// ...existing code... // filepath: /workspace/internal/platform/implementation/linux/system_clock.cc // Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "internal/platform/implementation/system_clock.h" #include #include "absl/time/clock.h" #include "absl/time/time.h" #include "internal/platform/exception.h" namespace nearby { // Initialize global system state. void SystemClock::Init() {} // Returns current elapsed (monotonic) time. absl::Time SystemClock::ElapsedRealtime() { const auto now = std::chrono::steady_clock::now().time_since_epoch(); const auto nanos = std::chrono::duration_cast(now).count(); // Represent monotonic time as an absl::Time value. // (Anchor is arbitrary; only differences matter for elapsed time.) return absl::FromUnixNanos(static_cast(nanos)); } // Pauses current thread for the specified duration. Exception SystemClock::Sleep(absl::Duration duration) { absl::SleepFor(duration); return {Exception::kSuccess}; } } // namespace nearby