mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-14 22:56:12 -04:00
Exporting symbols for consumers of the dll - and deleted old code
PiperOrigin-RevId: 401098019
This commit is contained in:
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Copybara-Service
parent
679838223c
commit
e0b1dd8dfc
+33
-6
@@ -11,10 +11,8 @@
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CORE_OPTIONS_H_
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#define CORE_OPTIONS_H_
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#include <string>
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#include "core/strategy.h"
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@@ -25,7 +23,7 @@ namespace location {
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namespace nearby {
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namespace connections {
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using Medium = ::location::nearby::proto::connections::Medium;
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using Medium = location::nearby::proto::connections::Medium;
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// Generic type: allows definition of a feature T for every Medium.
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template <typename T>
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@@ -38,7 +36,6 @@ struct MediumSelector {
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constexpr MediumSelector() = default;
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constexpr MediumSelector(const MediumSelector&) = default;
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constexpr MediumSelector& operator=(const MediumSelector&) = default;
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constexpr bool Any(T value) const {
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return bluetooth == value || ble == value || web_rtc == value ||
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wifi_lan == value;
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@@ -89,7 +86,7 @@ enum class PowerLevel {
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// Connection Options: used for both Advertising and Discovery.
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// All fields are mutable, to make the type copy-assignable.
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struct ConnectionOptions {
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struct DLL_API ConnectionOptions {
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Strategy strategy;
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BooleanMediumSelector allowed{BooleanMediumSelector().SetAll(true)};
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bool auto_upgrade_bandwidth;
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@@ -97,16 +94,20 @@ struct ConnectionOptions {
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bool low_power;
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bool enable_bluetooth_listening;
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bool enable_webrtc_listening;
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// Whether this is intended to be used in conjunction with InjectEndpoint().
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bool is_out_of_band_connection = false;
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ByteArray remote_bluetooth_mac_address;
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std::string fast_advertisement_service_uuid;
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int keep_alive_interval_millis = 0;
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int keep_alive_timeout_millis = 0;
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// Verify if ConnectionOptions is in a not-initialized (Empty) state.
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bool Empty() const { return strategy.IsNone(); }
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// Bring ConnectionOptions to a not-initialized (Empty) state.
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void Clear() { strategy.Clear(); }
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// Returns a copy and normalizes allowed mediums:
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// (1) If is_out_of_band_connection is true, verifies that there is only one
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// medium allowed, defaulting to only Bluetooth if unspecified.
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@@ -125,7 +126,6 @@ struct ConnectionOptions {
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result.allowed.SetAll(false);
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result.allowed.bluetooth = true;
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}
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return result;
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}
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@@ -134,7 +134,34 @@ struct ConnectionOptions {
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if (!allowed.Any(true)) result.allowed.SetAll(true);
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return result;
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}
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std::vector<Medium> GetMediums() const { return allowed.GetMediums(true); }
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// This call follows the standard Microsoft calling pattern of calling first
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// to get the size of the array. Caller then allocates memory for the array,
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// and makes this call again to copy the array into the provided location.
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void GetMediums(location::nearby::proto::connections::Medium* mediums,
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uint32_t* mediumsSize) {
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auto size = GetMediums().size();
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// Caller is seeking the size of mediums
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if (mediums == nullptr) {
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*mediumsSize = size;
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return;
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}
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// Caller has not specified enough memory
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if (*mediumsSize < size) {
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mediums = nullptr; // ensure nullptr return
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*mediumsSize = size; // update the size to indicate the correct size
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return;
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}
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for (uint32_t i = 0; i < size; i++) {
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// Construct an array at the given location
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mediums[i] = GetMediums().at(i);
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}
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}
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};
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// Metadata injected to facilitate out-of-band connections. The medium field is
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+17
-7
@@ -11,40 +11,52 @@
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CORE_STRATEGY_H_
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#define CORE_STRATEGY_H_
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#include <string>
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#ifdef _WIN32 // These storage class specifiers only matter to win32 dll
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// builds.
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#ifdef CORE_ADAPTER_DLL
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#define DLL_API \
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__declspec(dllexport) // If we're building the core, we're exporting.
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#else // !CORE_ADAPTER_DLL
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#define DLL_API \
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__declspec(dllimport) // If we're not building the core, we're importing.
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#endif // CORE_ADAPTER_DLL
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#else // !_WIN32
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#define DLL_API // We're not building a win32 dll, leave the source unchanged.
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#endif // _WIN32
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namespace location {
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namespace nearby {
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namespace connections {
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// Defines a copyable, comparable connection strategy type.
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// It is one of: kP2pCluster, kP2pStar, kP2pPointToPoint.
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class Strategy {
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class DLL_API Strategy {
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public:
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static const Strategy kNone;
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static const Strategy kP2pCluster;
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static const Strategy kP2pStar;
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static const Strategy kP2pPointToPoint;
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constexpr Strategy() : Strategy(kNone) {}
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constexpr Strategy(const Strategy&) = default;
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constexpr Strategy& operator=(const Strategy&) = default;
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// Returns true, if strategy is kNone, false otherwise.
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bool IsNone() const;
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// Returns true, if a strategy is one of the supported strategies,
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// false otherwise.
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bool IsValid() const;
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// Returns a string representing given strategy, for every valid strategy.
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std::string GetName() const;
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// Undefine strategy.
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void Clear() { *this = kNone; }
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friend bool operator==(const Strategy& lhs, const Strategy& rhs);
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friend bool operator!=(const Strategy& lhs, const Strategy& rhs);
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@@ -61,7 +73,6 @@ class Strategy {
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};
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constexpr Strategy(ConnectionType connection_type, TopologyType topology_type)
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: connection_type_(connection_type), topology_type_(topology_type) {}
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ConnectionType connection_type_;
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TopologyType topology_type_;
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};
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@@ -69,5 +80,4 @@ class Strategy {
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} // namespace connections
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} // namespace nearby
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} // namespace location
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#endif // CORE_STRATEGY_H_
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@@ -1,70 +0,0 @@
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// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "platform/impl/windows/condition_variable.h"
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namespace location {
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namespace nearby {
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namespace windows {
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// The ConditionVariable class is a synchronization primitive that can be used
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// to block a thread, or multiple threads at the same time, until another thread
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// both modifies a shared variable (the condition), and notifies the
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// ConditionVariable.
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ConditionVariable::ConditionVariable(api::Mutex* mutex)
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: mutex_(dynamic_cast<windows::Mutex&>(*mutex)) {
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InitializeCriticalSection(&critical_section_);
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}
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// Notifies all the waiters that condition state has changed.
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// TODO(b/184975123): replace with real implementation.
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void ConditionVariable::Notify() {
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EnterCriticalSection(&critical_section_);
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condition_variable_actual_.notify_all();
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LeaveCriticalSection(&critical_section_);
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}
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// Waits indefinitely for Notify to be called.
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// May return prematurely in case of interrupt, if supported by platform.
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// Returns kSuccess, or kInterrupted on interrupt.
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Exception ConditionVariable::Wait() {
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std::unique_lock<std::mutex> lock =
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std::unique_lock<std::mutex>(mutex_.GetWindowsMutex());
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condition_variable_actual_.wait(lock);
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return Exception{Exception::kSuccess};
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}
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// Waits while timeout has not expired for Notify to be called.
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// May return prematurely in case of interrupt, if supported by platform.
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// Returns kSuccess, or kInterrupted on interrupt.
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Exception ConditionVariable::Wait(absl::Duration timeout) {
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auto now = std::chrono::system_clock::now();
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std::unique_lock<std::mutex> lock =
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std::unique_lock<std::mutex>(mutex_.GetWindowsMutex());
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if (condition_variable_actual_.wait_until(
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lock, now + absl::ToChronoMilliseconds(timeout)) ==
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std::cv_status::timeout) {
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return Exception{Exception::kInterrupted};
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} else {
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return Exception{Exception::kSuccess};
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}
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}
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} // namespace windows
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} // namespace nearby
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} // namespace location
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@@ -1,51 +0,0 @@
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// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "platform/impl/windows/mutex.h"
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namespace location {
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namespace nearby {
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namespace windows {
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// A lock is a tool for controlling access to a shared resource by multiple
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// threads.
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//
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// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/locks/Lock.html
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Mutex::Mutex(Mutex::Mode mode) : mode_(mode) {}
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void Mutex::Lock() {
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if (mode_ == Mutex::Mode::kRegular || mode_ == Mutex::Mode::kRegularNoCheck) {
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mutex_impl_.lock();
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} else if (mode_ == Mutex::Mode::kRecursive) {
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recursive_mutex_impl_.lock();
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}
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}
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void Mutex::Unlock() {
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if (mode_ == Mutex::Mode::kRegular || mode_ == Mutex::Mode::kRegularNoCheck) {
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mutex_impl_.unlock();
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} else if (mode_ == Mutex::Mode::kRecursive) {
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recursive_mutex_impl_.unlock();
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}
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}
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std::mutex& Mutex::GetWindowsMutex() { return mutex_; }
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std::recursive_mutex& Mutex::GetWindowsRecursiveMutex() {
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return recursive_mutex_;
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}
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} // namespace windows
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} // namespace nearby
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} // namespace location
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