// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210825.3 module; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if __has_include() #define WINRT_IMPL_NUMERICS #include #endif #ifdef __cpp_lib_coroutine #include namespace winrt::impl { template using coroutine_handle = std::coroutine_handle; using suspend_always = std::suspend_always; using suspend_never = std::suspend_never; } #else #include namespace winrt::impl { template using coroutine_handle = std::experimental::coroutine_handle; using suspend_always = std::experimental::suspend_always; using suspend_never = std::experimental::suspend_never; } #endif export module winrt; #define WINRT_EXPORT export #include "winrt/Windows.AI.MachineLearning.h" #include "winrt/Windows.AI.MachineLearning.Preview.h" #include "winrt/Windows.ApplicationModel.h" #include "winrt/Windows.ApplicationModel.Activation.h" #include "winrt/Windows.ApplicationModel.AppExtensions.h" #include "winrt/Windows.ApplicationModel.AppService.h" #include "winrt/Windows.ApplicationModel.Appointments.h" #include "winrt/Windows.ApplicationModel.Appointments.AppointmentsProvider.h" #include "winrt/Windows.ApplicationModel.Appointments.DataProvider.h" #include "winrt/Windows.ApplicationModel.Background.h" #include "winrt/Windows.ApplicationModel.Calls.h" #include "winrt/Windows.ApplicationModel.Calls.Background.h" #include "winrt/Windows.ApplicationModel.Calls.Provider.h" #include "winrt/Windows.ApplicationModel.Chat.h" #include "winrt/Windows.ApplicationModel.CommunicationBlocking.h" #include "winrt/Windows.ApplicationModel.Contacts.h" #include "winrt/Windows.ApplicationModel.Contacts.DataProvider.h" #include "winrt/Windows.ApplicationModel.Contacts.Provider.h" #include "winrt/Windows.ApplicationModel.ConversationalAgent.h" #include "winrt/Windows.ApplicationModel.Core.h" #include "winrt/Windows.ApplicationModel.DataTransfer.h" #include "winrt/Windows.ApplicationModel.DataTransfer.DragDrop.h" #include "winrt/Windows.ApplicationModel.DataTransfer.DragDrop.Core.h" #include "winrt/Windows.ApplicationModel.DataTransfer.ShareTarget.h" #include "winrt/Windows.ApplicationModel.Email.h" #include "winrt/Windows.ApplicationModel.Email.DataProvider.h" #include "winrt/Windows.ApplicationModel.ExtendedExecution.h" #include "winrt/Windows.ApplicationModel.ExtendedExecution.Foreground.h" #include "winrt/Windows.ApplicationModel.Holographic.h" #include "winrt/Windows.ApplicationModel.LockScreen.h" #include "winrt/Windows.ApplicationModel.Payments.h" #include "winrt/Windows.ApplicationModel.Payments.Provider.h" #include "winrt/Windows.ApplicationModel.Preview.Holographic.h" #include "winrt/Windows.ApplicationModel.Preview.InkWorkspace.h" #include "winrt/Windows.ApplicationModel.Preview.Notes.h" #include "winrt/Windows.ApplicationModel.Resources.h" #include "winrt/Windows.ApplicationModel.Resources.Core.h" #include "winrt/Windows.ApplicationModel.Resources.Management.h" #include "winrt/Windows.ApplicationModel.Search.h" #include "winrt/Windows.ApplicationModel.Search.Core.h" #include "winrt/Windows.ApplicationModel.SocialInfo.h" #include "winrt/Windows.ApplicationModel.SocialInfo.Provider.h" #include "winrt/Windows.ApplicationModel.Store.h" #include "winrt/Windows.ApplicationModel.Store.LicenseManagement.h" #include "winrt/Windows.ApplicationModel.Store.Preview.h" #include "winrt/Windows.ApplicationModel.Store.Preview.InstallControl.h" #include "winrt/Windows.ApplicationModel.UserActivities.h" #include "winrt/Windows.ApplicationModel.UserActivities.Core.h" #include "winrt/Windows.ApplicationModel.UserDataAccounts.h" #include "winrt/Windows.ApplicationModel.UserDataAccounts.Provider.h" #include "winrt/Windows.ApplicationModel.UserDataAccounts.SystemAccess.h" #include "winrt/Windows.ApplicationModel.UserDataTasks.h" #include "winrt/Windows.ApplicationModel.UserDataTasks.DataProvider.h" #include "winrt/Windows.ApplicationModel.VoiceCommands.h" #include "winrt/Windows.ApplicationModel.Wallet.h" #include "winrt/Windows.ApplicationModel.Wallet.System.h" #include "winrt/Windows.Data.Html.h" #include "winrt/Windows.Data.Json.h" #include "winrt/Windows.Data.Pdf.h" #include "winrt/Windows.Data.Text.h" #include "winrt/Windows.Data.Xml.Dom.h" #include "winrt/Windows.Data.Xml.Xsl.h" #include "winrt/Windows.Devices.h" #include "winrt/Windows.Devices.Adc.h" #include "winrt/Windows.Devices.Adc.Provider.h" #include "winrt/Windows.Devices.AllJoyn.h" #include "winrt/Windows.Devices.Background.h" #include "winrt/Windows.Devices.Bluetooth.h" #include "winrt/Windows.Devices.Bluetooth.Advertisement.h" #include "winrt/Windows.Devices.Bluetooth.Background.h" #include "winrt/Windows.Devices.Bluetooth.GenericAttributeProfile.h" #include "winrt/Windows.Devices.Bluetooth.Rfcomm.h" #include "winrt/Windows.Devices.Custom.h" #include "winrt/Windows.Devices.Display.h" #include "winrt/Windows.Devices.Display.Core.h" #include "winrt/Windows.Devices.Enumeration.h" #include "winrt/Windows.Devices.Enumeration.Pnp.h" #include "winrt/Windows.Devices.Geolocation.h" #include "winrt/Windows.Devices.Geolocation.Geofencing.h" #include "winrt/Windows.Devices.Gpio.h" #include "winrt/Windows.Devices.Gpio.Provider.h" #include "winrt/Windows.Devices.Haptics.h" #include "winrt/Windows.Devices.HumanInterfaceDevice.h" #include "winrt/Windows.Devices.I2c.h" #include "winrt/Windows.Devices.I2c.Provider.h" #include "winrt/Windows.Devices.Input.h" #include "winrt/Windows.Devices.Input.Preview.h" #include "winrt/Windows.Devices.Lights.h" #include "winrt/Windows.Devices.Lights.Effects.h" #include "winrt/Windows.Devices.Midi.h" #include "winrt/Windows.Devices.Perception.h" #include "winrt/Windows.Devices.Perception.Provider.h" #include "winrt/Windows.Devices.PointOfService.h" #include "winrt/Windows.Devices.PointOfService.Provider.h" #include "winrt/Windows.Devices.Portable.h" #include "winrt/Windows.Devices.Power.h" #include "winrt/Windows.Devices.Printers.h" #include "winrt/Windows.Devices.Printers.Extensions.h" #include "winrt/Windows.Devices.Pwm.h" #include "winrt/Windows.Devices.Pwm.Provider.h" #include "winrt/Windows.Devices.Radios.h" #include "winrt/Windows.Devices.Scanners.h" #include "winrt/Windows.Devices.Sensors.h" #include "winrt/Windows.Devices.Sensors.Custom.h" #include "winrt/Windows.Devices.SerialCommunication.h" #include "winrt/Windows.Devices.SmartCards.h" #include "winrt/Windows.Devices.Sms.h" #include "winrt/Windows.Devices.Spi.h" #include "winrt/Windows.Devices.Spi.Provider.h" #include "winrt/Windows.Devices.Usb.h" #include "winrt/Windows.Devices.WiFi.h" #include "winrt/Windows.Devices.WiFiDirect.h" #include "winrt/Windows.Devices.WiFiDirect.Services.h" #include "winrt/Windows.Embedded.DeviceLockdown.h" #include "winrt/Windows.Foundation.h" #include "winrt/Windows.Foundation.Collections.h" #include "winrt/Windows.Foundation.Diagnostics.h" #include "winrt/Windows.Foundation.Metadata.h" #include "winrt/Windows.Foundation.Numerics.h" #include "winrt/Windows.Gaming.Input.h" #include "winrt/Windows.Gaming.Input.Custom.h" #include "winrt/Windows.Gaming.Input.ForceFeedback.h" #include "winrt/Windows.Gaming.Input.Preview.h" #include "winrt/Windows.Gaming.Preview.GamesEnumeration.h" #include "winrt/Windows.Gaming.UI.h" #include "winrt/Windows.Gaming.XboxLive.Storage.h" #include "winrt/Windows.Globalization.h" #include "winrt/Windows.Globalization.Collation.h" #include "winrt/Windows.Globalization.DateTimeFormatting.h" #include "winrt/Windows.Globalization.Fonts.h" #include "winrt/Windows.Globalization.NumberFormatting.h" #include "winrt/Windows.Globalization.PhoneNumberFormatting.h" #include "winrt/Windows.Graphics.h" #include "winrt/Windows.Graphics.Capture.h" #include "winrt/Windows.Graphics.DirectX.h" #include "winrt/Windows.Graphics.DirectX.Direct3D11.h" #include "winrt/Windows.Graphics.Display.h" #include "winrt/Windows.Graphics.Display.Core.h" #include "winrt/Windows.Graphics.Effects.h" #include "winrt/Windows.Graphics.Holographic.h" #include "winrt/Windows.Graphics.Imaging.h" #include "winrt/Windows.Graphics.Printing.h" #include "winrt/Windows.Graphics.Printing.OptionDetails.h" #include "winrt/Windows.Graphics.Printing.PrintTicket.h" #include "winrt/Windows.Graphics.Printing.Workflow.h" #include "winrt/Windows.Graphics.Printing3D.h" #include "winrt/Windows.Management.h" #include "winrt/Windows.Management.Core.h" #include "winrt/Windows.Management.Deployment.h" #include "winrt/Windows.Management.Deployment.Preview.h" #include "winrt/Windows.Management.Policies.h" #include "winrt/Windows.Management.Update.h" #include "winrt/Windows.Management.Workplace.h" #include "winrt/Windows.Media.h" #include "winrt/Windows.Media.AppBroadcasting.h" #include "winrt/Windows.Media.AppRecording.h" #include "winrt/Windows.Media.Audio.h" #include "winrt/Windows.Media.Capture.h" #include "winrt/Windows.Media.Capture.Core.h" #include "winrt/Windows.Media.Capture.Frames.h" #include "winrt/Windows.Media.Casting.h" #include "winrt/Windows.Media.ClosedCaptioning.h" #include "winrt/Windows.Media.ContentRestrictions.h" #include "winrt/Windows.Media.Control.h" #include "winrt/Windows.Media.Core.h" #include "winrt/Windows.Media.Core.Preview.h" #include "winrt/Windows.Media.Devices.h" #include "winrt/Windows.Media.Devices.Core.h" #include "winrt/Windows.Media.DialProtocol.h" #include "winrt/Windows.Media.Editing.h" #include "winrt/Windows.Media.Effects.h" #include "winrt/Windows.Media.FaceAnalysis.h" #include "winrt/Windows.Media.Import.h" #include "winrt/Windows.Media.MediaProperties.h" #include "winrt/Windows.Media.Miracast.h" #include "winrt/Windows.Media.Ocr.h" #include "winrt/Windows.Media.PlayTo.h" #include "winrt/Windows.Media.Playback.h" #include "winrt/Windows.Media.Playlists.h" #include "winrt/Windows.Media.Protection.h" #include "winrt/Windows.Media.Protection.PlayReady.h" #include "winrt/Windows.Media.Render.h" #include "winrt/Windows.Media.SpeechRecognition.h" #include "winrt/Windows.Media.SpeechSynthesis.h" #include "winrt/Windows.Media.Streaming.Adaptive.h" #include "winrt/Windows.Media.Transcoding.h" #include "winrt/Windows.Networking.h" #include "winrt/Windows.Networking.BackgroundTransfer.h" #include "winrt/Windows.Networking.Connectivity.h" #include "winrt/Windows.Networking.NetworkOperators.h" #include "winrt/Windows.Networking.Proximity.h" #include "winrt/Windows.Networking.PushNotifications.h" #include "winrt/Windows.Networking.ServiceDiscovery.Dnssd.h" #include "winrt/Windows.Networking.Sockets.h" #include "winrt/Windows.Networking.Vpn.h" #include "winrt/Windows.Networking.XboxLive.h" #include "winrt/Windows.Perception.h" #include "winrt/Windows.Perception.Automation.Core.h" #include "winrt/Windows.Perception.People.h" #include "winrt/Windows.Perception.Spatial.h" #include "winrt/Windows.Perception.Spatial.Preview.h" #include "winrt/Windows.Perception.Spatial.Surfaces.h" #include "winrt/Windows.Phone.ApplicationModel.h" #include "winrt/Windows.Phone.Devices.Notification.h" #include "winrt/Windows.Phone.Devices.Power.h" #include "winrt/Windows.Phone.Management.Deployment.h" #include "winrt/Windows.Phone.Media.Devices.h" #include "winrt/Windows.Phone.Notification.Management.h" #include "winrt/Windows.Phone.PersonalInformation.h" #include "winrt/Windows.Phone.PersonalInformation.Provisioning.h" #include "winrt/Windows.Phone.Speech.Recognition.h" #include "winrt/Windows.Phone.StartScreen.h" #include "winrt/Windows.Phone.System.h" #include "winrt/Windows.Phone.System.Power.h" #include "winrt/Windows.Phone.System.Profile.h" #include "winrt/Windows.Phone.System.UserProfile.GameServices.Core.h" #include "winrt/Windows.Phone.UI.Input.h" #include "winrt/Windows.Security.Authentication.Identity.h" #include "winrt/Windows.Security.Authentication.Identity.Core.h" #include "winrt/Windows.Security.Authentication.Identity.Provider.h" #include "winrt/Windows.Security.Authentication.OnlineId.h" #include "winrt/Windows.Security.Authentication.Web.h" #include "winrt/Windows.Security.Authentication.Web.Core.h" #include "winrt/Windows.Security.Authentication.Web.Provider.h" #include "winrt/Windows.Security.Authorization.AppCapabilityAccess.h" #include "winrt/Windows.Security.Credentials.h" #include "winrt/Windows.Security.Credentials.UI.h" #include "winrt/Windows.Security.Cryptography.h" #include "winrt/Windows.Security.Cryptography.Certificates.h" #include "winrt/Windows.Security.Cryptography.Core.h" #include "winrt/Windows.Security.Cryptography.DataProtection.h" #include "winrt/Windows.Security.DataProtection.h" #include "winrt/Windows.Security.EnterpriseData.h" #include "winrt/Windows.Security.ExchangeActiveSyncProvisioning.h" #include "winrt/Windows.Security.Isolation.h" #include "winrt/Windows.Services.Cortana.h" #include "winrt/Windows.Services.Maps.h" #include "winrt/Windows.Services.Maps.Guidance.h" #include "winrt/Windows.Services.Maps.LocalSearch.h" #include "winrt/Windows.Services.Maps.OfflineMaps.h" #include "winrt/Windows.Services.Store.h" #include "winrt/Windows.Services.TargetedContent.h" #include "winrt/Windows.Storage.h" #include "winrt/Windows.Storage.AccessCache.h" #include "winrt/Windows.Storage.BulkAccess.h" #include "winrt/Windows.Storage.Compression.h" #include "winrt/Windows.Storage.FileProperties.h" #include "winrt/Windows.Storage.Pickers.h" #include "winrt/Windows.Storage.Pickers.Provider.h" #include "winrt/Windows.Storage.Provider.h" #include "winrt/Windows.Storage.Search.h" #include "winrt/Windows.Storage.Streams.h" #include "winrt/Windows.System.h" #include "winrt/Windows.System.Diagnostics.h" #include "winrt/Windows.System.Diagnostics.DevicePortal.h" #include "winrt/Windows.System.Diagnostics.Telemetry.h" #include "winrt/Windows.System.Diagnostics.TraceReporting.h" #include "winrt/Windows.System.Display.h" #include "winrt/Windows.System.Implementation.FileExplorer.h" #include "winrt/Windows.System.Inventory.h" #include "winrt/Windows.System.Power.h" #include "winrt/Windows.System.Power.Diagnostics.h" #include "winrt/Windows.System.Preview.h" #include "winrt/Windows.System.Profile.h" #include "winrt/Windows.System.Profile.SystemManufacturers.h" #include "winrt/Windows.System.RemoteDesktop.h" #include "winrt/Windows.System.RemoteSystems.h" #include "winrt/Windows.System.Threading.h" #include "winrt/Windows.System.Threading.Core.h" #include "winrt/Windows.System.Update.h" #include "winrt/Windows.System.UserProfile.h" #include "winrt/Windows.UI.h" #include "winrt/Windows.UI.Accessibility.h" #include "winrt/Windows.UI.ApplicationSettings.h" #include "winrt/Windows.UI.Composition.h" #include "winrt/Windows.UI.Composition.Core.h" #include "winrt/Windows.UI.Composition.Desktop.h" #include "winrt/Windows.UI.Composition.Diagnostics.h" #include "winrt/Windows.UI.Composition.Effects.h" #include "winrt/Windows.UI.Composition.Interactions.h" #include "winrt/Windows.UI.Composition.Scenes.h" #include "winrt/Windows.UI.Core.h" #include "winrt/Windows.UI.Core.AnimationMetrics.h" #include "winrt/Windows.UI.Core.Preview.h" #include "winrt/Windows.UI.Core.Preview.Communications.h" #include "winrt/Windows.UI.Input.h" #include "winrt/Windows.UI.Input.Core.h" #include "winrt/Windows.UI.Input.Inking.h" #include "winrt/Windows.UI.Input.Inking.Analysis.h" #include "winrt/Windows.UI.Input.Inking.Core.h" #include "winrt/Windows.UI.Input.Inking.Preview.h" #include "winrt/Windows.UI.Input.Preview.h" #include "winrt/Windows.UI.Input.Preview.Injection.h" #include "winrt/Windows.UI.Input.Spatial.h" #include "winrt/Windows.UI.Notifications.h" #include "winrt/Windows.UI.Notifications.Management.h" #include "winrt/Windows.UI.Popups.h" #include "winrt/Windows.UI.Shell.h" #include "winrt/Windows.UI.StartScreen.h" #include "winrt/Windows.UI.Text.h" #include "winrt/Windows.UI.Text.Core.h" #include "winrt/Windows.UI.UIAutomation.h" #include "winrt/Windows.UI.UIAutomation.Core.h" #include "winrt/Windows.UI.ViewManagement.h" #include "winrt/Windows.UI.ViewManagement.Core.h" #include "winrt/Windows.UI.WebUI.h" #include "winrt/Windows.UI.WebUI.Core.h" #include "winrt/Windows.UI.WindowManagement.h" #include "winrt/Windows.UI.WindowManagement.Preview.h" #include "winrt/Windows.UI.Xaml.h" #include "winrt/Windows.UI.Xaml.Automation.h" #include "winrt/Windows.UI.Xaml.Automation.Peers.h" #include "winrt/Windows.UI.Xaml.Automation.Provider.h" #include "winrt/Windows.UI.Xaml.Automation.Text.h" #include "winrt/Windows.UI.Xaml.Controls.h" #include "winrt/Windows.UI.Xaml.Controls.Maps.h" #include "winrt/Windows.UI.Xaml.Controls.Primitives.h" #include "winrt/Windows.UI.Xaml.Core.Direct.h" #include "winrt/Windows.UI.Xaml.Data.h" #include "winrt/Windows.UI.Xaml.Documents.h" #include "winrt/Windows.UI.Xaml.Hosting.h" #include "winrt/Windows.UI.Xaml.Input.h" #include "winrt/Windows.UI.Xaml.Interop.h" #include "winrt/Windows.UI.Xaml.Markup.h" #include "winrt/Windows.UI.Xaml.Media.h" #include "winrt/Windows.UI.Xaml.Media.Animation.h" #include "winrt/Windows.UI.Xaml.Media.Imaging.h" #include "winrt/Windows.UI.Xaml.Media.Media3D.h" #include "winrt/Windows.UI.Xaml.Navigation.h" #include "winrt/Windows.UI.Xaml.Printing.h" #include "winrt/Windows.UI.Xaml.Resources.h" #include "winrt/Windows.UI.Xaml.Shapes.h" #include "winrt/Windows.Web.h" #include "winrt/Windows.Web.AtomPub.h" #include "winrt/Windows.Web.Http.h" #include "winrt/Windows.Web.Http.Diagnostics.h" #include "winrt/Windows.Web.Http.Filters.h" #include "winrt/Windows.Web.Http.Headers.h" #include "winrt/Windows.Web.Syndication.h" #include "winrt/Windows.Web.UI.h" #include "winrt/Windows.Web.UI.Interop.h"