// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_ #define THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_ #include #include "presence/data_element.h" #include "presence/implementation/base_broadcast_request.h" namespace nearby { namespace presence { // Defines the mapping between Data Elements and Actions in the Base NP // advertisement. class ActionFactory { public: // Returns an Action for Base NP advertisement from a collection of Data // Elements. Data Elements unsupported in the Base NP advertisement are // ignored. static Action CreateAction(const std::vector& data_elements); // Decodes a Base NP Action into a list of Data Elements. The Data Elements // are appended to the `output` list. // // DecodeAction is effectively a reverse operation of CreateAction. static void DecodeAction(const Action& action, std::vector& output); }; } // namespace presence } // namespace nearby #endif // THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_ACTION_FACTORY_H_