// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_SHARING_NEARBY_CONNECTION_H_ #define THIRD_PARTY_NEARBY_SHARING_NEARBY_CONNECTION_H_ #include #include #include #include namespace nearby::sharing { // A socket-like wrapper around Nearby Connections that allows for asynchronous // reads and writes. class NearbyConnection { public: virtual ~NearbyConnection() = default; // Reads a stream of bytes from the remote device. Invoke `callback` when // there is incoming data or when the socket is closed. Must not be used on // an already closed connection. // There should only be 1 outstanding Read() call at a time. // If packet is already available, `callback` will be invoked immediately. virtual void Read( std::function> bytes)> callback) = 0; // Listens to the socket being closed. Invoke `listener` when the socket is // closed. This object will be invalidated after `listener` is invoked. // Previously set listener will be replaced by `listener`. virtual void SetDisconnectionListener(std::function listener) = 0; }; } // namespace nearby::sharing #endif // THIRD_PARTY_NEARBY_SHARING_NEARBY_CONNECTION_H_