// Copyright 2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_ #define THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_ #include #include "connections/status.h" #include "internal/interop/authentication_status.h" namespace nearby { namespace connections { namespace v3 { struct ConnectionResult { nearby::connections::Status status; }; // These fields should never be empty. struct InitialConnectionInfo { // 4-digit authentication code shown to user derived by UKEY2. std::string authentication_digits; // Raw 32-byte authentication token derived by UKEY2. std::string raw_authentication_token; // Specifies if the connection is incoming or outgoing. bool is_incoming_connection = false; // Result of authentication via the DeviceProvider, if available. Only used // for `RequestConnectionV3()`. AuthenticationStatus authentication_status = AuthenticationStatus::kUnknown; }; } // namespace v3 } // namespace connections } // namespace nearby #endif // THIRD_PARTY_NEARBY_CONNECTIONS_V3_CONNECTION_RESULT_H_