// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1 #pragma once #ifndef WINRT_Windows_Gaming_Input_Preview_1_H #define WINRT_Windows_Gaming_Input_Preview_1_H #include "winrt/impl/Windows.Gaming.Input.Preview.0.h" WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview { struct __declspec(empty_bases) IGameControllerProviderInfoStatics : winrt::Windows::Foundation::IInspectable, impl::consume_t { IGameControllerProviderInfoStatics(std::nullptr_t = nullptr) noexcept {} IGameControllerProviderInfoStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif