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nearby sdk refactor
PiperOrigin-RevId: 425434260
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
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#pragma once
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#ifndef WINRT_Windows_Gaming_Input_Preview_2_H
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#define WINRT_Windows_Gaming_Input_Preview_2_H
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#include "winrt/impl/Windows.Gaming.Input.Custom.1.h"
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#include "winrt/impl/Windows.Gaming.Input.Preview.1.h"
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
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{
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struct GameControllerProviderInfo
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{
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GameControllerProviderInfo() = delete;
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static auto GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider);
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static auto GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider);
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};
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}
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#endif
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