// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SERVER_SOCKET_H_ #define PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SERVER_SOCKET_H_ #include #include #include "platform/api/bluetooth_classic.h" #include "platform/impl/windows/bluetooth_classic_socket.h" #include "platform/impl/windows/generated/winrt/Windows.Devices.Bluetooth.Rfcomm.h" #include "platform/impl/windows/generated/winrt/Windows.Foundation.h" #include "platform/impl/windows/generated/winrt/Windows.Networking.Sockets.h" #include "platform/impl/windows/generated/winrt/base.h" namespace location { namespace nearby { namespace windows { // Supports listening for an incoming network connection using Bluetooth RFCOMM. // https://docs.microsoft.com/en-us/uwp/api/windows.networking.sockets.streamsocketlistener?view=winrt-20348 using winrt::Windows::Networking::Sockets::StreamSocketListener; // Provides data for a ConnectionReceived event on a StreamSocketListener // object. // https://docs.microsoft.com/en-us/uwp/api/windows.networking.sockets.streamsocketlistenerconnectionreceivedeventargs?view=winrt-20348 using winrt::Windows::Networking::Sockets:: StreamSocketListenerConnectionReceivedEventArgs; // Represents an asynchronous action. // https://docs.microsoft.com/en-us/uwp/api/windows.foundation.iasyncaction?view=winrt-20348 using winrt::Windows::Foundation::IAsyncAction; // Specifies the quality of service for a StreamSocket object. // https://docs.microsoft.com/en-us/uwp/api/windows.networking.sockets.socketqualityofservice?view=winrt-20348 using winrt::Windows::Networking::Sockets::SocketQualityOfService; // Represents an instance of a local RFCOMM service. // https://docs.microsoft.com/en-us/uwp/api/windows.devices.bluetooth.rfcomm.rfcommserviceprovider?view=winrt-20348 using winrt::Windows::Devices::Bluetooth::Rfcomm::RfcommServiceProvider; // Represents an RFCOMM service ID. // https://docs.microsoft.com/en-us/uwp/api/windows.devices.bluetooth.rfcomm.rfcommserviceid?view=winrt-20348 using winrt::Windows::Devices::Bluetooth::Rfcomm::RfcommServiceId; // Writes data to an output stream. // https://docs.microsoft.com/en-us/uwp/api/windows.storage.streams.datawriter?view=winrt-20348 using winrt::Windows::Storage::Streams::DataWriter; // Specifies the type of character encoding for a stream. // https://docs.microsoft.com/en-us/uwp/api/windows.storage.streams.unicodeencoding?view=winrt-20348 using winrt::Windows::Storage::Streams::UnicodeEncoding; // https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html. class BluetoothServerSocket : public api::BluetoothServerSocket { public: BluetoothServerSocket(const std::string service_name, const std::string service_uuid); ~BluetoothServerSocket() override; // https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html#accept() // // Blocks until either: // - at least one incoming connection request is available, or // - ServerSocket is closed. // On success, returns connected socket, ready to exchange data. // Returns nullptr on error. // Once error is reported, it is permanent, and ServerSocket has to be closed. std::unique_ptr Accept() override; // https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html#close() // // Returns Exception::kIo on error, Exception::kSuccess otherwise. Exception Close() override; Exception StartListening(bool radioDiscoverable); void SetScanMode(bool radioDiscoverable) { radio_discoverable_ = radioDiscoverable; StopAdvertising(); StartAdvertising(); } private: void InitializeServiceSdpAttributes(RfcommServiceProvider rfcommProvider, std::string service_name); Exception StartAdvertising(); void StopAdvertising(); // This is used to store sockets in case Accept hasn't been called. Once // Accept has been called the socket is popped from the queue and returned to // the caller std::queue> bluetooth_sockets_; StreamSocketListener stream_socket_listener_; winrt::event_token listener_token_; CRITICAL_SECTION critical_section_; bool closed_ = false; bool radio_discoverable_; const std::string service_name_; const std::string service_uuid_; RfcommServiceProvider* rfcomm_provider_; }; } // namespace windows } // namespace nearby } // namespace location #endif // PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SERVER_SOCKET_H_