// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1 #pragma once #ifndef WINRT_Windows_Gaming_Input_Preview_2_H #define WINRT_Windows_Gaming_Input_Preview_2_H #include "winrt/impl/Windows.Gaming.Input.Custom.1.h" #include "winrt/impl/Windows.Gaming.Input.Preview.1.h" WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview { struct GameControllerProviderInfo { GameControllerProviderInfo() = delete; static auto GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider); static auto GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider); }; } #endif