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nearby sdk refactor
PiperOrigin-RevId: 425434260
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// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef PLATFORM_IMPL_WINDOWS_SYSTEM_CLOCK_H_
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#define PLATFORM_IMPL_WINDOWS_SYSTEM_CLOCK_H_
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#include "internal/platform/implementation/system_clock.h"
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namespace location {
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namespace nearby {
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// Initialize global system state.
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void SystemClock::Init() { }
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// Returns current absolute time. It is guaranteed to be monotonic.
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absl::Time SystemClock::ElapsedRealtime() {
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return absl::FromUnixNanos(
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std::chrono::duration_cast<std::chrono::nanoseconds>(
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std::chrono::steady_clock::now().time_since_epoch())
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.count());
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}
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// Pauses current thread for the specified duration.
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Exception SystemClock::Sleep(absl::Duration duration) {
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absl::SleepFor(duration);
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return {Exception::kSuccess};
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}
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} // namespace nearby
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} // namespace location
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#endif // PLATFORM_IMPL_WINDOWS_SYSTEM_CLOCK_H_
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