// WARNING: Please don't edit this file. It was generated by C++/WinRT // v2.0.250303.1 #pragma once #ifndef WINRT_Microsoft_UI_Composition_Effects_2_H #define WINRT_Microsoft_UI_Composition_Effects_2_H #include "winrt/impl/Microsoft.UI.Composition.Effects.1.h" #include "winrt/impl/Windows.Graphics.Effects.1.h" WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Effects { struct WINRT_IMPL_EMPTY_BASES SceneLightingEffect : winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect, impl::require< SceneLightingEffect, winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2, winrt::Windows::Graphics::Effects::IGraphicsEffectSource, winrt::Windows::Graphics::Effects::IGraphicsEffect> { SceneLightingEffect(std::nullptr_t) noexcept {} SceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect( ptr, take_ownership_from_abi) {} SceneLightingEffect(); }; } #endif