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Initial public release of nearby library
Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: I85d490e448375aa4eb7b09680757c02fff1420b4
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// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef PLATFORM_BYTE_ARRAY_H_
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#define PLATFORM_BYTE_ARRAY_H_
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#include "platform/port/string.h"
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namespace location {
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namespace nearby {
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class ByteArray {
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public:
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// Create an empty ByteArray
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ByteArray() {}
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// Create ByteArray from string.
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explicit ByteArray(const std::string& source) {
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data_ = source;
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}
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// Create default-initialized ByteArray of a given size.
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explicit ByteArray(size_t size) {
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setData(size);
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}
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// Create value-initialized ByteArray of a given size.
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ByteArray(const char* data, size_t size) {
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setData(data, size);
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}
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// Assign a new value to this ByteArray, as a copy of data, with a given size.
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void setData(const char* data, size_t size) {
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data_.assign(data, size);
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}
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// Assign a new value of a given size to this ByteArray
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// (as a repeated char value).
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void setData(size_t size, char value = 0) {
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data_.assign(size, value);
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}
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char* getData() { return data_.data(); }
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const char* getData() const { return data_.data(); }
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size_t size() const { return data_.size(); }
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// Operator overloads when comparing ConstPtr<ByteArray>.
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bool operator==(const ByteArray& rhs) const {
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return this->data_ == rhs.data_;
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}
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bool operator!=(const ByteArray& rhs) const { return !(*this == rhs); }
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bool operator<(const ByteArray& rhs) const {
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return this->data_ < rhs.data_;
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}
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// TODO(b/149869249) : rename according to go/c-style
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std::string asString() const { return data_; }
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private:
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std::string data_;
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};
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} // namespace nearby
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} // namespace location
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#endif // PLATFORM_BYTE_ARRAY_H_
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