// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_ #define THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_ #include #include #include "absl/types/variant.h" #include "internal/proto/credential.pb.h" #include "presence/data_element.h" #include "presence/power_mode.h" namespace nearby { namespace presence { // Broadcast parameter for presence features. struct PresenceBroadcast { struct BroadcastSection { // Presence identity type. ::nearby::internal::IdentityType identity = ::nearby::internal::IdentityType::IDENTITY_TYPE_UNSPECIFIED; // Additional Data Elements. // The Presence SDK generates: // - Salt, // - (Private/Trusted/Public/Provisioned) Identity, // - TX power, // - Advertisement signature // Data Elements when they are required in the advertisement. Other Data // Elements are provided by the client application. // Nearby SDK encrypts Data ELements before broadcasting if a non-public // `PresenceIdentity` is provided. std::vector extended_properties; // Account name used to select private credentials. std::string account_name; // Manager app id, used to select private credentials. std::string manager_app_id; }; std::vector sections; }; // Broadcast request for legacy Android T, which needs to provide credential // and salt in the broadcast parameters. // TODO(b/243443813) - Support Legacy Broadcast Request struct LegacyPresenceBroadcast {}; // Nearby Presence advertisement request options. struct BroadcastRequest { // Calibrated TX power. The broadcast recipient uses it to calculate the // distance between both devices. int tx_power; // The broadcast frequency hint. PowerMode power_mode; absl::variant variant; }; } // namespace presence } // namespace nearby #endif // THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_