = thread_map_->find(threadId);
|
||||
|
||||
if (iter == thread_map_->end()) // if search found no elements
|
||||
{
|
||||
_ASSERT(!"No matching thread found.");
|
||||
} else {
|
||||
thread_map_->at(threadId).free = false;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
}
|
||||
|
||||
bool ThreadPool::Run(std::unique_ptr<Runner> runner) {
|
||||
if (pool_state_ == State::Destroying || pool_state_ == State::Destroyed)
|
||||
return false;
|
||||
|
||||
_ASSERT(runner != NULL);
|
||||
|
||||
AddRunner(std::move(runner));
|
||||
|
||||
// See if any threads are free
|
||||
ThreadMap::iterator iterator;
|
||||
ThreadData ThreadData;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
for (iterator = thread_map_->begin(); iterator != thread_map_->end();
|
||||
iterator++) {
|
||||
ThreadData = (*iterator).second;
|
||||
|
||||
if (ThreadData.free) {
|
||||
// here is a free thread, put it to work
|
||||
iterator->second.free = false;
|
||||
SetEvent(ThreadData.wait_handle);
|
||||
// this thread will now call GetThreadProc() and pick up the next
|
||||
// function in the list.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ThreadPool::AddRunner(std::unique_ptr<Runner> runner) {
|
||||
// add it to the list
|
||||
runner->thread_pool_ = this;
|
||||
|
||||
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
|
||||
<< ": pushing new runner to the back.";
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
function_list_->push_back(std::move(runner));
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
}
|
||||
|
||||
HANDLE ThreadPool::GetWaitHandle(DWORD dwThreadId) {
|
||||
HANDLE hWait = NULL;
|
||||
ThreadMap::iterator iter;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
iter = thread_map_->find(dwThreadId);
|
||||
|
||||
if (iter != thread_map_->end()) // if search found no elements
|
||||
{
|
||||
hWait = thread_map_->at(dwThreadId).wait_handle;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
|
||||
return hWait;
|
||||
}
|
||||
|
||||
bool ThreadPool::CheckThreadStop() {
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
bool bRet =
|
||||
(pool_state_ == State::Destroying || pool_state_ == State::Destroyed);
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
|
||||
return bRet;
|
||||
}
|
||||
|
||||
int ThreadPool::GetWorkingThreadCount() {
|
||||
ThreadMap::iterator iter;
|
||||
ThreadData threadData;
|
||||
|
||||
int nCount = 0;
|
||||
|
||||
EnterCriticalSection(&critical_section_);
|
||||
|
||||
for (iter = thread_map_->begin(); iter != thread_map_->end(); iter++) {
|
||||
threadData = (*iter).second;
|
||||
|
||||
if (function_list_->empty()) {
|
||||
threadData.free = true;
|
||||
}
|
||||
|
||||
if (!threadData.free) {
|
||||
nCount++;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&critical_section_);
|
||||
|
||||
return nCount;
|
||||
}
|
||||
|
||||
State ThreadPool::GetState() { return pool_state_; }
|
||||
|
||||
} // namespace windows
|
||||
} // namespace nearby
|
||||
} // namespace location
|
||||
@@ -0,0 +1,97 @@
|
||||
// Copyright 2020 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// https://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
#ifndef PLATFORM_IMPL_WINDOWS_THREAD_POOL_H_
|
||||
#define PLATFORM_IMPL_WINDOWS_THREAD_POOL_H_
|
||||
#include <windows.h>
|
||||
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "platform/impl/windows/runner.h"
|
||||
namespace location {
|
||||
namespace nearby {
|
||||
namespace windows {
|
||||
|
||||
class ThreadPoolException : public std::runtime_error {
|
||||
public:
|
||||
ThreadPoolException() : std::runtime_error("") {}
|
||||
ThreadPoolException(const std::string& message)
|
||||
: std::runtime_error(message) {}
|
||||
virtual const char* what() const throw() {
|
||||
return "ThreadPool creation failed";
|
||||
}
|
||||
};
|
||||
|
||||
// all functions passed in by clients will be initially stored in this list.
|
||||
typedef std::list<std::unique_ptr<Runner>> FunctionList;
|
||||
// info about threads in the pool will be saved using this struct.
|
||||
typedef struct tagThreadData {
|
||||
bool free;
|
||||
HANDLE wait_handle;
|
||||
HANDLE thread_handle;
|
||||
DWORD thread_id;
|
||||
} ThreadData;
|
||||
// info about all threads belonging to this pool will be stored in this map
|
||||
typedef std::map<DWORD, ThreadData, std::less<DWORD>,
|
||||
std::allocator<std::pair<const DWORD, ThreadData>>>
|
||||
ThreadMap;
|
||||
enum class State {
|
||||
Ready, // has been created
|
||||
Destroying, // in the process of getting destroyed, no request is processed /
|
||||
// accepted
|
||||
Destroyed // Destroyed, no threads are available, request can still be queued
|
||||
};
|
||||
class ThreadPool {
|
||||
public:
|
||||
ThreadPool(int nPoolSize, bool bCreateNow);
|
||||
virtual ~ThreadPool();
|
||||
bool Create(); // creates the thread pool
|
||||
void Destroy(); // destroy the thread pool
|
||||
int GetPoolSize();
|
||||
void SetPoolSize(int);
|
||||
bool Run(std::unique_ptr<Runner> runObject);
|
||||
bool CheckThreadStop();
|
||||
int GetWorkingThreadCount();
|
||||
State GetState();
|
||||
|
||||
private:
|
||||
static DWORD WINAPI _ThreadProc(LPVOID);
|
||||
std::unique_ptr<FunctionList> function_list_;
|
||||
std::unique_ptr<ThreadMap> thread_map_;
|
||||
HANDLE* thread_handles_ = nullptr;
|
||||
int pool_size_;
|
||||
int wait_for_threads_to_die_ms_; // In milli-seconds
|
||||
std::string pool_name_; // To assist in logging and debug
|
||||
HANDLE notify_shutdown_; // notifies threads that a new function
|
||||
// is added
|
||||
volatile State pool_state_;
|
||||
static __declspec(
|
||||
align(8)) volatile long instance_; // NOLINT Windows function takes
|
||||
// volatile long
|
||||
CRITICAL_SECTION critical_section_;
|
||||
|
||||
bool GetThreadProc(DWORD dwThreadId, std::unique_ptr<Runner>&& runner);
|
||||
void FinishNotify(DWORD dwThreadId);
|
||||
void BusyNotify(DWORD dwThreadId);
|
||||
void ReleaseMemory();
|
||||
HANDLE GetWaitHandle(DWORD dwThreadId);
|
||||
HANDLE GetShutdownHandle();
|
||||
void AddRunner(std::unique_ptr<Runner> runner);
|
||||
};
|
||||
} // namespace windows
|
||||
} // namespace nearby
|
||||
} // namespace location
|
||||
#endif // PLATFORM_IMPL_WINDOWS_THREAD_POOL_H_
|
||||
Reference in New Issue
Block a user