// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "platform/impl/windows/bluetooth_classic_server_socket.h" namespace location { namespace nearby { namespace windows { BluetoothServerSocket::~BluetoothServerSocket() {} // https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html#accept() // // Blocks until either: // - at least one incoming connection request is available, or // - ServerSocket is closed. // On success, returns connected socket, ready to exchange data. // Returns nullptr on error. // Once error is reported, it is permanent, and ServerSocket has to be closed. // TODO(b/184975123): replace with real implementation. std::unique_ptr BluetoothServerSocket::Accept() { return nullptr; } // https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html#close() // // Returns Exception::kIo on error, Exception::kSuccess otherwise. // TODO(b/184975123): replace with real implementation. Exception BluetoothServerSocket::Close() { return Exception(); } } // namespace windows } // namespace nearby } // namespace location