// Copyright 2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_INTERNAL_WEAVE_MESSAGE_WRITE_REQUEST_H_ #define THIRD_PARTY_NEARBY_INTERNAL_WEAVE_MESSAGE_WRITE_REQUEST_H_ #include #include "internal/platform/future.h" #include "internal/weave/packet.h" namespace nearby { namespace weave { // Implementation of WriteRequest interface that exists to serialize messages // into Weave packets and track the sending progress. // // This class is not thread-safe, calls to this class will be serialized at the // socket level. class MessageWriteRequest { public: explicit MessageWriteRequest(absl::string_view message); MessageWriteRequest(MessageWriteRequest&& other) = default; MessageWriteRequest& operator=(MessageWriteRequest&& other) = default; bool IsStarted() const; bool IsFinished() const; absl::StatusOr NextPacket(int max_packet_size); // Gets the future result, the socket will set this result in the future. // The socket only sets the result once the request has been completed. nearby::Future GetWriteStatusFuture() { return write_request_status_; } // This function sets the nearby::Future instance from GetResultFuture() and // is called when the caller manages to successfully write the packets in // this WriteRequest (as indicated by IsFinished()), or when the caller learns // that a packet could not be sent across the wire due to an error or // disconnection. void SetWriteStatus(absl::Status status) { write_request_status_.Set(status); } // Two message write requests are the same if they have the same message, // even if they have different progress members due to referencing and // other quirks. bool operator==(const MessageWriteRequest& other) const { return message_ == other.message_; } bool operator!=(const MessageWriteRequest& other) const { return !(*this == other); } private: std::string message_; int position_; nearby::Future write_request_status_; }; } // namespace weave } // namespace nearby #endif // THIRD_PARTY_NEARBY_INTERNAL_WEAVE_MESSAGE_WRITE_REQUEST_H_