// WARNING: Please don't edit this file. It was generated by C++/WinRT // v2.0.250303.1 #pragma once #ifndef WINRT_Microsoft_UI_Composition_Interactions_H #define WINRT_Microsoft_UI_Composition_Interactions_H #include "winrt/base.h" static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"), "Mismatched C++/WinRT headers."); #define CPPWINRT_VERSION "2.0.250303.1" #include "winrt/Microsoft.UI.Composition.h" #include "winrt/impl/Microsoft.UI.Composition.2.h" #include "winrt/impl/Microsoft.UI.Composition.Interactions.2.h" #include "winrt/impl/Microsoft.UI.Input.2.h" #include "winrt/impl/Windows.Foundation.2.h" #include "winrt/impl/Windows.Foundation.Collections.2.h" #include "winrt/impl/Windows.Foundation.Numerics.2.h" namespace winrt::impl { template auto consume_Microsoft_UI_Composition_Interactions_ICompositionConditionalValue< D>::Condition() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionConditionalValue>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Condition(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Condition(&value)); } return winrt::Microsoft::UI::Composition::ExpressionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_ICompositionConditionalValue< D>::Condition(winrt::Microsoft::UI::Composition::ExpressionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionConditionalValue>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_ICompositionConditionalValue< D>::Value() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionConditionalValue>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Value(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Value(&value)); } return winrt::Microsoft::UI::Composition::ExpressionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_ICompositionConditionalValue< D>::Value(winrt::Microsoft::UI::Composition::ExpressionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionConditionalValue>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_Value(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_Value(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_ICompositionConditionalValueStatics< D>::Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const { void* result{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionConditionalValueStatics>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: ICompositionConditionalValueStatics, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *( abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } return winrt::Microsoft::UI::Composition::Interactions:: CompositionConditionalValue{result, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_ICompositionInteractionSourceCollection< D>::Count() const { int32_t value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Count(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Count(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_ICompositionInteractionSourceCollection< D>::Add(winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSource const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Add(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Add(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_ICompositionInteractionSourceCollection< D>::Remove(winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSource const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Remove(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Remove(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_ICompositionInteractionSourceCollection< D>::RemoveAll() const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: ICompositionInteractionSourceCollection>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->RemoveAll()); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->RemoveAll()); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionSourceConfiguration< D>::PositionXSourceMode() const { winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceRedirectionMode value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PositionXSourceMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PositionXSourceMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionSourceConfiguration< D>::PositionXSourceMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceRedirectionMode const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_PositionXSourceMode(static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_PositionXSourceMode(static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionSourceConfiguration< D>::PositionYSourceMode() const { winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceRedirectionMode value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PositionYSourceMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PositionYSourceMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionSourceConfiguration< D>::PositionYSourceMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceRedirectionMode const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_PositionYSourceMode(static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_PositionYSourceMode(static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionSourceConfiguration< D>::ScaleSourceMode() const { winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceRedirectionMode value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ScaleSourceMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ScaleSourceMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionSourceConfiguration< D>::ScaleSourceMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceRedirectionMode const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionSourceConfiguration, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_ScaleSourceMode(static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_ScaleSourceMode(static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::InteractionSources() const { void* value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_InteractionSources(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_InteractionSources(&value)); } return winrt::Microsoft::UI::Composition::Interactions:: CompositionInteractionSourceCollection{value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::IsPositionRoundingSuggested() const { bool value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsPositionRoundingSuggested(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsPositionRoundingSuggested(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::MaxPosition() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_MaxPosition(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_MaxPosition(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::MaxPosition(winrt::Windows::Foundation::Numerics::float3 const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_MaxPosition(impl::bind_in(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_MaxPosition(impl::bind_in(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::MaxScale() const { float value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_MaxScale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_MaxScale(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::MaxScale(float value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_MaxScale(value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_MaxScale(value)); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::MinPosition() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_MinPosition(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_MinPosition(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::MinPosition(winrt::Windows::Foundation::Numerics::float3 const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_MinPosition(impl::bind_in(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_MinPosition(impl::bind_in(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::MinScale() const { float value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_MinScale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_MinScale(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::MinScale(float value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_MinScale(value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_MinScale(value)); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::NaturalRestingPosition() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_NaturalRestingPosition(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_NaturalRestingPosition(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::NaturalRestingScale() const { float value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_NaturalRestingScale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_NaturalRestingScale(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::Owner() const { void* value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Owner(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Owner(&value)); } return winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerOwner{value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::Position() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Position(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Position(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::PositionInertiaDecayRate() const { void* value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PositionInertiaDecayRate(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PositionInertiaDecayRate(&value)); } return winrt::Windows::Foundation::IReference< winrt::Windows::Foundation::Numerics::float3>{value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: PositionInertiaDecayRate( winrt::Windows::Foundation::IReference< winrt::Windows::Foundation::Numerics::float3> const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_PositionInertiaDecayRate(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_PositionInertiaDecayRate(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::PositionVelocityInPixelsPerSecond() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->get_PositionVelocityInPixelsPerSecond(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->get_PositionVelocityInPixelsPerSecond(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::Scale() const { float value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Scale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Scale(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::ScaleInertiaDecayRate() const { void* value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ScaleInertiaDecayRate(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ScaleInertiaDecayRate(&value)); } return winrt::Windows::Foundation::IReference{value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: ScaleInertiaDecayRate( winrt::Windows::Foundation::IReference const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_ScaleInertiaDecayRate(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_ScaleInertiaDecayRate(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::ScaleVelocityInPercentPerSecond() const { float value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ScaleVelocityInPercentPerSecond(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ScaleVelocityInPercentPerSecond(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::AdjustPositionXIfGreaterThanThreshold(float adjustment, float positionThreshold) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->AdjustPositionXIfGreaterThanThreshold( adjustment, positionThreshold)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->AdjustPositionXIfGreaterThanThreshold( adjustment, positionThreshold)); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::AdjustPositionYIfGreaterThanThreshold(float adjustment, float positionThreshold) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->AdjustPositionYIfGreaterThanThreshold( adjustment, positionThreshold)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->AdjustPositionYIfGreaterThanThreshold( adjustment, positionThreshold)); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: ConfigurePositionXInertiaModifiers( param::iterable const& modifiers) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigurePositionXInertiaModifiers( *(void**)(&modifiers))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigurePositionXInertiaModifiers( *(void**)(&modifiers))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: ConfigurePositionYInertiaModifiers( param::iterable const& modifiers) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigurePositionYInertiaModifiers( *(void**)(&modifiers))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigurePositionYInertiaModifiers( *(void**)(&modifiers))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: ConfigureScaleInertiaModifiers( param::iterable const& modifiers) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->ConfigureScaleInertiaModifiers(*(void**)(&modifiers))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->ConfigureScaleInertiaModifiers(*(void**)(&modifiers))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::TryUpdatePosition(winrt::Windows::Foundation::Numerics::float3 const& value) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->TryUpdatePosition(impl::bind_in(value), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->TryUpdatePosition(impl::bind_in(value), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::TryUpdatePositionBy(winrt::Windows::Foundation::Numerics::float3 const& amount) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->TryUpdatePositionBy(impl::bind_in(amount), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->TryUpdatePositionBy(impl::bind_in(amount), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: TryUpdatePositionWithAnimation( winrt::Microsoft::UI::Composition::CompositionAnimation const& animation) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->TryUpdatePositionWithAnimation( *(void**)(&animation), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->TryUpdatePositionWithAnimation( *(void**)(&animation), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: TryUpdatePositionWithAdditionalVelocity( winrt::Windows::Foundation::Numerics::float3 const& velocityInPixelsPerSecond) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->TryUpdatePositionWithAdditionalVelocity( impl::bind_in(velocityInPixelsPerSecond), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->TryUpdatePositionWithAdditionalVelocity( impl::bind_in(velocityInPixelsPerSecond), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker< D>::TryUpdateScale(float value, winrt::Windows::Foundation::Numerics::float3 const& centerPoint) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->TryUpdateScale( value, impl::bind_in(centerPoint), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->TryUpdateScale( value, impl::bind_in(centerPoint), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: TryUpdateScaleWithAnimation( winrt::Microsoft::UI::Composition::CompositionAnimation const& animation, winrt::Windows::Foundation::Numerics::float3 const& centerPoint) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->TryUpdateScaleWithAnimation( *(void**)(&animation), impl::bind_in(centerPoint), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->TryUpdateScaleWithAnimation( *(void**)(&animation), impl::bind_in(centerPoint), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker:: TryUpdateScaleWithAdditionalVelocity( float velocityInPercentPerSecond, winrt::Windows::Foundation::Numerics::float3 const& centerPoint) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->TryUpdateScaleWithAdditionalVelocity( velocityInPercentPerSecond, impl::bind_in(centerPoint), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->TryUpdateScaleWithAdditionalVelocity( velocityInPercentPerSecond, impl::bind_in(centerPoint), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker2:: ConfigureCenterPointXInertiaModifiers( param::iterable const& conditionalValues) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker2, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigureCenterPointXInertiaModifiers( *(void**)(&conditionalValues))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigureCenterPointXInertiaModifiers( *(void**)(&conditionalValues))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker2:: ConfigureCenterPointYInertiaModifiers( param::iterable const& conditionalValues) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker2, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigureCenterPointYInertiaModifiers( *(void**)(&conditionalValues))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigureCenterPointYInertiaModifiers( *(void**)(&conditionalValues))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker3:: ConfigureVector2PositionInertiaModifiers( param::iterable const& modifiers) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker3, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigureVector2PositionInertiaModifiers( *(void**)(&modifiers))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigureVector2PositionInertiaModifiers( *(void**)(&modifiers))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker4:: TryUpdatePosition( winrt::Windows::Foundation::Numerics::float3 const& value, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerClampingOption const& option) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker4, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->TryUpdatePositionWithOption( impl::bind_in(value), static_cast(option), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->TryUpdatePositionWithOption( impl::bind_in(value), static_cast(option), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker4:: TryUpdatePositionBy( winrt::Windows::Foundation::Numerics::float3 const& amount, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerClampingOption const& option) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker4, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->TryUpdatePositionByWithOption( impl::bind_in(amount), static_cast(option), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->TryUpdatePositionByWithOption( impl::bind_in(amount), static_cast(option), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker4< D>::IsInertiaFromImpulse() const { bool value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker4, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsInertiaFromImpulse(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsInertiaFromImpulse(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTracker5:: TryUpdatePosition(winrt::Windows::Foundation::Numerics::float3 const& value, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerClampingOption const& option, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerPositionUpdateOption const& posUpdateOption) const { int32_t result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker5, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->TryUpdatePositionWithOption( impl::bind_in(value), static_cast(option), static_cast(posUpdateOption), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->TryUpdatePositionWithOption( impl::bind_in(value), static_cast(option), static_cast(posUpdateOption), &result)); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerCustomAnimationStateEnteredArgs< D>::RequestId() const { int32_t value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerCustomAnimationStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerCustomAnimationStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerCustomAnimationStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_RequestId(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_RequestId(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerCustomAnimationStateEnteredArgs2< D>::IsFromBinding() const { bool value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerCustomAnimationStateEnteredArgs2>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerCustomAnimationStateEnteredArgs2, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerCustomAnimationStateEnteredArgs2>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsFromBinding(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsFromBinding(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerIdleStateEnteredArgs< D>::RequestId() const { int32_t value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerIdleStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerIdleStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerIdleStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_RequestId(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_RequestId(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerIdleStateEnteredArgs2< D>::IsFromBinding() const { bool value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerIdleStateEnteredArgs2>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerIdleStateEnteredArgs2, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerIdleStateEnteredArgs2>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsFromBinding(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsFromBinding(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaMotion< D>::Condition() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Condition(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Condition(&value)); } return winrt::Microsoft::UI::Composition::ExpressionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaMotion< D>::Condition(winrt::Microsoft::UI::Composition::ExpressionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaMotion< D>::Motion() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Motion(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Motion(&value)); } return winrt::Microsoft::UI::Composition::ExpressionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaMotion< D>::Motion(winrt::Microsoft::UI::Composition::ExpressionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_Motion(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_Motion(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaMotionStatics< D>::Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const { void* result{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotionStatics>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotionStatics, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaMotionStatics>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } return winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInertiaMotion{result, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotion< D>::Condition() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Condition(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Condition(&value)); } return winrt::Microsoft::UI::Composition::ExpressionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotion< D>::Condition(winrt::Microsoft::UI::Composition::ExpressionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotion< D>::NaturalMotion() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_NaturalMotion(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_NaturalMotion(&value)); } return winrt::Microsoft::UI::Composition::ScalarNaturalMotionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotion< D>::NaturalMotion(winrt::Microsoft::UI::Composition:: ScalarNaturalMotionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotion>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_NaturalMotion(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_NaturalMotion(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaNaturalMotionStatics< D>::Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const { void* result{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotionStatics>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotionStatics, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaNaturalMotionStatics>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } return winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInertiaNaturalMotion{result, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValue< D>::Condition() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Condition(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Condition(&value)); } return winrt::Microsoft::UI::Composition::ExpressionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValue< D>::Condition(winrt::Microsoft::UI::Composition::ExpressionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValue< D>::RestingValue() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_RestingValue(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_RestingValue(&value)); } return winrt::Microsoft::UI::Composition::ExpressionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValue< D>::RestingValue(winrt::Microsoft::UI::Composition:: ExpressionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValue>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_RestingValue(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_RestingValue(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaRestingValueStatics< D>::Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const { void* result{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValueStatics>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValueStatics, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaRestingValueStatics>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } return winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInertiaRestingValue{result, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs< D>::ModifiedRestingPosition() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ModifiedRestingPosition(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ModifiedRestingPosition(&value)); } return winrt::Windows::Foundation::IReference< winrt::Windows::Foundation::Numerics::float3>{value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs< D>::ModifiedRestingScale() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ModifiedRestingScale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ModifiedRestingScale(&value)); } return winrt::Windows::Foundation::IReference{value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs< D>::NaturalRestingPosition() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_NaturalRestingPosition(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_NaturalRestingPosition(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs< D>::NaturalRestingScale() const { float value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_NaturalRestingScale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_NaturalRestingScale(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs< D>::PositionVelocityInPixelsPerSecond() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>**)&_winrt_casted_result; check_hresult( _winrt_abi_type->get_PositionVelocityInPixelsPerSecond(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->get_PositionVelocityInPixelsPerSecond(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs< D>::RequestId() const { int32_t value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_RequestId(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_RequestId(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs< D>::ScaleVelocityInPercentPerSecond() const { float value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ScaleVelocityInPercentPerSecond(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ScaleVelocityInPercentPerSecond(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs2< D>::IsInertiaFromImpulse() const { bool value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs2>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs2, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs2>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsInertiaFromImpulse(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsInertiaFromImpulse(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInertiaStateEnteredArgs3< D>::IsFromBinding() const { bool value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs3>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs3, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInertiaStateEnteredArgs3>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsFromBinding(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsFromBinding(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInteractingStateEnteredArgs< D>::RequestId() const { int32_t value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInteractingStateEnteredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInteractingStateEnteredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInteractingStateEnteredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_RequestId(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_RequestId(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerInteractingStateEnteredArgs2< D>::IsFromBinding() const { bool value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInteractingStateEnteredArgs2>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInteractingStateEnteredArgs2, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerInteractingStateEnteredArgs2>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsFromBinding(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsFromBinding(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerOwner:: CustomAnimationStateEntered( winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& sender, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerCustomAnimationStateEnteredArgs const& args) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->CustomAnimationStateEntered( *(void**)(&sender), *(void**)(&args))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->CustomAnimationStateEntered( *(void**)(&sender), *(void**)(&args))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerOwner< D>::IdleStateEntered(winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& sender, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerIdleStateEnteredArgs const& args) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->IdleStateEntered(*(void**)(&sender), *(void**)(&args))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->IdleStateEntered(*(void**)(&sender), *(void**)(&args))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerOwner< D>::InertiaStateEntered(winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& sender, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInertiaStateEnteredArgs const& args) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->InertiaStateEntered(*(void**)(&sender), *(void**)(&args))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->InertiaStateEntered(*(void**)(&sender), *(void**)(&args))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerOwner:: InteractingStateEntered( winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& sender, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInteractingStateEnteredArgs const& args) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->InteractingStateEntered(*(void**)(&sender), *(void**)(&args))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->InteractingStateEntered(*(void**)(&sender), *(void**)(&args))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerOwner:: RequestIgnored(winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& sender, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerRequestIgnoredArgs const& args) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->RequestIgnored(*(void**)(&sender), *(void**)(&args))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->RequestIgnored(*(void**)(&sender), *(void**)(&args))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerOwner:: ValuesChanged(winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& sender, winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerValuesChangedArgs const& args) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->ValuesChanged(*(void**)(&sender), *(void**)(&args))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->ValuesChanged(*(void**)(&sender), *(void**)(&args))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerRequestIgnoredArgs< D>::RequestId() const { int32_t value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerRequestIgnoredArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerRequestIgnoredArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerRequestIgnoredArgs>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_RequestId(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_RequestId(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerStatics< D>::Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const { void* result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } return winrt::Microsoft::UI::Composition::Interactions::InteractionTracker{ result, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerStatics< D>::CreateWithOwner(winrt::Microsoft::UI::Composition::Compositor const& compositor, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerOwner const& owner) const { void* result{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->CreateWithOwner(*(void**)(&compositor), *(void**)(&owner), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->CreateWithOwner(*(void**)(&compositor), *(void**)(&owner), &result)); } return winrt::Microsoft::UI::Composition::Interactions::InteractionTracker{ result, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerStatics2< D>::SetBindingMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& boundTracker1, winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& boundTracker2, winrt::Microsoft::UI::Composition::Interactions:: InteractionBindingAxisModes const& axisMode) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerStatics2>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->SetBindingMode( *(void**)(&boundTracker1), *(void**)(&boundTracker2), static_cast(axisMode))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->SetBindingMode( *(void**)(&boundTracker1), *(void**)(&boundTracker2), static_cast(axisMode))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerStatics2< D>::GetBindingMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& boundTracker1, winrt::Microsoft::UI::Composition::Interactions:: InteractionTracker const& boundTracker2) const { winrt::Microsoft::UI::Composition::Interactions::InteractionBindingAxisModes result{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerStatics2>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->GetBindingMode( *(void**)(&boundTracker1), *(void**)(&boundTracker2), reinterpret_cast(&result))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->GetBindingMode( *(void**)(&boundTracker1), *(void**)(&boundTracker2), reinterpret_cast(&result))); } return result; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerValuesChangedArgs< D>::Position() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerValuesChangedArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerValuesChangedArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *( abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Position(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Position(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerValuesChangedArgs< D>::RequestId() const { int32_t value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerValuesChangedArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerValuesChangedArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *( abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_RequestId(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_RequestId(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerValuesChangedArgs< D>::Scale() const { float value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerValuesChangedArgs>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerValuesChangedArgs, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *( abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Scale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Scale(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotion< D>::Condition() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Condition(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Condition(&value)); } return winrt::Microsoft::UI::Composition::ExpressionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotion< D>::Condition(winrt::Microsoft::UI::Composition::ExpressionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_Condition(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotion< D>::NaturalMotion() const { void* value{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_NaturalMotion(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_NaturalMotion(&value)); } return winrt::Microsoft::UI::Composition::Vector2NaturalMotionAnimation{ value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotion< D>::NaturalMotion(winrt::Microsoft::UI::Composition:: Vector2NaturalMotionAnimation const& value) const { if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotion>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_NaturalMotion(*(void**)(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_NaturalMotion(*(void**)(&value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IInteractionTrackerVector2InertiaNaturalMotionStatics< D>::Create(winrt::Microsoft::UI::Composition::Compositor const& compositor) const { void* result{}; if constexpr ( !std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotionStatics>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotionStatics, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t< winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerVector2InertiaNaturalMotionStatics>**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } else { auto const _winrt_abi_type = *( abi_t**)this; check_hresult(_winrt_abi_type->Create(*(void**)(&compositor), &result)); } return winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerVector2InertiaNaturalMotion{result, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::IsPositionXRailsEnabled() const { bool value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsPositionXRailsEnabled(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsPositionXRailsEnabled(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::IsPositionXRailsEnabled(bool value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_IsPositionXRailsEnabled(value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_IsPositionXRailsEnabled(value)); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::IsPositionYRailsEnabled() const { bool value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_IsPositionYRailsEnabled(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_IsPositionYRailsEnabled(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::IsPositionYRailsEnabled(bool value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_IsPositionYRailsEnabled(value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_IsPositionYRailsEnabled(value)); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::ManipulationRedirectionMode() const { winrt::Microsoft::UI::Composition::Interactions:: VisualInteractionSourceRedirectionMode value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ManipulationRedirectionMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ManipulationRedirectionMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource:: ManipulationRedirectionMode( winrt::Microsoft::UI::Composition::Interactions:: VisualInteractionSourceRedirectionMode const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_ManipulationRedirectionMode( static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_ManipulationRedirectionMode( static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::PositionXChainingMode() const { winrt::Microsoft::UI::Composition::Interactions::InteractionChainingMode value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PositionXChainingMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PositionXChainingMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::PositionXChainingMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionChainingMode const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_PositionXChainingMode( static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_PositionXChainingMode( static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::PositionXSourceMode() const { winrt::Microsoft::UI::Composition::Interactions::InteractionSourceMode value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PositionXSourceMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PositionXSourceMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::PositionXSourceMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceMode const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_PositionXSourceMode(static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_PositionXSourceMode(static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::PositionYChainingMode() const { winrt::Microsoft::UI::Composition::Interactions::InteractionChainingMode value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PositionYChainingMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PositionYChainingMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::PositionYChainingMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionChainingMode const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->put_PositionYChainingMode( static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->put_PositionYChainingMode( static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::PositionYSourceMode() const { winrt::Microsoft::UI::Composition::Interactions::InteractionSourceMode value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PositionYSourceMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PositionYSourceMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::PositionYSourceMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceMode const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_PositionYSourceMode(static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_PositionYSourceMode(static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::ScaleChainingMode() const { winrt::Microsoft::UI::Composition::Interactions::InteractionChainingMode value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ScaleChainingMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ScaleChainingMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::ScaleChainingMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionChainingMode const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_ScaleChainingMode(static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_ScaleChainingMode(static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::ScaleSourceMode() const { winrt::Microsoft::UI::Composition::Interactions::InteractionSourceMode value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ScaleSourceMode( reinterpret_cast(&value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ScaleSourceMode( reinterpret_cast(&value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::ScaleSourceMode(winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceMode const& value) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->put_ScaleSourceMode(static_cast(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->put_ScaleSourceMode(static_cast(value))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource< D>::Source() const { void* value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Source(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Source(&value)); } return winrt::Microsoft::UI::Composition::Visual{value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource:: TryRedirectForManipulation( winrt::Microsoft::UI::Input::PointerPoint const& pointerPoint) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->TryRedirectForManipulation(*(void**)(&pointerPoint))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->TryRedirectForManipulation(*(void**)(&pointerPoint))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>::DeltaPosition() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_DeltaPosition(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_DeltaPosition(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>::DeltaScale() const { float value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_DeltaScale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_DeltaScale(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>::Position() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Position(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Position(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>::PositionVelocity() const { winrt::Windows::Foundation::Numerics::float3 value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PositionVelocity(put_abi(value))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PositionVelocity(put_abi(value))); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>::Scale() const { float value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_Scale(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_Scale(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>::ScaleVelocity() const { float value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_ScaleVelocity(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_ScaleVelocity(&value)); } return value; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>:: ConfigureCenterPointXModifiers( param::iterable const& conditionalValues) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigureCenterPointXModifiers( *(void**)(&conditionalValues))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigureCenterPointXModifiers( *(void**)(&conditionalValues))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>:: ConfigureCenterPointYModifiers( param::iterable const& conditionalValues) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigureCenterPointYModifiers( *(void**)(&conditionalValues))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigureCenterPointYModifiers( *(void**)(&conditionalValues))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>:: ConfigureDeltaPositionXModifiers( param::iterable const& conditionalValues) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigureDeltaPositionXModifiers( *(void**)(&conditionalValues))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigureDeltaPositionXModifiers( *(void**)(&conditionalValues))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>:: ConfigureDeltaPositionYModifiers( param::iterable const& conditionalValues) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigureDeltaPositionYModifiers( *(void**)(&conditionalValues))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigureDeltaPositionYModifiers( *(void**)(&conditionalValues))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource2< D>:: ConfigureDeltaScaleModifiers( param::iterable const& conditionalValues) const { if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->ConfigureDeltaScaleModifiers( *(void**)(&conditionalValues))); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->ConfigureDeltaScaleModifiers( *(void**)(&conditionalValues))); } } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSource3< D>::PointerWheelConfig() const { void* value{}; if constexpr (!std::is_same_v) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->get_PointerWheelConfig(&value)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->get_PointerWheelConfig(&value)); } return winrt::Microsoft::UI::Composition::Interactions:: InteractionSourceConfiguration{value, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSourceStatics< D>::Create(winrt::Microsoft::UI::Composition::Visual const& source) const { void* result{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IVisualInteractionSourceStatics>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IVisualInteractionSourceStatics, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult(_winrt_abi_type->Create(*(void**)(&source), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult(_winrt_abi_type->Create(*(void**)(&source), &result)); } return winrt::Microsoft::UI::Composition::Interactions:: VisualInteractionSource{result, take_ownership_from_abi}; } template auto consume_Microsoft_UI_Composition_Interactions_IVisualInteractionSourceStatics2< D>::CreateFromIVisualElement(winrt::Microsoft::UI::Composition:: IVisualElement const& source) const { void* result{}; if constexpr (!std::is_same_v< D, winrt::Microsoft::UI::Composition::Interactions:: IVisualInteractionSourceStatics2>) { winrt::hresult _winrt_cast_result_code; auto const _winrt_casted_result = impl::try_as_with_reason< winrt::Microsoft::UI::Composition::Interactions:: IVisualInteractionSourceStatics2, D const*>(static_cast(this), _winrt_cast_result_code); check_hresult(_winrt_cast_result_code); auto const _winrt_abi_type = *(abi_t**)&_winrt_casted_result; check_hresult( _winrt_abi_type->CreateFromIVisualElement(*(void**)(&source), &result)); } else { auto const _winrt_abi_type = *(abi_t**)this; check_hresult( _winrt_abi_type->CreateFromIVisualElement(*(void**)(&source), &result)); } return winrt::Microsoft::UI::Composition::Interactions:: VisualInteractionSource{result, take_ownership_from_abi}; } #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_Condition(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Condition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Condition(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Condition( *reinterpret_cast< winrt::Microsoft::UI::Composition::ExpressionAnimation const*>( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Value(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Value()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Value(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Value( *reinterpret_cast< winrt::Microsoft::UI::Composition::ExpressionAnimation const*>( &value)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall Create(void* compositor, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().Create( *reinterpret_cast( &compositor))); return 0; } catch (...) { return to_hresult(); } }; #endif template struct produce : produce_base {}; #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_Count(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().Count()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall Add(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Add( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall Remove(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Remove( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall RemoveAll() noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().RemoveAll(); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_PositionXSourceMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().PositionXSourceMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_PositionXSourceMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().PositionXSourceMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionYSourceMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().PositionYSourceMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_PositionYSourceMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().PositionYSourceMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ScaleSourceMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().ScaleSourceMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_ScaleSourceMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ScaleSourceMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker> : produce_base { int32_t __stdcall get_InteractionSources(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().InteractionSources()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_IsPositionRoundingSuggested(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsPositionRoundingSuggested()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_MaxPosition( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().MaxPosition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_MaxPosition( winrt::Windows::Foundation::Numerics::float3 value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().MaxPosition( *reinterpret_cast( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_MaxScale(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().MaxScale()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_MaxScale(float value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().MaxScale(value); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_MinPosition( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().MinPosition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_MinPosition( winrt::Windows::Foundation::Numerics::float3 value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().MinPosition( *reinterpret_cast( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_MinScale(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().MinScale()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_MinScale(float value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().MinScale(value); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_NaturalRestingPosition( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().NaturalRestingPosition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_NaturalRestingScale(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().NaturalRestingScale()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Owner(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().Owner()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Position( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Position()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionInertiaDecayRate(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from>( this->shim().PositionInertiaDecayRate()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_PositionInertiaDecayRate(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().PositionInertiaDecayRate( *reinterpret_cast const*>(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionVelocityInPixelsPerSecond( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().PositionVelocityInPixelsPerSecond()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Scale(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().Scale()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ScaleInertiaDecayRate(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from>( this->shim().ScaleInertiaDecayRate()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_ScaleInertiaDecayRate(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ScaleInertiaDecayRate( *reinterpret_cast const*>( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ScaleVelocityInPercentPerSecond( float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().ScaleVelocityInPercentPerSecond()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall AdjustPositionXIfGreaterThanThreshold( float adjustment, float positionThreshold) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().AdjustPositionXIfGreaterThanThreshold(adjustment, positionThreshold); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall AdjustPositionYIfGreaterThanThreshold( float adjustment, float positionThreshold) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().AdjustPositionYIfGreaterThanThreshold(adjustment, positionThreshold); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigurePositionXInertiaModifiers( void* modifiers) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigurePositionXInertiaModifiers( *reinterpret_cast const*>(&modifiers)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigurePositionYInertiaModifiers( void* modifiers) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigurePositionYInertiaModifiers( *reinterpret_cast const*>(&modifiers)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigureScaleInertiaModifiers( void* modifiers) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureScaleInertiaModifiers( *reinterpret_cast const*>(&modifiers)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryUpdatePosition( winrt::Windows::Foundation::Numerics::float3 value, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().TryUpdatePosition( *reinterpret_cast( &value))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryUpdatePositionBy( winrt::Windows::Foundation::Numerics::float3 amount, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().TryUpdatePositionBy( *reinterpret_cast( &amount))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryUpdatePositionWithAnimation( void* animation, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().TryUpdatePositionWithAnimation( *reinterpret_cast< winrt::Microsoft::UI::Composition::CompositionAnimation const*>( &animation))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryUpdatePositionWithAdditionalVelocity( winrt::Windows::Foundation::Numerics::float3 velocityInPixelsPerSecond, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from< int32_t>(this->shim().TryUpdatePositionWithAdditionalVelocity( *reinterpret_cast( &velocityInPixelsPerSecond))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryUpdateScale( float value, winrt::Windows::Foundation::Numerics::float3 centerPoint, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().TryUpdateScale( value, *reinterpret_cast( ¢erPoint))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryUpdateScaleWithAnimation( void* animation, winrt::Windows::Foundation::Numerics::float3 centerPoint, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().TryUpdateScaleWithAnimation( *reinterpret_cast< winrt::Microsoft::UI::Composition::CompositionAnimation const*>( &animation), *reinterpret_cast( ¢erPoint))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryUpdateScaleWithAdditionalVelocity( float velocityInPercentPerSecond, winrt::Windows::Foundation::Numerics::float3 centerPoint, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from< int32_t>(this->shim().TryUpdateScaleWithAdditionalVelocity( velocityInPercentPerSecond, *reinterpret_cast( ¢erPoint))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker2> : produce_base { int32_t __stdcall ConfigureCenterPointXInertiaModifiers( void* conditionalValues) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureCenterPointXInertiaModifiers( *reinterpret_cast const*>(&conditionalValues)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigureCenterPointYInertiaModifiers( void* conditionalValues) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureCenterPointYInertiaModifiers( *reinterpret_cast const*>(&conditionalValues)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker3> : produce_base { int32_t __stdcall ConfigureVector2PositionInertiaModifiers( void* modifiers) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureVector2PositionInertiaModifiers( *reinterpret_cast const*>(&modifiers)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker4> : produce_base { int32_t __stdcall TryUpdatePositionWithOption( winrt::Windows::Foundation::Numerics::float3 value, int32_t option, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().TryUpdatePosition( *reinterpret_cast( &value), *reinterpret_cast( &option))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryUpdatePositionByWithOption( winrt::Windows::Foundation::Numerics::float3 amount, int32_t option, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().TryUpdatePositionBy( *reinterpret_cast( &amount), *reinterpret_cast( &option))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_IsInertiaFromImpulse(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsInertiaFromImpulse()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker5> : produce_base { int32_t __stdcall TryUpdatePositionWithOption( winrt::Windows::Foundation::Numerics::float3 value, int32_t option, int32_t posUpdateOption, int32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().TryUpdatePosition( *reinterpret_cast( &value), *reinterpret_cast(&option), *reinterpret_cast( &posUpdateOption))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_RequestId(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().RequestId()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_IsFromBinding(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsFromBinding()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_RequestId(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().RequestId()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_IsFromBinding(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsFromBinding()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base {}; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base {}; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_Condition(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Condition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Condition(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Condition( *reinterpret_cast< winrt::Microsoft::UI::Composition::ExpressionAnimation const*>( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Motion(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Motion()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Motion(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Motion( *reinterpret_cast< winrt::Microsoft::UI::Composition::ExpressionAnimation const*>( &value)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall Create(void* compositor, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from< winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInertiaMotion>(this->shim().Create( *reinterpret_cast( &compositor))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_Condition(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Condition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Condition(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Condition( *reinterpret_cast< winrt::Microsoft::UI::Composition::ExpressionAnimation const*>( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_NaturalMotion(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from< winrt::Microsoft::UI::Composition::ScalarNaturalMotionAnimation>( this->shim().NaturalMotion()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_NaturalMotion(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().NaturalMotion( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall Create(void* compositor, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from< winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInertiaNaturalMotion>(this->shim().Create( *reinterpret_cast( &compositor))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_Condition(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Condition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Condition(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Condition( *reinterpret_cast< winrt::Microsoft::UI::Composition::ExpressionAnimation const*>( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_RestingValue(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().RestingValue()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_RestingValue(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().RestingValue( *reinterpret_cast< winrt::Microsoft::UI::Composition::ExpressionAnimation const*>( &value)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall Create(void* compositor, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from< winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInertiaRestingValue>(this->shim().Create( *reinterpret_cast( &compositor))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_ModifiedRestingPosition(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from>( this->shim().ModifiedRestingPosition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ModifiedRestingScale(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from>( this->shim().ModifiedRestingScale()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_NaturalRestingPosition( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().NaturalRestingPosition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_NaturalRestingScale(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().NaturalRestingScale()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionVelocityInPixelsPerSecond( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().PositionVelocityInPixelsPerSecond()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_RequestId(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().RequestId()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ScaleVelocityInPercentPerSecond( float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().ScaleVelocityInPercentPerSecond()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_IsInertiaFromImpulse(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsInertiaFromImpulse()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_IsFromBinding(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsFromBinding()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_RequestId(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().RequestId()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_IsFromBinding(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsFromBinding()); return 0; } catch (...) { return to_hresult(); } }; #endif template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IInteractionTrackerOwner> : produce_base { int32_t __stdcall CustomAnimationStateEntered(void* sender, void* args) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().CustomAnimationStateEntered( *reinterpret_cast(&sender), *reinterpret_cast< winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerCustomAnimationStateEnteredArgs const*>( &args)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall IdleStateEntered(void* sender, void* args) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().IdleStateEntered( *reinterpret_cast(&sender), *reinterpret_cast( &args)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall InertiaStateEntered(void* sender, void* args) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().InertiaStateEntered( *reinterpret_cast(&sender), *reinterpret_cast( &args)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall InteractingStateEntered(void* sender, void* args) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().InteractingStateEntered( *reinterpret_cast(&sender), *reinterpret_cast< winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerInteractingStateEnteredArgs const*>(&args)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall RequestIgnored(void* sender, void* args) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().RequestIgnored( *reinterpret_cast(&sender), *reinterpret_cast( &args)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ValuesChanged(void* sender, void* args) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ValuesChanged( *reinterpret_cast(&sender), *reinterpret_cast( &args)); return 0; } catch (...) { return to_hresult(); } }; #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_RequestId(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().RequestId()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IInteractionTrackerStatics> : produce_base { int32_t __stdcall Create(void* compositor, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().Create( *reinterpret_cast( &compositor))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall CreateWithOwner(void* compositor, void* owner, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().CreateWithOwner( *reinterpret_cast( &compositor), *reinterpret_cast(&owner))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall SetBindingMode(void* boundTracker1, void* boundTracker2, uint32_t axisMode) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().SetBindingMode( *reinterpret_cast(&boundTracker1), *reinterpret_cast(&boundTracker2), *reinterpret_cast(&axisMode)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall GetBindingMode(void* boundTracker1, void* boundTracker2, uint32_t* result) noexcept final try { typename D::abi_guard guard(this->shim()); *result = detach_from( this->shim().GetBindingMode( *reinterpret_cast(&boundTracker1), *reinterpret_cast(&boundTracker2))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_Position( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Position()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_RequestId(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().RequestId()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Scale(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().Scale()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base {}; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base {}; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_Condition(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Condition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Condition(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Condition( *reinterpret_cast< winrt::Microsoft::UI::Composition::ExpressionAnimation const*>( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_NaturalMotion(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from< winrt::Microsoft::UI::Composition::Vector2NaturalMotionAnimation>( this->shim().NaturalMotion()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_NaturalMotion(void* value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().NaturalMotion( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall Create(void* compositor, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from< winrt::Microsoft::UI::Composition::Interactions:: InteractionTrackerVector2InertiaNaturalMotion>(this->shim().Create( *reinterpret_cast( &compositor))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IVisualInteractionSource> : produce_base { int32_t __stdcall get_IsPositionXRailsEnabled(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsPositionXRailsEnabled()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_IsPositionXRailsEnabled(bool value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().IsPositionXRailsEnabled(value); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_IsPositionYRailsEnabled(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().IsPositionYRailsEnabled()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_IsPositionYRailsEnabled(bool value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().IsPositionYRailsEnabled(value); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ManipulationRedirectionMode( int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().ManipulationRedirectionMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_ManipulationRedirectionMode( int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ManipulationRedirectionMode( *reinterpret_cast( &value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionXChainingMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().PositionXChainingMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_PositionXChainingMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().PositionXChainingMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionXSourceMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from< winrt::Microsoft::UI::Composition::Interactions::InteractionSourceMode>( this->shim().PositionXSourceMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_PositionXSourceMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().PositionXSourceMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionYChainingMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().PositionYChainingMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_PositionYChainingMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().PositionYChainingMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionYSourceMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from< winrt::Microsoft::UI::Composition::Interactions::InteractionSourceMode>( this->shim().PositionYSourceMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_PositionYSourceMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().PositionYSourceMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ScaleChainingMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().ScaleChainingMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_ScaleChainingMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ScaleChainingMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ScaleSourceMode(int32_t* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from< winrt::Microsoft::UI::Composition::Interactions::InteractionSourceMode>( this->shim().ScaleSourceMode()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_ScaleSourceMode(int32_t value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ScaleSourceMode( *reinterpret_cast(&value)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Source(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Source()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall TryRedirectForManipulation( void* pointerPoint) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().TryRedirectForManipulation( *reinterpret_cast( &pointerPoint)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IVisualInteractionSource2> : produce_base { int32_t __stdcall get_DeltaPosition( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().DeltaPosition()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_DeltaScale(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().DeltaScale()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Position( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().Position()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_PositionVelocity( winrt::Windows::Foundation::Numerics::float3* value) noexcept final try { zero_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().PositionVelocity()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_Scale(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().Scale()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall get_ScaleVelocity(float* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().ScaleVelocity()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigureCenterPointXModifiers( void* conditionalValues) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureCenterPointXModifiers( *reinterpret_cast const*>(&conditionalValues)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigureCenterPointYModifiers( void* conditionalValues) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureCenterPointYModifiers( *reinterpret_cast const*>(&conditionalValues)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigureDeltaPositionXModifiers( void* conditionalValues) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureDeltaPositionXModifiers( *reinterpret_cast const*>(&conditionalValues)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigureDeltaPositionYModifiers( void* conditionalValues) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureDeltaPositionYModifiers( *reinterpret_cast const*>(&conditionalValues)); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall ConfigureDeltaScaleModifiers( void* conditionalValues) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().ConfigureDeltaScaleModifiers( *reinterpret_cast const*>(&conditionalValues)); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce< D, winrt::Microsoft::UI::Composition::Interactions::IVisualInteractionSource3> : produce_base { int32_t __stdcall get_PointerWheelConfig(void** value) noexcept final try { clear_abi(value); typename D::abi_guard guard(this->shim()); *value = detach_from( this->shim().PointerWheelConfig()); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base {}; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall Create(void* source, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from(this->shim().Create( *reinterpret_cast( &source))); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall CreateFromIVisualElement(void* source, void** result) noexcept final try { clear_abi(result); typename D::abi_guard guard(this->shim()); *result = detach_from( this->shim().CreateFromIVisualElement( *reinterpret_cast< winrt::Microsoft::UI::Composition::IVisualElement const*>( &source))); return 0; } catch (...) { return to_hresult(); } }; #endif } // namespace winrt::impl WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Interactions { constexpr auto operator|(InteractionBindingAxisModes const left, InteractionBindingAxisModes const right) noexcept { return static_cast( impl::to_underlying_type(left) | impl::to_underlying_type(right)); } constexpr auto operator|=(InteractionBindingAxisModes& left, InteractionBindingAxisModes const right) noexcept { left = left | right; return left; } constexpr auto operator&(InteractionBindingAxisModes const left, InteractionBindingAxisModes const right) noexcept { return static_cast( impl::to_underlying_type(left) & impl::to_underlying_type(right)); } constexpr auto operator&=(InteractionBindingAxisModes& left, InteractionBindingAxisModes const right) noexcept { left = left & right; return left; } constexpr auto operator~(InteractionBindingAxisModes const value) noexcept { return static_cast( ~impl::to_underlying_type(value)); } constexpr auto operator^(InteractionBindingAxisModes const left, InteractionBindingAxisModes const right) noexcept { return static_cast( impl::to_underlying_type(left) ^ impl::to_underlying_type(right)); } constexpr auto operator^=(InteractionBindingAxisModes& left, InteractionBindingAxisModes const right) noexcept { left = left ^ right; return left; } inline auto CompositionConditionalValue::Create( winrt::Microsoft::UI::Composition::Compositor const& compositor) { return impl::call_factory( [&](ICompositionConditionalValueStatics const& f) { return f.Create(compositor); }); } inline auto InteractionTracker::Create( winrt::Microsoft::UI::Composition::Compositor const& compositor) { return impl::call_factory( [&](IInteractionTrackerStatics const& f) { return f.Create(compositor); }); } inline auto InteractionTracker::CreateWithOwner( winrt::Microsoft::UI::Composition::Compositor const& compositor, winrt::Microsoft::UI::Composition::Interactions:: IInteractionTrackerOwner const& owner) { return impl::call_factory( [&](IInteractionTrackerStatics const& f) { return f.CreateWithOwner(compositor, owner); }); } inline auto InteractionTracker::SetBindingMode( winrt::Microsoft::UI::Composition::Interactions::InteractionTracker const& boundTracker1, winrt::Microsoft::UI::Composition::Interactions::InteractionTracker const& boundTracker2, winrt::Microsoft::UI::Composition::Interactions:: InteractionBindingAxisModes const& axisMode) { impl::call_factory( [&](IInteractionTrackerStatics2 const& f) { return f.SetBindingMode(boundTracker1, boundTracker2, axisMode); }); } inline auto InteractionTracker::GetBindingMode( winrt::Microsoft::UI::Composition::Interactions::InteractionTracker const& boundTracker1, winrt::Microsoft::UI::Composition::Interactions::InteractionTracker const& boundTracker2) { return impl::call_factory( [&](IInteractionTrackerStatics2 const& f) { return f.GetBindingMode(boundTracker1, boundTracker2); }); } inline auto InteractionTrackerInertiaMotion::Create( winrt::Microsoft::UI::Composition::Compositor const& compositor) { return impl::call_factory( [&](IInteractionTrackerInertiaMotionStatics const& f) { return f.Create(compositor); }); } inline auto InteractionTrackerInertiaNaturalMotion::Create( winrt::Microsoft::UI::Composition::Compositor const& compositor) { return impl::call_factory( [&](IInteractionTrackerInertiaNaturalMotionStatics const& f) { return f.Create(compositor); }); } inline auto InteractionTrackerInertiaRestingValue::Create( winrt::Microsoft::UI::Composition::Compositor const& compositor) { return impl::call_factory( [&](IInteractionTrackerInertiaRestingValueStatics const& f) { return f.Create(compositor); }); } inline auto InteractionTrackerVector2InertiaNaturalMotion::Create( winrt::Microsoft::UI::Composition::Compositor const& compositor) { return impl::call_factory< InteractionTrackerVector2InertiaNaturalMotion, IInteractionTrackerVector2InertiaNaturalMotionStatics>( [&](IInteractionTrackerVector2InertiaNaturalMotionStatics const& f) { return f.Create(compositor); }); } inline auto VisualInteractionSource::Create( winrt::Microsoft::UI::Composition::Visual const& source) { return impl::call_factory( [&](IVisualInteractionSourceStatics const& f) { return f.Create(source); }); } inline auto VisualInteractionSource::CreateFromIVisualElement( winrt::Microsoft::UI::Composition::IVisualElement const& source) { return impl::call_factory( [&](IVisualInteractionSourceStatics2 const& f) { return f.CreateFromIVisualElement(source); }); } } namespace std { #ifndef WINRT_LEAN_AND_MEAN template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base { }; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker> : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker2> : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker3> : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker4> : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IInteractionTracker5> : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IInteractionTrackerOwner> : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IInteractionTrackerStatics> : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base { }; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IVisualInteractionSource> : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IVisualInteractionSource2> : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::IVisualInteractionSource3> : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base { }; template <> struct hash : winrt::impl::hash_base { }; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash : winrt::impl::hash_base {}; template <> struct hash< winrt::Microsoft::UI::Composition::Interactions::VisualInteractionSource> : winrt::impl::hash_base {}; #endif #ifdef __cpp_lib_format #endif } // namespace std #endif