Fixed the deadlock in BluetoothServerSocket

PiperOrigin-RevId: 460724338
This commit is contained in:
guogang
2022-07-13 08:41:13 -07:00
committed by Copybara-Service
parent e4a0f280e2
commit bff4051015
8 changed files with 454 additions and 279 deletions
@@ -12,6 +12,14 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include <windows.h>
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "internal/platform/implementation/windows/generated/winrt/Windows.Networking.Sockets.h"
#include "internal/platform/implementation/windows/utils.h"
#include "internal/platform/implementation/windows/wifi_lan.h"
#include "internal/platform/logging.h"
@@ -19,12 +27,17 @@
namespace location {
namespace nearby {
namespace windows {
namespace {
using ::winrt::Windows::Networking::Sockets::SocketQualityOfService;
}
WifiLanServerSocket::WifiLanServerSocket(int port) : port_(port) {}
WifiLanServerSocket::~WifiLanServerSocket() { Close(); }
// Returns ip address.
// Returns the first IP address.
std::string WifiLanServerSocket::GetIPAddress() const {
if (stream_socket_listener_ == nullptr) {
return {};
@@ -40,7 +53,7 @@ std::string WifiLanServerSocket::GetIPAddress() const {
return ip_addresses_.front();
}
// Returns port.
// Returns socket port.
int WifiLanServerSocket::GetPort() const {
if (stream_socket_listener_ == nullptr) {
return 0;
@@ -57,6 +70,8 @@ int WifiLanServerSocket::GetPort() const {
// Once error is reported, it is permanent, and ServerSocket has to be closed.
std::unique_ptr<api::WifiLanSocket> WifiLanServerSocket::Accept() {
absl::MutexLock lock(&mutex_);
NEARBY_LOGS(INFO) << __func__ << ": Accept is called.";
while (!closed_ && pending_sockets_.empty()) {
cond_.Wait(&mutex_);
}
@@ -64,6 +79,8 @@ std::unique_ptr<api::WifiLanSocket> WifiLanServerSocket::Accept() {
StreamSocket wifi_lan_socket = pending_sockets_.front();
pending_sockets_.pop_front();
NEARBY_LOGS(INFO) << __func__ << ": Accepted a remote connection.";
return std::make_unique<WifiLanSocket>(wifi_lan_socket);
}
@@ -75,6 +92,8 @@ void WifiLanServerSocket::SetCloseNotifier(std::function<void()> notifier) {
Exception WifiLanServerSocket::Close() {
try {
absl::MutexLock lock(&mutex_);
NEARBY_LOGS(INFO) << __func__ << ": Close is called.";
if (closed_) {
return {Exception::kSuccess};
}
@@ -83,27 +102,33 @@ Exception WifiLanServerSocket::Close() {
stream_socket_listener_.Close();
stream_socket_listener_ = nullptr;
if (!pending_sockets_.empty()) {
auto it = pending_sockets_.begin();
while (it != pending_sockets_.end()) {
it->Close();
}
for (const auto& pending_socket : pending_sockets_) {
pending_socket.Close();
}
cond_.SignalAll();
pending_sockets_ = {};
}
closed_ = true;
cond_.SignalAll();
if (close_notifier_ != nullptr) {
close_notifier_();
}
NEARBY_LOGS(INFO) << __func__ << ": Close completed succesfully.";
return {Exception::kSuccess};
} catch (...) {
closed_ = true;
cond_.SignalAll();
NEARBY_LOGS(INFO) << __func__ << ": Failed to close server socket.";
return {Exception::kIo};
}
}
bool WifiLanServerSocket::listen() {
// Check IP address
// Get current IP addresses of the device.
ip_addresses_ = GetIpAddresses();
if (ip_addresses_.empty()) {
@@ -112,10 +137,15 @@ bool WifiLanServerSocket::listen() {
return false;
}
// Save connection callback
// Setup stream socket listener.
stream_socket_listener_ = StreamSocketListener();
// Setup callback
stream_socket_listener_.Control().QualityOfService(
SocketQualityOfService::LowLatency);
stream_socket_listener_.Control().KeepAlive(true);
// Setup socket event of ConnectionReceived.
listener_event_token_ = stream_socket_listener_.ConnectionReceived(
{this, &WifiLanServerSocket::Listener_ConnectionReceived});
@@ -135,7 +165,8 @@ bool WifiLanServerSocket::listen() {
try {
stream_socket_listener_.BindServiceNameAsync({}).get();
// need to save the port information
// Need to save the port information.
port_ =
std::stoi(stream_socket_listener_.Information().LocalPort().c_str());
return true;
@@ -151,6 +182,7 @@ fire_and_forget WifiLanServerSocket::Listener_ConnectionReceived(
StreamSocketListener listener,
StreamSocketListenerConnectionReceivedEventArgs const& args) {
absl::MutexLock lock(&mutex_);
NEARBY_LOGS(INFO) << __func__ << ": Received connection.";
if (closed_) {
return fire_and_forget{};
@@ -161,7 +193,7 @@ fire_and_forget WifiLanServerSocket::Listener_ConnectionReceived(
return fire_and_forget{};
}
// Retrieves IP addresses from local machine
// Retrieves IP addresses from local machine.
std::vector<std::string> WifiLanServerSocket::GetIpAddresses() const {
std::vector<std::string> result{};
auto host_names = NetworkInformation::GetHostNames();
@@ -170,7 +202,7 @@ std::vector<std::string> WifiLanServerSocket::GetIpAddresses() const {
host_name.IPInformation().NetworkAdapter() != nullptr &&
host_name.Type() == HostNameType::Ipv4) {
std::string ipv4_s = winrt::to_string(host_name.ToString());
// Converts ip address from x.x.x.x to 4 bytes format
// Converts ip address from x.x.x.x to 4 bytes format.
in_addr address;
address.S_un.S_addr = inet_addr(ipv4_s.c_str());
char ipv4_b[5];