// Copyright 2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_INTERNAL_WEAVE_SOCKETS_SERVER_SOCKET_H_ #define THIRD_PARTY_NEARBY_INTERNAL_WEAVE_SOCKETS_SERVER_SOCKET_H_ #include "internal/weave/base_socket.h" #include "internal/weave/connection.h" #include "internal/weave/packet.h" #include "internal/weave/socket_callback.h" namespace nearby { namespace weave { class ServerSocket : public BaseSocket { public: ServerSocket(const Connection& connection, SocketCallback&& socket_callback); ~ServerSocket() override; ServerSocket(const ServerSocket&) = delete; ServerSocket& operator=(const ServerSocket&) = delete; void Connect() override {} protected: void DisconnectQuietly() override; void OnReceiveControlPacket(Packet packet) override; private: enum class State { kDisconnected = 0, kClientConnectionRequest = 1, kServerConfirm = 2, kHandshakeCompleted = 3, }; void WriteConnectionConfirm(); State state_ = State::kClientConnectionRequest; int max_packet_size_ = 0; }; } // namespace weave } // namespace nearby #endif // THIRD_PARTY_NEARBY_INTERNAL_WEAVE_SOCKETS_SERVER_SOCKET_H_