// Copyright 2025 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "internal/platform/implementation/windows/nearby_server_socket.h" #include #include #include #include #include "internal/platform/implementation/windows/nearby_client_socket.h" #include "internal/platform/logging.h" namespace nearby::windows { NearbyServerSocket::NearbyServerSocket() { WSADATA wsa_data; int result = WSAStartup(/*wVersionRequired=*/MAKEWORD(2, 2), /*lpWSAData=*/&wsa_data); if (result != 0) { LOG(WARNING) << "WSAStartup failed with error:" << result; } is_socket_initiated_ = (result == 0); } NearbyServerSocket::~NearbyServerSocket() { if (is_socket_initiated_) { WSACleanup(); } } bool NearbyServerSocket::Listen(const std::string& ip_address, int port) { VLOG(1) << "Listen to socket at " << ip_address << ":" << port; if (!is_socket_initiated_) { LOG(ERROR) << "Windows socket is not initiated."; return false; } socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (socket_ == INVALID_SOCKET) { LOG(ERROR) << "Failed to create socket."; return false; } BOOL flag = TRUE; if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_KEEPALIVE, /*optval=*/(const char*)&flag, /*optlen=*/sizeof(flag)) == SOCKET_ERROR) { LOG(WARNING) << "Failed to set SO_KEEPALIVE with error " << WSAGetLastError(); } struct sockaddr_in serv_addr; serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(port); if (ip_address.empty()) { serv_addr.sin_addr.s_addr = INADDR_ANY; } else { serv_addr.sin_addr.s_addr = inet_addr(ip_address.c_str()); } // Set REUSEADDR if a specific port is needed. if (port != 0) { BOOL flag = TRUE; if (setsockopt(socket_, SOL_SOCKET, SO_REUSEADDR, (const char*)&flag, sizeof(flag)) == SOCKET_ERROR) { LOG(WARNING) << "Failed to set SO_REUSEADDR with error " << WSAGetLastError(); } } if (bind(/*s=*/socket_, /*addr=*/(struct sockaddr*)&serv_addr, /*namelen=*/sizeof(serv_addr)) == SOCKET_ERROR) { LOG(ERROR) << "Failed to bind socket with error " << WSAGetLastError(); closesocket(socket_); return false; } sockaddr_in local_address; int address_length = sizeof(local_address); if (getsockname(/*s=*/socket_, (/*name=*/SOCKADDR*)&local_address, /*namelen=*/&address_length) == SOCKET_ERROR) { LOG(ERROR) << "Failed to get socket name with error " << WSAGetLastError(); closesocket(socket_); return false; } ip_address_ = ip_address; port_ = ntohs(local_address.sin_port); VLOG(1) << "Bound to " << ip_address_ << ":" << port_; if (::listen(/*s=*/socket_, /*backlog=*/SOMAXCONN) == SOCKET_ERROR) { LOG(ERROR) << "Failed to listen socket with error " << WSAGetLastError(); closesocket(socket_); return false; } return true; } std::unique_ptr NearbyServerSocket::Accept() { VLOG(1) << "Accept is called on NearbyServerSocket."; if (!is_socket_initiated_) { LOG(WARNING) << "Windows socket is not initiated"; return nullptr; } sockaddr_in peer_address; int peer_address_length = sizeof(peer_address); SOCKET client_socket = accept(/*s=*/socket_, /*addr=*/(SOCKADDR*)&peer_address, /*addrlen=*/&peer_address_length); if (client_socket == INVALID_SOCKET) { LOG(ERROR) << "Failed to accept socket with error: " << WSAGetLastError(); return nullptr; } char client_ip[INET_ADDRSTRLEN]; inet_ntop(AF_INET, &(peer_address.sin_addr), client_ip, INET_ADDRSTRLEN); int client_port = ntohs(peer_address.sin_port); LOG(INFO) << "Accepted remote device " << client_ip << ":" << client_port; return std::make_unique(client_socket); } bool NearbyServerSocket::Close() { bool result = true; if (socket_ != INVALID_SOCKET) { if (shutdown(/*s=*/socket_, /*how=*/SD_BOTH) == SOCKET_ERROR) { LOG(WARNING) << "Shutdown failed with error:" << WSAGetLastError(); result = false; } if (closesocket(/*s=*/socket_) == SOCKET_ERROR) { LOG(WARNING) << "Close socket failed with error:" << WSAGetLastError(); result = false; } socket_ = INVALID_SOCKET; } LOG(INFO) << "Closed NearbyServerSocket."; return result; } } // namespace nearby::windows