// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include // Nearby connections headers #include "absl/synchronization/mutex.h" #include "absl/time/time.h" #include "internal/platform/exception.h" #include "internal/platform/feature_flags.h" #include "internal/platform/implementation/wifi_direct.h" #include "internal/platform/implementation/windows/network_info.h" #include "internal/platform/implementation/windows/socket_address.h" #include "internal/platform/implementation/windows/wifi_direct.h" #include "internal/platform/logging.h" #include "internal/platform/wifi_credential.h" namespace nearby::windows { namespace { constexpr int kWaitingForServerSocketReadyTimeoutSeconds = 60; // seconds } // namespace WifiDirectServerSocket::~WifiDirectServerSocket() { Close(); } std::string WifiDirectServerSocket::GetIPAddress() const { return wifi_direct_ipaddr_; } void WifiDirectServerSocket::SetIPAddress(std::string ip_address) { absl::MutexLock lock(mutex_); if (ip_address.empty()) { return; } wifi_direct_ipaddr_ = ip_address; } std::unique_ptr WifiDirectServerSocket::Accept() { { absl::MutexLock lock(mutex_); if (closed_) return nullptr; if (server_socket_accepted_connection_) { LOG(INFO) << "Server socket has already accepted a connection. Return."; return nullptr; } LOG(INFO) << "Check if server socket is ready."; if (!is_listen_started_) { LOG(INFO) <<"Server socket is not started, wait for server socket is " "ready."; is_listen_ready_.WaitWithTimeout( &mutex_, absl::Seconds(kWaitingForServerSocketReadyTimeoutSeconds)); if (closed_ || !is_listen_started_) { LOG(INFO) << ": Server socket failed to start or was closed."; return nullptr; } } } LOG(INFO) << "Start to accept connection from WiFiDirect client."; auto client_socket = server_socket_.Accept(); absl::MutexLock lock(mutex_); if (closed_ || client_socket == nullptr) { LOG(INFO) << "Accept server socket failed or closed."; return nullptr; } LOG(INFO) << __func__ << ": Accepted a remote connection."; // This is to indicate that the server socket has accepted a connection. server_socket_accepted_connection_ = true; return std::make_unique(std::move(client_socket)); } std::string GetWifiDirectGOAddresses() { for (int i = 0; i < 3; i++) { // Force refresh network info since assignment of the well known // static IP address to the hotspot interface does not trigger the IP // interface change notification in network_monitor.cc. NetworkInfo::GetNetworkInfo().Refresh(); for (const auto& net_interface : NetworkInfo::GetNetworkInfo().GetInterfaces()) { if (net_interface.type == InterfaceType::kWifiHotspot) { LOG(INFO) << "Found Wifi Hotspot interface, index: " << net_interface.index; for (const SocketAddress& ipaddress : net_interface.ipv6_addresses) { LOG(INFO) << "Found ipv6 address: " << ipaddress.ToString(); // IPv6 link-local addresses are allowed and preferred since it skips // the DHCP wait time. } for (const SocketAddress& ipaddress : net_interface.ipv4_addresses) { LOG(INFO) << "Found ipv4 address: " << ipaddress.ToString(); // Skip link-local IPv4 addresses. if (ipaddress.IsV4LinkLocal()) { LOG(INFO) << "Skip link-local IPv4 address: "; continue; } return ipaddress.ToString(); } } } LOG(WARNING) << "Failed to find Wifi Hotspot interface. Wait 500ms snd try again"; Sleep(500); } return ""; } void WifiDirectServerSocket::PopulateWifiDirectCredentials( WifiDirectCredentials& wifi_direct_credentials) { std::string wifi_direct_ipaddr = GetWifiDirectGOAddresses(); wifi_direct_credentials.SetGateway(wifi_direct_ipaddr); if (GetPort() != 0) { wifi_direct_credentials.SetPort(GetPort()); } else { wifi_direct_credentials.SetPort(FeatureFlags::GetInstance() .GetFlags() .wifi_direct_default_port); } } Exception WifiDirectServerSocket::Close() { { absl::MutexLock lock(mutex_); if (closed_) { return {Exception::kSuccess}; } closed_ = true; wifi_direct_ipaddr_.clear(); is_listen_started_ = false; server_socket_accepted_connection_ = false; is_listen_ready_.SignalAll(); } server_socket_.Close(); LOG(INFO) << __func__ << ": Close completed succesfully."; return {Exception::kSuccess}; } bool WifiDirectServerSocket::Listen(int port) { LOG(INFO) << "Listen wifi_direct on IP:port " << wifi_direct_ipaddr_ << ":" << port; SocketAddress address; if (!SocketAddress::FromString(address, wifi_direct_ipaddr_, port)) { LOG(ERROR) << "Failed to parse wifi_direct IP address."; return false; } if (!server_socket_.Listen(address)) { LOG(ERROR) << "Failed to listen socket."; return false; } LOG(INFO) << "Notify the server socket is started."; absl::MutexLock lock(mutex_); is_listen_started_ = true; is_listen_ready_.SignalAll(); return true; } std::string WifiDirectServerSocket::GetWifiDirectIpAddress() const { return wifi_direct_ipaddr_; } } // namespace nearby::windows