// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_SHARING_INTERNAL_API_NETWORK_MONITOR_H_ #define THIRD_PARTY_NEARBY_SHARING_INTERNAL_API_NETWORK_MONITOR_H_ #include #include #include namespace nearby { namespace api { class NetworkMonitor { public: enum class ConnectionType : int { kUnknown = 0, // A connection exists, but its type is unknown. // Also used as a default value. kEthernet = 1, kWifi = 2, k2G = 3, k3G = 4, k4G = 5, kNone = 6, // No connection. kBluetooth = 7, k5G = 8, kLast = k5G }; // Registers a callback for connection changes. The callback will be called // with the current connection type, whether the device is connected to a // LAN network and whether the device is connected to internet. explicit NetworkMonitor( std::function callback) { callback_ = std::move(callback); } virtual ~NetworkMonitor() = default; // Returns true if connected to an AP (Access Point), not necessarily // connected to the internet. virtual bool IsLanConnected() = 0; // Returns true if connected to internet. virtual bool IsInternetConnected() = 0; // Returns the type of connection used currently to access the internet virtual ConnectionType GetCurrentConnection() = 0; protected: std::function callback_; }; } // namespace api } // namespace nearby #endif // THIRD_PARTY_NEARBY_SHARING_INTERNAL_API_NETWORK_MONITOR_H_