#include "core_v2/internal/mediums/utils.h" #include #include #include "platform_v2/base/prng.h" #include "platform_v2/public/crypto.h" namespace location { namespace nearby { namespace connections { ByteArray Utils::GenerateRandomBytes(size_t length) { Prng rng; std::string data; data.reserve(length); // Adds 4 random bytes per iteration. while (length > 0) { std::uint32_t val = rng.NextUint32(); for (int i = 0; i < 4; i++) { data += val & 0xFF; val >>= 8; length--; if (!length) break; } } return ByteArray(data); } ByteArray Utils::Sha256Hash(const ByteArray& source, size_t length) { ByteArray full_hash(length); full_hash.CopyAt(0, Crypto::Sha256(std::string(source))); return full_hash; } } // namespace connections } // namespace nearby } // namespace location