// Copyright 2025 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_ #define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_ #include #include #include #include "internal/platform/implementation/windows/nearby_client_socket.h" namespace nearby::windows { class NearbyServerSocket { public: NearbyServerSocket(); ~NearbyServerSocket(); bool Listen(const std::string& ip_address, int port); std::unique_ptr Accept(); bool Close(); std::string GetIPAddress() const { return ip_address_; } int GetPort() const { return port_; } private: bool is_socket_initiated_ = false; SOCKET socket_ = INVALID_SOCKET; std::string ip_address_; int port_ = 0; }; } // namespace nearby::windows #endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_