#include "platform/base/base64_utils.h" #include "platform/base/byte_array.h" #include "absl/strings/escaping.h" namespace location { namespace nearby { std::string Base64Utils::Encode(const ByteArray& bytes) { std::string base64_string; absl::WebSafeBase64Escape(std::string(bytes), &base64_string); return base64_string; } ByteArray Base64Utils::Decode(absl::string_view base64_string) { std::string decoded_string; if (!absl::WebSafeBase64Unescape(base64_string, &decoded_string)) { return ByteArray(); } return ByteArray(decoded_string.data(), decoded_string.size()); } } // namespace nearby } // namespace location