#ifndef PLATFORM_IMPL_IOS_COUNT_DOWN_LATCH_H_ #define PLATFORM_IMPL_IOS_COUNT_DOWN_LATCH_H_ #include "platform/api/count_down_latch.h" #include "absl/base/thread_annotations.h" #include "absl/synchronization/mutex.h" #include "absl/time/clock.h" namespace location { namespace nearby { namespace ios { class CountDownLatch final : public api::CountDownLatch { public: explicit CountDownLatch(int count) : count_(count) {} CountDownLatch(const CountDownLatch&) = delete; CountDownLatch& operator=(const CountDownLatch&) = delete; CountDownLatch(CountDownLatch&&) = delete; CountDownLatch& operator=(CountDownLatch&&) = delete; ExceptionOr Await(absl::Duration timeout) override { absl::MutexLock lock(&mutex_); absl::Time deadline = absl::Now() + timeout; while (count_ > 0) { if (cond_.WaitWithDeadline(&mutex_, deadline)) { return ExceptionOr(false); } } return ExceptionOr(true); } Exception Await() override { absl::MutexLock lock(&mutex_); while (count_ > 0) { cond_.Wait(&mutex_); } return {Exception::kSuccess}; } void CountDown() override { absl::MutexLock lock(&mutex_); if (count_ > 0 && --count_ == 0) { cond_.SignalAll(); } } private: absl::Mutex mutex_; // Mutex to be used with cond_.Wait...() method family. absl::CondVar cond_; // Condition to synchronize up to N waiting threads. int count_ ABSL_GUARDED_BY(mutex_); // When zero, latch should release all waiters. }; } // namespace ios } // namespace nearby } // namespace location #endif // PLATFORM_IMPL_IOS_COUNT_DOWN_LATCH_H_