// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "internal/platform/implementation/windows/ble_socket.h" #include "absl/synchronization/mutex.h" #include "internal/platform/implementation/ble.h" namespace nearby { namespace windows { InputStream& BleSocket::GetInputStream() { return fake_input_stream_; } OutputStream& BleSocket::GetOutputStream() { return fake_output_stream_; } bool BleSocket::IsClosed() const { absl::MutexLock lock(&mutex_); return closed_; } Exception BleSocket::Close() { absl::MutexLock lock(&mutex_); return {Exception::kSuccess}; } BlePeripheral* BleSocket::GetRemotePeripheral() { absl::MutexLock lock(&mutex_); return peripheral_; } } // namespace windows } // namespace nearby