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nearby sdk refactor
PiperOrigin-RevId: 425434260
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@@ -0,0 +1,348 @@
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// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef PLATFORM_IMPL_WINDOWS_WIFI_LAN_H_
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#define PLATFORM_IMPL_WINDOWS_WIFI_LAN_H_
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// Windows headers
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#include <windows.h> // NOLINT
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#include <win32/windns.h> // NOLINT
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// Standard C/C++ headers
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#include <exception>
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#include <functional>
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#include <memory>
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#include <string>
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// Nearby connections headers
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#include "absl/base/thread_annotations.h"
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#include "absl/container/flat_hash_map.h"
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#include "absl/container/flat_hash_set.h"
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#include "absl/synchronization/mutex.h"
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#include "absl/types/optional.h"
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#include "internal/platform/implementation/wifi_lan.h"
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#include "internal/platform/exception.h"
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#include "internal/platform/input_stream.h"
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#include "internal/platform/output_stream.h"
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#include "internal/platform/count_down_latch.h"
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#include "internal/platform/mutex.h"
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// WinRT headers
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Devices.Enumeration.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Foundation.Collections.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Foundation.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Networking.Connectivity.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Networking.ServiceDiscovery.Dnssd.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Networking.Sockets.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Storage.Streams.h"
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#include "internal/platform/implementation/windows/generated/winrt/base.h"
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namespace location {
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namespace nearby {
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namespace windows {
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using winrt::fire_and_forget;
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using winrt::Windows::Devices::Enumeration::DeviceInformation;
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using winrt::Windows::Devices::Enumeration::DeviceInformationKind;
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using winrt::Windows::Devices::Enumeration::DeviceInformationUpdate;
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using winrt::Windows::Devices::Enumeration::DeviceWatcher;
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using winrt::Windows::Foundation::IInspectable;
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using winrt::Windows::Foundation::Collections::IMapView;
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using winrt::Windows::Networking::HostName;
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using winrt::Windows::Networking::Connectivity::NetworkInformation;
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using winrt::Windows::Networking::ServiceDiscovery::Dnssd::
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DnssdRegistrationResult;
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using winrt::Windows::Networking::ServiceDiscovery::Dnssd::
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DnssdRegistrationStatus;
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using winrt::Windows::Networking::ServiceDiscovery::Dnssd::DnssdServiceInstance;
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using winrt::Windows::Networking::Sockets::StreamSocket;
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using winrt::Windows::Networking::Sockets::StreamSocketListener;
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using winrt::Windows::Networking::Sockets::
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StreamSocketListenerConnectionReceivedEventArgs;
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using winrt::Windows::Networking::Sockets::StreamSocketListenerInformation;
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using winrt::Windows::Storage::Streams::Buffer;
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using winrt::Windows::Storage::Streams::DataReader;
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using winrt::Windows::Storage::Streams::IBuffer;
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using winrt::Windows::Storage::Streams::IInputStream;
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using winrt::Windows::Storage::Streams::InputStreamOptions;
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using winrt::Windows::Storage::Streams::IOutputStream;
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// WifiLanSocket wraps the socket functions to read and write stream.
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// In WiFi LAN, A WifiLanSocket will be passed to StartAcceptingConnections's
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// call back when StreamSocketListener got connect. When call API to connect to
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// remote WiFi LAN service, also will return a WifiLanSocket to caller.
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class WifiLanSocket : public api::WifiLanSocket {
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public:
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explicit WifiLanSocket(StreamSocket socket);
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WifiLanSocket(WifiLanSocket&) = default;
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WifiLanSocket(WifiLanSocket&&) = default;
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~WifiLanSocket() override;
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WifiLanSocket& operator=(const WifiLanSocket&) = default;
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WifiLanSocket& operator=(WifiLanSocket&&) = default;
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// Returns the InputStream of the WifiLanSocket.
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// On error, returned stream will report Exception::kIo on any operation.
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//
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// The returned object is not owned by the caller, and can be invalidated once
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// the WifiLanSocket object is destroyed.
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InputStream& GetInputStream() override;
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// Returns the OutputStream of the WifiLanSocket.
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// On error, returned stream will report Exception::kIo on any operation.
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//
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// The returned object is not owned by the caller, and can be invalidated once
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// the WifiLanSocket object is destroyed.
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OutputStream& GetOutputStream() override;
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// Returns Exception::kIo on error, Exception::kSuccess otherwise.
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Exception Close() override;
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private:
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// A simple wrapper to handle input stream of socket
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class SocketInputStream : public InputStream {
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public:
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SocketInputStream(IInputStream input_stream);
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~SocketInputStream() = default;
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ExceptionOr<ByteArray> Read(std::int64_t size) override;
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ExceptionOr<size_t> Skip(size_t offset) override;
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Exception Close() override;
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private:
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IInputStream input_stream_{nullptr};
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};
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// A simple wrapper to handle output stream of socket
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class SocketOutputStream : public OutputStream {
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public:
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SocketOutputStream(IOutputStream output_stream);
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~SocketOutputStream() = default;
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Exception Write(const ByteArray& data) override;
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Exception Flush() override;
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Exception Close() override;
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private:
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IOutputStream output_stream_{nullptr};
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};
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// Internal properties
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StreamSocket stream_soket_{nullptr};
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SocketInputStream input_stream_{nullptr};
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SocketOutputStream output_stream_{nullptr};
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};
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// WifiLanServerSocket provides the support to server socket, this server socket
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// accepts connection from clients.
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class WifiLanServerSocket : public api::WifiLanServerSocket {
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public:
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explicit WifiLanServerSocket(int port = 0);
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WifiLanServerSocket(WifiLanServerSocket&) = default;
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WifiLanServerSocket(WifiLanServerSocket&&) = default;
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~WifiLanServerSocket() override;
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WifiLanServerSocket& operator=(const WifiLanServerSocket&) = default;
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WifiLanServerSocket& operator=(WifiLanServerSocket&&) = default;
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// Returns ip address.
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std::string GetIPAddress() const override;
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// Returns port.
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int GetPort() const override;
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// Sets port
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void SetPort(int port) { port_ = port; }
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StreamSocketListener GetSocketListener() const {
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return stream_socket_listener_;
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}
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// Blocks until either:
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// - at least one incoming connection request is available, or
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// - ServerSocket is closed.
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// On success, returns connected socket, ready to exchange data.
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// Returns nullptr on error.
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// Once error is reported, it is permanent, and ServerSocket has to be closed.
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std::unique_ptr<api::WifiLanSocket> Accept() override;
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// Called by the server side of a connection before passing ownership of
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// WifiLanServerSocker to user, to track validity of a pointer to this
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// server socket.
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void SetCloseNotifier(std::function<void()> notifier);
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// Returns Exception::kIo on error, Exception::kSuccess otherwise.
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Exception Close() override;
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// Binds to local port
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bool listen();
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private:
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// The listener is accepting incoming connections
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fire_and_forget Listener_ConnectionReceived(
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StreamSocketListener listener,
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StreamSocketListenerConnectionReceivedEventArgs const& args);
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// Retrieves IP addresses from local machine
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std::vector<std::string> GetIpAddresses();
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mutable absl::Mutex mutex_;
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absl::CondVar cond_;
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std::deque<StreamSocket> pending_sockets_ ABSL_GUARDED_BY(mutex_);
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StreamSocketListener stream_socket_listener_{nullptr};
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winrt::event_token listener_event_token_{};
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// Close notifier
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std::function<void()> close_notifier_ = nullptr;
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// IP addresses of the computer. mDNS uses them to advertise.
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std::vector<std::string> ip_addresses_{};
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// Cache socket not be picked by upper layer
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int port_ = 0;
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bool closed_ = false;
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};
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// Container of operations that can be performed over the WifiLan medium.
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class WifiLanMedium : public api::WifiLanMedium {
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public:
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~WifiLanMedium() override = default;
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// Starts to advertising
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bool StartAdvertising(const NsdServiceInfo& nsd_service_info) override;
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// Stops to advertising
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bool StopAdvertising(const NsdServiceInfo& nsd_service_info) override;
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// Starts to discovery
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bool StartDiscovery(const std::string& service_type,
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DiscoveredServiceCallback callback) override;
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// Returns true once WifiLan discovery for service_type is well and truly
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// stopped; after this returns, there must be no more invocations of the
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// DiscoveredServiceCallback passed in to StartDiscovery() for service_type.
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bool StopDiscovery(const std::string& service_type) override;
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std::unique_ptr<api::WifiLanSocket> ConnectToService(
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const NsdServiceInfo& remote_service_info,
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CancellationFlag* cancellation_flag) override;
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std::unique_ptr<api::WifiLanSocket> ConnectToService(
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const std::string& ip_address, int port,
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CancellationFlag* cancellation_flag) override;
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std::unique_ptr<api::WifiLanServerSocket> ListenForService(
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int port = 0) override;
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// DnsServiceDeRegister is a async process, after operation finish, callback
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// will call this method to notify the waiting method StopAdvertising to
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// continue.
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void NotifyDnsServiceUnregistered(DWORD status);
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absl::optional<std::pair<std::int32_t, std::int32_t>> GetDynamicPortRange()
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override {
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return absl::nullopt;
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}
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private:
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// mDNS text attributes
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static constexpr std::string_view KEY_ENDPOINT_INFO = "n";
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// mDNS information for advertising and discovery
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static constexpr std::wstring_view MDNS_HOST_NAME = L"Windows.local";
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static constexpr std::string_view MDNS_INSTANCE_NAME_FORMAT = "%s.%slocal";
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static constexpr std::string_view MDNS_DEVICE_SELECTOR_FORMAT =
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"System.Devices.AepService.ProtocolId:=\"{4526e8c1-8aac-4153-9b16-"
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"55e86ada0e54}\" "
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"AND System.Devices.Dnssd.ServiceName:=\"%s._tcp\" AND "
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"System.Devices.Dnssd.Domain:=\"local\"";
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// Nsd status
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static const int MEDIUM_STATUS_IDLE = 0;
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static const int MEDIUM_STATUS_ACCEPTING = (1 << 0);
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static const int MEDIUM_STATUS_ADVERTISING = (1 << 1);
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static const int MEDIUM_STATUS_DISCOVERING = (1 << 2);
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// In the class, not using ENUM to describe the mDNS states, because a little
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// complicate to combine all states based on accepting, advertising and
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// discovery.
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bool IsIdle() { return medium_status_ == 0; }
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bool IsAccepting() { return (medium_status_ & MEDIUM_STATUS_ACCEPTING) != 0; }
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bool IsAdvertising() {
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return (medium_status_ & MEDIUM_STATUS_ADVERTISING) != 0;
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}
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bool IsDiscovering() {
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return (medium_status_ & MEDIUM_STATUS_DISCOVERING) != 0;
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}
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// From mDNS device information, to build NsdServiceInfo.
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// the properties are from DeviceInformation and DeviceInformationUpdate.
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// The API gets IP addresses, service name and text attributes of mDNS
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// from these properties,
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NsdServiceInfo GetNsdServiceInformation(
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IMapView<winrt::hstring, IInspectable> properties);
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// mDNS callbacks for advertising and discovery
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fire_and_forget Watcher_DeviceAdded(DeviceWatcher sender,
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DeviceInformation deviceInfo);
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fire_and_forget Watcher_DeviceUpdated(
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DeviceWatcher sender, DeviceInformationUpdate deviceInfoUpdate);
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fire_and_forget Watcher_DeviceRemoved(
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DeviceWatcher sender, DeviceInformationUpdate deviceInfoUpdate);
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static void Advertising_StopCompleted(DWORD Status, PVOID pQueryContext,
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PDNS_SERVICE_INSTANCE pInstance);
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// Gets error message from exception pointer
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std::string GetErrorMessage(std::exception_ptr eptr);
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//
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// Dns-sd related properties
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//
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// Advertising properties
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DnssdServiceInstance dnssd_service_instance_{nullptr};
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DnssdRegistrationResult dnssd_regirstraion_result_{nullptr};
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// Stop advertising properties
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DNS_SERVICE_INSTANCE dns_service_instance_{nullptr};
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DNS_SERVICE_REGISTER_REQUEST dns_service_register_request_;
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std::unique_ptr<std::wstring> dns_service_instance_name_{nullptr};
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std::unique_ptr<CountDownLatch> dns_service_stop_latch_;
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DWORD dns_service_stop_status_;
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// Discovery properties
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DeviceWatcher device_watcher_{nullptr};
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winrt::event_token device_watcher_added_event_token;
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winrt::event_token device_watcher_updated_event_token;
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winrt::event_token device_watcher_removed_event_token;
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// callback for discovery
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api::WifiLanMedium::DiscoveredServiceCallback discovered_service_callback_;
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// Protects to access some members
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absl::Mutex mutex_;
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// Medium Status
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int medium_status_ = MEDIUM_STATUS_IDLE;
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// Keep the server socket listener pointer
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WifiLanServerSocket* server_socket_ptr_ ABSL_GUARDED_BY(mutex_) = nullptr;
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};
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} // namespace windows
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} // namespace nearby
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} // namespace location
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#endif // PLATFORM_IMPL_WINDOWS_WIFI_LAN_H_
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