#include "platform_v2/public/condition_variable.h" #include "platform_v2/public/logging.h" #include "platform_v2/public/mutex.h" #include "platform_v2/public/single_thread_executor.h" #include "platform_v2/public/system_clock.h" #include "gmock/gmock.h" #include "gtest/gtest.h" #include "absl/time/time.h" namespace location { namespace nearby { namespace { TEST(ConditionVariableTest, CanCreate) { Mutex mutex; ConditionVariable cond{&mutex}; } TEST(ConditionVariableTest, CanWakeupWaiter) { Mutex mutex; ConditionVariable cond{&mutex}; bool done = false; bool waiting = false; NEARBY_LOG(INFO, "At start; done=%d", done); { SingleThreadExecutor executor; executor.Execute([&cond, &mutex, &done, &waiting]() { MutexLock lock(&mutex); NEARBY_LOG(INFO, "Before cond.Wait(); done=%d", done); waiting = true; cond.Wait(); waiting = false; done = true; NEARBY_LOG(INFO, "After cond.Wait(); done=%d", done); }); while (true) { { MutexLock lock(&mutex); if (waiting) break; } SystemClock::Sleep(absl::Milliseconds(100)); } { MutexLock lock(&mutex); cond.Notify(); EXPECT_FALSE(done); } } NEARBY_LOG(INFO, "After executor shutdown: done=%d", done); EXPECT_TRUE(done); } TEST(ConditionVariableTest, WaitTerminatesOnTimeoutWithoutNotify) { Mutex mutex; ConditionVariable cond{&mutex}; MutexLock lock(&mutex); const absl::Duration kWaitTime = absl::Milliseconds(100); absl::Time start = SystemClock::ElapsedRealtime(); cond.Wait(kWaitTime); absl::Duration duration = SystemClock::ElapsedRealtime() - start; EXPECT_GE(duration, kWaitTime); } } // namespace } // namespace nearby } // namespace location