// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3 #ifndef WINRT_Windows_Phone_UI_Input_H #define WINRT_Windows_Phone_UI_Input_H #include "winrt/base.h" static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210505.3"), "Mismatched C++/WinRT headers."); #define CPPWINRT_VERSION "2.0.210505.3" #include "winrt/impl/Windows.Foundation.2.h" #include "winrt/impl/Windows.Phone.UI.Input.2.h" namespace winrt::impl { template WINRT_IMPL_AUTO(bool) consume_Windows_Phone_UI_Input_IBackPressedEventArgs::Handled() const { bool value{}; check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IBackPressedEventArgs)->get_Handled(&value)); return value; } template WINRT_IMPL_AUTO(void) consume_Windows_Phone_UI_Input_IBackPressedEventArgs::Handled(bool value) const { check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IBackPressedEventArgs)->put_Handled(value)); } template WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Phone_UI_Input_IHardwareButtonsStatics::BackPressed(winrt::Windows::Foundation::EventHandler const& handler) const { winrt::event_token token{}; check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IHardwareButtonsStatics)->add_BackPressed(*(void**)(&handler), put_abi(token))); return token; } template typename consume_Windows_Phone_UI_Input_IHardwareButtonsStatics::BackPressed_revoker consume_Windows_Phone_UI_Input_IHardwareButtonsStatics::BackPressed(auto_revoke_t, winrt::Windows::Foundation::EventHandler const& handler) const { return impl::make_event_revoker(this, BackPressed(handler)); } template WINRT_IMPL_AUTO(void) consume_Windows_Phone_UI_Input_IHardwareButtonsStatics::BackPressed(winrt::event_token const& token) const noexcept { WINRT_VERIFY_(0, WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IHardwareButtonsStatics)->remove_BackPressed(impl::bind_in(token))); } template WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraHalfPressed(winrt::Windows::Foundation::EventHandler const& handler) const { winrt::event_token token{}; check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IHardwareButtonsStatics2)->add_CameraHalfPressed(*(void**)(&handler), put_abi(token))); return token; } template typename consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraHalfPressed_revoker consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraHalfPressed(auto_revoke_t, winrt::Windows::Foundation::EventHandler const& handler) const { return impl::make_event_revoker(this, CameraHalfPressed(handler)); } template WINRT_IMPL_AUTO(void) consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraHalfPressed(winrt::event_token const& token) const noexcept { WINRT_VERIFY_(0, WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IHardwareButtonsStatics2)->remove_CameraHalfPressed(impl::bind_in(token))); } template WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraPressed(winrt::Windows::Foundation::EventHandler const& handler) const { winrt::event_token token{}; check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IHardwareButtonsStatics2)->add_CameraPressed(*(void**)(&handler), put_abi(token))); return token; } template typename consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraPressed_revoker consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraPressed(auto_revoke_t, winrt::Windows::Foundation::EventHandler const& handler) const { return impl::make_event_revoker(this, CameraPressed(handler)); } template WINRT_IMPL_AUTO(void) consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraPressed(winrt::event_token const& token) const noexcept { WINRT_VERIFY_(0, WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IHardwareButtonsStatics2)->remove_CameraPressed(impl::bind_in(token))); } template WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraReleased(winrt::Windows::Foundation::EventHandler const& handler) const { winrt::event_token token{}; check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IHardwareButtonsStatics2)->add_CameraReleased(*(void**)(&handler), put_abi(token))); return token; } template typename consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraReleased_revoker consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraReleased(auto_revoke_t, winrt::Windows::Foundation::EventHandler const& handler) const { return impl::make_event_revoker(this, CameraReleased(handler)); } template WINRT_IMPL_AUTO(void) consume_Windows_Phone_UI_Input_IHardwareButtonsStatics2::CameraReleased(winrt::event_token const& token) const noexcept { WINRT_VERIFY_(0, WINRT_IMPL_SHIM(winrt::Windows::Phone::UI::Input::IHardwareButtonsStatics2)->remove_CameraReleased(impl::bind_in(token))); } #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall get_Handled(bool* value) noexcept final try { typename D::abi_guard guard(this->shim()); *value = detach_from(this->shim().Handled()); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall put_Handled(bool value) noexcept final try { typename D::abi_guard guard(this->shim()); this->shim().Handled(value); return 0; } catch (...) { return to_hresult(); } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall add_BackPressed(void* handler, winrt::event_token* token) noexcept final try { zero_abi(token); typename D::abi_guard guard(this->shim()); *token = detach_from(this->shim().BackPressed(*reinterpret_cast const*>(&handler))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall remove_BackPressed(winrt::event_token token) noexcept final { typename D::abi_guard guard(this->shim()); this->shim().BackPressed(*reinterpret_cast(&token)); return 0; } }; #endif #ifndef WINRT_LEAN_AND_MEAN template struct produce : produce_base { int32_t __stdcall add_CameraHalfPressed(void* handler, winrt::event_token* token) noexcept final try { zero_abi(token); typename D::abi_guard guard(this->shim()); *token = detach_from(this->shim().CameraHalfPressed(*reinterpret_cast const*>(&handler))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall remove_CameraHalfPressed(winrt::event_token token) noexcept final { typename D::abi_guard guard(this->shim()); this->shim().CameraHalfPressed(*reinterpret_cast(&token)); return 0; } int32_t __stdcall add_CameraPressed(void* handler, winrt::event_token* token) noexcept final try { zero_abi(token); typename D::abi_guard guard(this->shim()); *token = detach_from(this->shim().CameraPressed(*reinterpret_cast const*>(&handler))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall remove_CameraPressed(winrt::event_token token) noexcept final { typename D::abi_guard guard(this->shim()); this->shim().CameraPressed(*reinterpret_cast(&token)); return 0; } int32_t __stdcall add_CameraReleased(void* handler, winrt::event_token* token) noexcept final try { zero_abi(token); typename D::abi_guard guard(this->shim()); *token = detach_from(this->shim().CameraReleased(*reinterpret_cast const*>(&handler))); return 0; } catch (...) { return to_hresult(); } int32_t __stdcall remove_CameraReleased(winrt::event_token token) noexcept final { typename D::abi_guard guard(this->shim()); this->shim().CameraReleased(*reinterpret_cast(&token)); return 0; } }; #endif } WINRT_EXPORT namespace winrt::Windows::Phone::UI::Input { inline auto HardwareButtons::BackPressed(winrt::Windows::Foundation::EventHandler const& handler) { return impl::call_factory([&](IHardwareButtonsStatics const& f) { return f.BackPressed(handler); }); } inline HardwareButtons::BackPressed_revoker HardwareButtons::BackPressed(auto_revoke_t, winrt::Windows::Foundation::EventHandler const& handler) { auto f = get_activation_factory(); return { f, f.BackPressed(handler) }; } inline auto HardwareButtons::BackPressed(winrt::event_token const& token) { impl::call_factory([&](IHardwareButtonsStatics const& f) { return f.BackPressed(token); }); } inline auto HardwareButtons::CameraHalfPressed(winrt::Windows::Foundation::EventHandler const& handler) { return impl::call_factory([&](IHardwareButtonsStatics2 const& f) { return f.CameraHalfPressed(handler); }); } inline HardwareButtons::CameraHalfPressed_revoker HardwareButtons::CameraHalfPressed(auto_revoke_t, winrt::Windows::Foundation::EventHandler const& handler) { auto f = get_activation_factory(); return { f, f.CameraHalfPressed(handler) }; } inline auto HardwareButtons::CameraHalfPressed(winrt::event_token const& token) { impl::call_factory([&](IHardwareButtonsStatics2 const& f) { return f.CameraHalfPressed(token); }); } inline auto HardwareButtons::CameraPressed(winrt::Windows::Foundation::EventHandler const& handler) { return impl::call_factory([&](IHardwareButtonsStatics2 const& f) { return f.CameraPressed(handler); }); } inline HardwareButtons::CameraPressed_revoker HardwareButtons::CameraPressed(auto_revoke_t, winrt::Windows::Foundation::EventHandler const& handler) { auto f = get_activation_factory(); return { f, f.CameraPressed(handler) }; } inline auto HardwareButtons::CameraPressed(winrt::event_token const& token) { impl::call_factory([&](IHardwareButtonsStatics2 const& f) { return f.CameraPressed(token); }); } inline auto HardwareButtons::CameraReleased(winrt::Windows::Foundation::EventHandler const& handler) { return impl::call_factory([&](IHardwareButtonsStatics2 const& f) { return f.CameraReleased(handler); }); } inline HardwareButtons::CameraReleased_revoker HardwareButtons::CameraReleased(auto_revoke_t, winrt::Windows::Foundation::EventHandler const& handler) { auto f = get_activation_factory(); return { f, f.CameraReleased(handler) }; } inline auto HardwareButtons::CameraReleased(winrt::event_token const& token) { impl::call_factory([&](IHardwareButtonsStatics2 const& f) { return f.CameraReleased(token); }); } } namespace std { #ifndef WINRT_LEAN_AND_MEAN template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; template<> struct hash : winrt::impl::hash_base {}; #endif } #endif