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nearby sdk refactor
PiperOrigin-RevId: 425434260
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// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
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#define PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
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#include <windows.h>
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#include <stdio.h>
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#include <synchapi.h>
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#include <mutex> // NOLINT
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#include "internal/platform/implementation/condition_variable.h"
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#include "internal/platform/implementation/windows/mutex.h"
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#include "internal/platform/mutex.h"
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namespace location {
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namespace nearby {
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namespace windows {
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class ConditionVariable : public api::ConditionVariable {
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public:
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explicit ConditionVariable(api::Mutex* mutex)
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: mutex_(&(static_cast<windows::Mutex*>(mutex))->mutex_) {}
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~ConditionVariable() override = default;
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Exception Wait() override {
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cond_var_.Wait(mutex_);
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return {Exception::kSuccess};
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}
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Exception Wait(absl::Duration timeout) override {
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cond_var_.WaitWithTimeout(mutex_, timeout);
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return {Exception::kSuccess};
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}
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void Notify() override { cond_var_.SignalAll(); }
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private:
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absl::Mutex* mutex_;
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absl::CondVar cond_var_;
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};
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} // namespace windows
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} // namespace nearby
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} // namespace location
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#endif // PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
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