#include "platform/base64_utils.h" #include "absl/strings/escaping.h" namespace location { namespace nearby { std::string Base64Utils::encode(ConstPtr bytes) { std::string base64_string; if (!bytes.isNull()) { absl::WebSafeBase64Escape(bytes->asString(), &base64_string); } return base64_string; } std::string Base64Utils::encode(const ByteArray& bytes) { std::string base64_string; absl::WebSafeBase64Escape(bytes.asString(), &base64_string); return base64_string; } std::string Base64Utils::encode(absl::string_view input) { std::string base64_string; absl::WebSafeBase64Escape(input, &base64_string); return base64_string; } template<> Ptr Base64Utils::decode(absl::string_view base64_string) { std::string decoded_string; if (!absl::WebSafeBase64Unescape(base64_string, &decoded_string)) { return Ptr(); } return MakePtr(new ByteArray(decoded_string)); } template<> ByteArray Base64Utils::decode(absl::string_view base64_string) { std::string decoded_string; if (!absl::WebSafeBase64Unescape(base64_string, &decoded_string)) { return ByteArray(); } return ByteArray(decoded_string); } Ptr Base64Utils::decode(absl::string_view base64_string) { return decode>(base64_string); } } // namespace nearby } // namespace location