// WARNING: Please don't edit this file. It was generated by C++/WinRT // v2.0.250303.1 #pragma once #ifndef WINRT_Microsoft_Windows_Vision_2_H #define WINRT_Microsoft_Windows_Vision_2_H #include "winrt/impl/Microsoft.Windows.Vision.1.h" WINRT_EXPORT namespace winrt::Microsoft::Windows::Vision { struct ScreenRegionBoundingBox { uint32_t Left{}; uint32_t Top{}; uint32_t Right{}; uint32_t Bottom{}; }; inline bool operator==(ScreenRegionBoundingBox const& left, ScreenRegionBoundingBox const& right) noexcept { return left.Left == right.Left && left.Top == right.Top && left.Right == right.Right && left.Bottom == right.Bottom; } inline bool operator!=(ScreenRegionBoundingBox const& left, ScreenRegionBoundingBox const& right) noexcept { return !(left == right); } } #endif