// Copyright 2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "internal/platform/implementation/windows/ble_socket.h" #include #include "absl/strings/string_view.h" #include "internal/platform/byte_array.h" #include "internal/platform/exception.h" #include "internal/platform/input_stream.h" #include "internal/platform/output_stream.h" namespace nearby { namespace windows { InputStream& BleSocket::GetInputStream() { return input_stream_; } OutputStream& BleSocket::GetOutputStream() { return output_stream_; } Exception BleSocket::Close() { return {Exception::kSuccess}; } bool BleSocket::Connect() { return false; } ExceptionOr BleSocket::BleInputStream::Read(std::int64_t size) { return ExceptionOr(Exception::kIo); } Exception BleSocket::BleInputStream::Close() { return {Exception::kSuccess}; } Exception BleSocket::BleOutputStream::Write(absl::string_view data) { return {Exception::kIo}; } Exception BleSocket::BleOutputStream::Flush() { return {Exception::kSuccess}; } Exception BleSocket::BleOutputStream::Close() { return {Exception::kSuccess}; } } // namespace windows } // namespace nearby