// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SOCKET_H_ #define PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SOCKET_H_ #include "platform/impl/windows/generated/winrt/Windows.Foundation.h" #include "platform/impl/windows/generated/winrt/Windows.Networking.Sockets.h" #include "platform/impl/windows/generated/winrt/Windows.Storage.Streams.h" #include "platform/api/bluetooth_classic.h" namespace location { namespace nearby { namespace windows { // Provides data for a hostname or an IP address. // https://docs.microsoft.com/en-us/uwp/api/windows.networking.hostname?view=winrt-20348 using winrt::Windows::Networking::HostName; // Supports network communication using a stream socket over Bluetooth RFCOMM. // https://docs.microsoft.com/en-us/uwp/api/windows.networking.sockets.streamsocket?view=winrt-20348 using winrt::Windows::Networking::Sockets::StreamSocket; // https://developer.android.com/reference/android/bluetooth/BluetoothSocket.html. class BluetoothSocket : public api::BluetoothSocket { public: BluetoothSocket(); // TODO(b/184975123): replace with real implementation. ~BluetoothSocket() override; // NOTE: // It is an undefined behavior if GetInputStream() or GetOutputStream() is // called for a not-connected BluetoothSocket, i.e. any object that is not // returned by BluetoothClassicMedium::ConnectToService() for client side or // BluetoothServerSocket::Accept() for server side of connection. // Returns the InputStream of this connected BluetoothSocket. // TODO(b/184975123): replace with real implementation. InputStream& GetInputStream() override; // Returns the OutputStream of this connected BluetoothSocket. // TODO(b/184975123): replace with real implementation. OutputStream& GetOutputStream() override; // Closes both input and output streams, marks Socket as closed. // After this call object should be treated as not connected. // Returns Exception::kIo on error, Exception::kSuccess otherwise. // TODO(b/184975123): replace with real implementation. Exception Close() override; // https://developer.android.com/reference/android/bluetooth/BluetoothSocket.html#getRemoteDevice() // Returns valid BluetoothDevice pointer if there is a connection, and // nullptr otherwise. // TODO(b/184975123): replace with real implementation. api::BluetoothDevice* GetRemoteDevice() override; // Connect asynchronously to the target remote device winrt::Windows::Foundation::IAsyncAction ConnectAsync( HostName connectionHostName, winrt::hstring connectionServiceName); private: class FakeInputStream : public InputStream { public: ~FakeInputStream() override = default; ExceptionOr Read(std::int64_t size) override { return ExceptionOr(Exception::kFailed); } Exception Close() override { return {.value = Exception::kFailed}; } }; class FakeOutputStream : public OutputStream { public: ~FakeOutputStream() override = default; Exception Write(const ByteArray& data) override { return {.value = Exception::kFailed}; } Exception Flush() override { return {.value = Exception::kFailed}; } Exception Close() override { return {.value = Exception::kFailed}; } }; FakeInputStream fake_input_stream_; FakeOutputStream fake_output_stream_; StreamSocket windows_socket_; }; } // namespace windows } // namespace nearby } // namespace location #endif // PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SOCKET_H_