// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef PLATFORM_IMPL_WINDOWS_MUTEX_H_ #define PLATFORM_IMPL_WINDOWS_MUTEX_H_ #include #include #include #include #include // NOLINT #include "absl/memory/memory.h" #include "platform/api/mutex.h" namespace location { namespace nearby { namespace windows { // A lock is a tool for controlling access to a shared resource by multiple // threads. // // https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/locks/Lock.html class Mutex : public api::Mutex { public: Mutex(Mutex::Mode mode); ~Mutex() override = default; void Lock() override; void Unlock() override; std::mutex& GetWindowsMutex(); std::recursive_mutex& GetWindowsRecursiveMutex(); private: Mutex::Mode mode_; std::mutex mutex_impl_; // The actual mutex allocation std::mutex& mutex_ = mutex_impl_; // This is passed to other windows functions, must be by // reference to avoid ownership problems std::recursive_mutex recursive_mutex_impl_; // The actual mutex allocation std::recursive_mutex& recursive_mutex_ = recursive_mutex_impl_; // This is passed to other windows functions, // must be by reference to avoid ownership // problems }; } // namespace windows } // namespace nearby } // namespace location #endif // PLATFORM_IMPL_WINDOWS_MUTEX_H_