mirror of
https://github.com/kidfromjupiter/nearby.git
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Initial implementation of Executor
PiperOrigin-RevId: 395381292
This commit is contained in:
committed by
Copybara-Service
parent
1eda3dfc9a
commit
84821862b5
@@ -0,0 +1,478 @@
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// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "platform/impl/windows/thread_pool.h"
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#include <stdio.h>
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#include <iomanip>
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#include <iostream>
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#include "platform/impl/windows/runner.h"
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#include "platform/public/logging.h"
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namespace location {
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namespace nearby {
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namespace windows {
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#define POOL_NAME_BUFFER_SIZE 64
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#define EVENT_NAME_BUFFER_SIZE 64
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__declspec(align(8)) volatile long ThreadPool::instance_ = // NOLINT
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0; // NOLINT because the Windows function takes a volatile long
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DWORD WINAPI ThreadPool::_ThreadProc(LPVOID pParam) {
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DWORD wait;
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ThreadPool* pool;
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DWORD threadId = GetCurrentThreadId();
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HANDLE waits[2];
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std::unique_ptr<Runner> runner;
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_ASSERT(pParam != NULL);
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if (NULL == pParam) {
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return -1;
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}
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": Starting thread id: " << threadId;
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pool = static_cast<ThreadPool*>(pParam);
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waits[0] = pool->GetWaitHandle(threadId);
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waits[1] = pool->GetShutdownHandle();
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loop_here:
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wait = WaitForMultipleObjects(2, waits, FALSE, INFINITE);
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if (wait == 1) {
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if (pool->CheckThreadStop()) {
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if (pool->GetWorkingThreadCount() < 1) {
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": Pool is being destroyed, and working thread "
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"count is 0, thread exiting.";
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return 0;
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}
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}
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}
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// a new function was added, go and get it
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runner = nullptr;
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": On thread id: " << threadId
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<< ", checking for work.";
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if (pool->GetThreadProc(threadId, std::move(runner))) {
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pool->BusyNotify(threadId);
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runner->Run();
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pool->FinishNotify(threadId); // tell the pool, i am now free
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}
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goto loop_here;
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": Thread shutdown occurred.";
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return 0;
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}
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ThreadPool::ThreadPool(int nPoolSize, bool bCreateNow)
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: function_list_(std::make_unique<FunctionList>()),
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thread_map_(std::make_unique<ThreadMap>()),
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thread_handles_(nullptr),
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wait_for_threads_to_die_ms_(500),
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notify_shutdown_(nullptr) {
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pool_state_ = State::Destroyed;
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pool_size_ = nPoolSize;
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InitializeCriticalSection(&critical_section_);
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if (bCreateNow) {
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if (!Create()) {
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throw ThreadPoolException("ThreadPool creation failed");
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}
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}
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}
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bool ThreadPool::Create() {
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if (pool_state_ != State::Destroyed) {
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// To create a new pool, destory the existing one first
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return false;
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}
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char buffer[POOL_NAME_BUFFER_SIZE];
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snprintf(buffer, POOL_NAME_BUFFER_SIZE, "Pool%d",
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(uint32_t)(InterlockedIncrement(
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&ThreadPool::instance_))); // InterlockedIncrement done here
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// since there's no access to the
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// instance_ var except through the
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// interlocked functions
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pool_name_ = std::string(buffer);
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HANDLE thread;
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DWORD threadId;
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ThreadData threadData;
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std::string eventName;
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// create the event which will signal the threads to stop
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notify_shutdown_ = CreateEvent(NULL, TRUE, FALSE, NULL);
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_ASSERT(notify_shutdown_ != NULL);
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if (!notify_shutdown_) {
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NEARBY_LOGS(ERROR) << "Error: " << __func__
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<< ": Failed to create thread shut down event.";
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return false;
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}
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thread_handles_ = new HANDLE[pool_size_];
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// create the threads
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for (int nIndex = 0; nIndex < pool_size_; nIndex++) {
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char buffer[EVENT_NAME_BUFFER_SIZE];
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snprintf(buffer, EVENT_NAME_BUFFER_SIZE, "PID:%ld IID:%d TDX:%d",
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GetCurrentProcessId(),
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(uint32_t)(InterlockedAdd(&ThreadPool::instance_, 0)), nIndex);
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thread = CreateThread(NULL, 0, ThreadPool::_ThreadProc, this,
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CREATE_SUSPENDED, &threadId);
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_ASSERT(NULL != thread);
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if (NULL == thread) {
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NEARBY_LOGS(ERROR) << "Error: " << __func__
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<< ": Failed to create thread.";
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return false;
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}
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if (thread) {
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// EnterCriticalSection(&critical_section_);
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// add the entry to the map of threads
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threadData.free = true;
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threadData.wait_handle =
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CreateEventA(NULL, TRUE, FALSE, eventName.c_str());
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threadData.thread_handle = thread;
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threadData.thread_id = threadId;
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EnterCriticalSection(&critical_section_);
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thread_map_->insert(ThreadMap::value_type(threadId, threadData));
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LeaveCriticalSection(&critical_section_);
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ResumeThread(thread);
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": Thread created, handle: " << thread
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<< ", id: " << threadId;
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} else {
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NEARBY_LOGS(ERROR) << "Error: " << __func__
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<< ": Failed to create thread.";
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return false;
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}
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}
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pool_state_ = State::Ready;
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return true;
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}
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ThreadPool::~ThreadPool() {
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Destroy();
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ReleaseMemory();
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DeleteCriticalSection(&critical_section_);
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}
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void ThreadPool::ReleaseMemory() {
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// empty all collections
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EnterCriticalSection(&critical_section_);
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": Clearing the function list.";
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function_list_->clear();
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": Clearing the thread map.";
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thread_map_->clear();
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LeaveCriticalSection(&critical_section_);
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}
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void ThreadPool::Destroy() {
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if (pool_state_ == State::Destroying || pool_state_ == State::Destroyed)
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return;
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": Destroying thread pool.";
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pool_state_ = State::Destroying;
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EnterCriticalSection(&critical_section_);
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ThreadMap::iterator iter = thread_map_->begin();
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int index = 0;
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// Build an array of handles
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while (iter != thread_map_->end()) {
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thread_handles_[index] = iter->second.thread_handle;
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index++;
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iter++;
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}
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LeaveCriticalSection(&critical_section_);
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// tell all threads to shutdown.
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_ASSERT(NULL != notify_shutdown_);
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SetEvent(GetShutdownHandle());
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": Setting waits for the threads to exit.";
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if (pool_size_ == 1) {
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auto wait = WaitForSingleObject(thread_handles_[0], INFINITE);
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} else {
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auto wait = WaitForMultipleObjects(index, thread_handles_, true, INFINITE);
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}
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": All threads have exited.";
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delete[] thread_handles_;
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// close the shutdown event
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CloseHandle(notify_shutdown_);
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notify_shutdown_ = NULL;
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EnterCriticalSection(&critical_section_);
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ThreadMap::iterator threadMapIterator;
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// walk through the events and threads and close them all
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for (threadMapIterator = thread_map_->begin();
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threadMapIterator != thread_map_->end(); threadMapIterator++) {
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": Closing thread handle: "
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<< threadMapIterator->second.thread_handle
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<< " thread id: "
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<< threadMapIterator->second.thread_id
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<< " wait_handle: "
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<< threadMapIterator->second.wait_handle;
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CloseHandle(threadMapIterator->second.wait_handle);
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CloseHandle(threadMapIterator->second.thread_handle);
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}
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LeaveCriticalSection(&critical_section_);
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": Sending the shutdown event.";
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ReleaseMemory(); // free any remaining UserPoolData objects
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InterlockedDecrement(&ThreadPool::instance_);
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pool_state_ = State::Destroyed;
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}
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int ThreadPool::GetPoolSize() { return pool_size_; }
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void ThreadPool::SetPoolSize(int nSize) {
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_ASSERT(nSize > 0);
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if (nSize <= 0) {
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return;
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}
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pool_size_ = nSize;
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}
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HANDLE ThreadPool::GetShutdownHandle() { return notify_shutdown_; }
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bool ThreadPool::GetThreadProc(DWORD threadId,
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std::unique_ptr<Runner>&& runner) {
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// get the first function info in the function list
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FunctionList::iterator functionListIterator;
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bool haveAnotherRunner = false;
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EnterCriticalSection(&critical_section_);
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functionListIterator = function_list_->begin();
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if (functionListIterator != function_list_->end()) {
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runner = std::move(*functionListIterator);
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": popping runner from the front.";
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function_list_->pop_front(); // remove the function from the list
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haveAnotherRunner = true;
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} else {
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thread_map_->at(threadId).free = true;
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ResetEvent(thread_map_->at(threadId).wait_handle);
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}
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LeaveCriticalSection(&critical_section_);
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return haveAnotherRunner;
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}
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void ThreadPool::FinishNotify(DWORD threadId) {
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ThreadMap::iterator threadMapIterator;
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EnterCriticalSection(&critical_section_);
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threadMapIterator = thread_map_->find(threadId);
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if (threadMapIterator == thread_map_->end()) // if search found no elements
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{
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_ASSERT(!"No matching thread found.");
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} else {
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thread_map_->at(threadId).free = true;
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if (!function_list_->empty()) {
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// there are some more functions that need servicing, lets do that.
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// By not doing anything here we are letting the thread go back and
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// check the function list and pick up a function and execute it.
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thread_map_->at(threadId).free = false;
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} else {
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ResetEvent(thread_map_->at(threadId).wait_handle);
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}
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}
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LeaveCriticalSection(&critical_section_);
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}
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void ThreadPool::BusyNotify(DWORD threadId) {
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ThreadMap::iterator iter;
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EnterCriticalSection(&critical_section_);
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iter = thread_map_->find(threadId);
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if (iter == thread_map_->end()) // if search found no elements
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{
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_ASSERT(!"No matching thread found.");
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} else {
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thread_map_->at(threadId).free = false;
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}
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LeaveCriticalSection(&critical_section_);
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}
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bool ThreadPool::Run(std::unique_ptr<Runner> runner) {
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if (pool_state_ == State::Destroying || pool_state_ == State::Destroyed)
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return false;
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_ASSERT(runner != NULL);
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AddRunner(std::move(runner));
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// See if any threads are free
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ThreadMap::iterator iterator;
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ThreadData ThreadData;
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EnterCriticalSection(&critical_section_);
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for (iterator = thread_map_->begin(); iterator != thread_map_->end();
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iterator++) {
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ThreadData = (*iterator).second;
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if (ThreadData.free) {
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// here is a free thread, put it to work
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iterator->second.free = false;
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SetEvent(ThreadData.wait_handle);
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// this thread will now call GetThreadProc() and pick up the next
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// function in the list.
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break;
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}
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}
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LeaveCriticalSection(&critical_section_);
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return true;
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}
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void ThreadPool::AddRunner(std::unique_ptr<Runner> runner) {
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// add it to the list
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runner->thread_pool_ = this;
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NEARBY_LOGS(VERBOSE) << "Info: " << __func__
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<< ": pushing new runner to the back.";
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EnterCriticalSection(&critical_section_);
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function_list_->push_back(std::move(runner));
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LeaveCriticalSection(&critical_section_);
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}
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HANDLE ThreadPool::GetWaitHandle(DWORD dwThreadId) {
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HANDLE hWait = NULL;
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ThreadMap::iterator iter;
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EnterCriticalSection(&critical_section_);
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iter = thread_map_->find(dwThreadId);
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if (iter != thread_map_->end()) // if search found no elements
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{
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hWait = thread_map_->at(dwThreadId).wait_handle;
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}
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LeaveCriticalSection(&critical_section_);
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return hWait;
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}
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bool ThreadPool::CheckThreadStop() {
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EnterCriticalSection(&critical_section_);
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bool bRet =
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(pool_state_ == State::Destroying || pool_state_ == State::Destroyed);
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LeaveCriticalSection(&critical_section_);
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return bRet;
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}
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int ThreadPool::GetWorkingThreadCount() {
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ThreadMap::iterator iter;
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ThreadData threadData;
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int nCount = 0;
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EnterCriticalSection(&critical_section_);
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for (iter = thread_map_->begin(); iter != thread_map_->end(); iter++) {
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threadData = (*iter).second;
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if (function_list_->empty()) {
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threadData.free = true;
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}
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if (!threadData.free) {
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nCount++;
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}
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}
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LeaveCriticalSection(&critical_section_);
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return nCount;
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}
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State ThreadPool::GetState() { return pool_state_; }
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} // namespace windows
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} // namespace nearby
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} // namespace location
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Block a user