// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "internal/platform/implementation/system_clock.h" #include "absl/time/clock.h" #include "absl/time/time.h" #include "internal/platform/exception.h" #include "internal/platform/medium_environment.h" namespace nearby { absl::Time SystemClock::ElapsedRealtime() { return MediumEnvironment::Instance().Now(); } Exception SystemClock::Sleep(absl::Duration duration) { if (MediumEnvironment::Instance() .GetEnvironmentConfig() .use_simulated_clock) { MediumEnvironment::Instance().FastForward(duration); } else { absl::SleepFor(duration); } return {Exception::kSuccess}; } } // namespace nearby