#include "core/internal/mediums/uuid.h" #include #include #include "platform/api/hash_utils.h" #include "platform/ptr.h" namespace location { namespace nearby { namespace connections { template UUID::UUID(const string& data) { // Based on the Java counterpart at // http://androidxref.com/8.0.0_r4/xref/libcore/ojluni/src/main/java/java/util/UUID.java#162. ScopedPtr > scoped_hash_utils(Platform::createHashUtils()); ScopedPtr > scoped_md5_bytes( scoped_hash_utils->md5(data)); data_.assign(scoped_md5_bytes->getData(), scoped_md5_bytes->size()); data_[6] &= 0x0f; // Clear version. data_[6] |= 0x30; // Set to version 3. data_[8] &= 0x3f; // Clear variant. data_[8] |= 0x80; // Set to IETF variant. } template UUID::UUID(std::int64_t most_sig_bits, std::int64_t least_sig_bits) { // Base on the Java counterpart at // http://androidxref.com/8.0.0_r4/xref/libcore/ojluni/src/main/java/java/util/UUID.java#104. data_.reserve(sizeof(most_sig_bits) + sizeof(least_sig_bits)); data_[0] = static_cast((most_sig_bits >> 56) & 0x0ff); data_[1] = static_cast((most_sig_bits >> 48) & 0x0ff); data_[2] = static_cast((most_sig_bits >> 40) & 0x0ff); data_[3] = static_cast((most_sig_bits >> 32) & 0x0ff); data_[4] = static_cast((most_sig_bits >> 24) & 0x0ff); data_[5] = static_cast((most_sig_bits >> 16) & 0x0ff); data_[6] = static_cast((most_sig_bits >> 8) & 0x0ff); data_[7] = static_cast((most_sig_bits >> 0) & 0x0ff); data_[8] = static_cast((least_sig_bits >> 56) & 0x0ff); data_[9] = static_cast((least_sig_bits >> 48) & 0x0ff); data_[10] = static_cast((least_sig_bits >> 40) & 0x0ff); data_[11] = static_cast((least_sig_bits >> 32) & 0x0ff); data_[12] = static_cast((least_sig_bits >> 24) & 0x0ff); data_[13] = static_cast((least_sig_bits >> 16) & 0x0ff); data_[14] = static_cast((least_sig_bits >> 8) & 0x0ff); data_[15] = static_cast((least_sig_bits >> 0) & 0x0ff); } template UUID::~UUID() {} template string UUID::str() { // Based on the Java counterpart at // http://androidxref.com/8.0.0_r4/xref/libcore/ojluni/src/main/java/java/util/UUID.java#375. // The masking with 0x0ff is essential because we're taking 8-bit bytes and // casting them to integers (which, depending on the platform, are 16- or // 32-bits wide); without that, we get a leading FF (16-bit) or FFFFFF // (32-bit) when the MSB of the 8-bit byte is 1. // // And the cast to an integer is required because std::hex only takes effect // on integral types (and no, uint8_t doesn't activate it). #define BYTE_TO_HEX(b) \ std::setfill('0') << std::setw(2) << std::hex \ << (static_cast(b) & 0x0ff) std::ostringstream md5_hex; md5_hex << BYTE_TO_HEX(data_[0]); md5_hex << BYTE_TO_HEX(data_[1]); md5_hex << BYTE_TO_HEX(data_[2]); md5_hex << BYTE_TO_HEX(data_[3]); md5_hex << "-"; md5_hex << BYTE_TO_HEX(data_[4]); md5_hex << BYTE_TO_HEX(data_[5]); md5_hex << "-"; md5_hex << BYTE_TO_HEX(data_[6]); md5_hex << BYTE_TO_HEX(data_[7]); md5_hex << "-"; md5_hex << BYTE_TO_HEX(data_[8]); md5_hex << BYTE_TO_HEX(data_[9]); md5_hex << "-"; md5_hex << BYTE_TO_HEX(data_[10]); md5_hex << BYTE_TO_HEX(data_[11]); md5_hex << BYTE_TO_HEX(data_[12]); md5_hex << BYTE_TO_HEX(data_[13]); md5_hex << BYTE_TO_HEX(data_[14]); md5_hex << BYTE_TO_HEX(data_[15]); return md5_hex.str(); } } // namespace connections } // namespace nearby } // namespace location