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https://github.com/kidfromjupiter/nearby.git
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Fix Segmentation fault on TimerImpl.TestFireNow
PiperOrigin-RevId: 788087990
This commit is contained in:
committed by
Copybara-Service
parent
736e9dba5c
commit
f487377f5c
@@ -19,6 +19,8 @@
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#include <utility>
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#include <utility>
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#include "absl/base/thread_annotations.h"
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/implementation/timer.h"
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#include "internal/platform/implementation/timer.h"
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namespace nearby {
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namespace nearby {
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@@ -27,18 +29,22 @@ namespace apple {
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class Timer : public api::Timer {
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class Timer : public api::Timer {
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public:
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public:
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Timer() = default;
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Timer() = default;
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~Timer() override;
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~Timer() override ABSL_LOCKS_EXCLUDED(mutex_);
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bool Create(int delay, int interval,
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bool Create(int delay, int interval,
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absl::AnyInvocable<void()> callback) override;
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absl::AnyInvocable<void()> callback) override
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ABSL_LOCKS_EXCLUDED(mutex_);
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bool Stop() override;
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bool Stop() override ABSL_LOCKS_EXCLUDED(mutex_);
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bool FireNow() override;
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bool FireNow() override ABSL_LOCKS_EXCLUDED(mutex_);
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private:
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private:
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absl::AnyInvocable<void()> callback_;
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absl::Mutex mutex_;
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dispatch_source_t timer_;
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absl::CondVar condvar_ ABSL_GUARDED_BY(mutex_);
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bool callback_running_ ABSL_GUARDED_BY(mutex_) = false;
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absl::AnyInvocable<void()> callback_ ABSL_GUARDED_BY(mutex_);
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dispatch_source_t timer_ ABSL_GUARDED_BY(mutex_);
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};
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};
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} // namespace apple
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} // namespace apple
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@@ -16,6 +16,7 @@
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#include <utility>
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#include <utility>
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#include "absl/synchronization/mutex.h"
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#import "internal/platform/implementation/apple/Log/GNCLogger.h"
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#import "internal/platform/implementation/apple/Log/GNCLogger.h"
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#include "internal/platform/implementation/timer.h"
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#include "internal/platform/implementation/timer.h"
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@@ -37,7 +38,8 @@ bool Timer::Create(int delay, int interval, absl::AnyInvocable<void()> callback)
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return false;
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return false;
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}
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}
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if (timer_ != nil) {
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absl::MutexLock lock(&mutex_);
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if (timer_ != nullptr) {
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GNCLoggerError(@"Timer has already started.");
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GNCLoggerError(@"Timer has already started.");
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return false;
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return false;
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}
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}
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@@ -52,16 +54,33 @@ bool Timer::Create(int delay, int interval, absl::AnyInvocable<void()> callback)
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dispatch_get_main_queue());
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dispatch_get_main_queue());
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dispatch_source_set_event_handler(timer_, ^{
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dispatch_source_set_event_handler(timer_, ^{
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// If our interval is `DISPATCH_TIME_FOREVER`, it means we only want the timer to fire once.
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absl::AnyInvocable<void()> callback_to_run = nullptr;
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// We need to cancel the timer before the callback is called since the `Timer` object may no
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bool is_one_shot = (intervalInNanoseconds == DISPATCH_TIME_FOREVER);
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// longer exist immediately after invoking the callback.
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{
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if (intervalInNanoseconds == DISPATCH_TIME_FOREVER && timer_ != nil) {
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absl::MutexLock lock(&mutex_);
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dispatch_source_cancel(timer_);
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// If Stop() was called concurrently, the callback will be null.
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timer_ = nil;
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if (!callback_ || callback_running_) {
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return;
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}
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callback_running_ = true;
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if (is_one_shot && timer_ != nullptr) {
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dispatch_source_cancel(timer_);
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timer_ = nullptr;
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}
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callback_to_run = std::move(callback_);
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}
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}
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if (callback_ != nil) {
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if (callback_to_run) {
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callback_();
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callback_to_run();
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}
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{
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absl::MutexLock lock(&mutex_);
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if (!is_one_shot && callback_to_run) {
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// For periodic timers, move the callback back for the next run.
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callback_ = std::move(callback_to_run);
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}
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callback_running_ = false;
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condvar_.SignalAll();
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}
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}
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});
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});
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@@ -72,22 +91,41 @@ bool Timer::Create(int delay, int interval, absl::AnyInvocable<void()> callback)
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}
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}
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bool Timer::Stop() {
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bool Timer::Stop() {
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if (timer_ != nil) {
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absl::MutexLock lock(&mutex_);
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if (timer_ != nullptr) {
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dispatch_source_cancel(timer_);
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dispatch_source_cancel(timer_);
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timer_ = nullptr;
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}
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}
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timer_ = nil;
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// Wait for a potentially running callback to finish before destroying it.
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callback_ = nil;
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while (callback_running_) {
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condvar_.Wait(&mutex_);
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}
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callback_ = nullptr;
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return true;
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return true;
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}
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}
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bool Timer::FireNow() {
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bool Timer::FireNow() {
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if (callback_ != nil) {
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absl::AnyInvocable<void()> callback_to_run;
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void) {
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{
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callback_();
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absl::MutexLock lock(&mutex_);
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});
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return true;
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// Don't fire if there's no callback or if a callback is already in progress.
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if (!callback_ || callback_running_) {
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return false;
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}
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callback_running_ = true;
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callback_to_run = std::move(callback_);
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}
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}
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return false;
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// Execute callback outside of the lock.
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callback_to_run();
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{
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absl::MutexLock lock(&mutex_);
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callback_ = std::move(callback_to_run);
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callback_running_ = false;
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condvar_.Signal(); // Notify Stop() if it's waiting.
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}
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return true;
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}
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}
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} // namespace apple
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} // namespace apple
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