// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3 #ifndef WINRT_Windows_Graphics_Effects_H #define WINRT_Windows_Graphics_Effects_H #include "winrt/base.h" static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210505.3"), "Mismatched C++/WinRT headers."); #define CPPWINRT_VERSION "2.0.210505.3" #include "winrt/Windows.Graphics.h" #include "winrt/impl/Windows.Graphics.Effects.2.h" namespace winrt::impl { template WINRT_IMPL_AUTO(hstring) consume_Windows_Graphics_Effects_IGraphicsEffect::Name() const { void* name{}; check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Graphics::Effects::IGraphicsEffect)->get_Name(&name)); return hstring{ name, take_ownership_from_abi }; } template WINRT_IMPL_AUTO(void) consume_Windows_Graphics_Effects_IGraphicsEffect::Name(param::hstring const& name) const { check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Graphics::Effects::IGraphicsEffect)->put_Name(*(void**)(&name))); } template struct produce : produce_base { int32_t __stdcall get_Name(void** name) noexcept final try { clear_abi(name); typename D::abi_guard guard(this->shim()); *name = detach_from(this->shim().Name()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Name(void* name) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Name(*reinterpret_cast(&name)); return 0; } catch (...) { return to_hresult(); } }; template struct produce : produce_base { }; } WINRT_EXPORT namespace winrt::Windows::Graphics::Effects { } namespace std { #ifndef WINRT_LEAN_AND_MEAN template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; #endif } #endif